Over the course of the last 6 years, OGRE has grown to become one of the most popular open-source graphics rendering engines, and has been used in a large number of production projects, in such diverse areas as games, simulators, educational software, interactive art, scientific visualisation, and others - take a look at what others have been saying about it. It's free, so why not try it out?

Download
Pro Ogre 3DWritten by Gregory Junker, Pro Ogre 3D Programming is the first book dedicated to teaching new users the fundamentals of using OGRE. It starts from the basics of installation and progresses to more advanced topics like shadows, exploring all the major parts of OGRE along the way such as the powerful material management system.

OGRE has moved to Subversion
OGRE's main source code repository has now been moved to Subversion.

The instructions have been updated to reflect the change, if you use the CVS version of Ogre you should move across to the Subversion repository ASAP, since there will be no more updates to the CVS repository from today.

You should also note that the Addons have moved to their own Sourceforge project, in a separate Subversion repository, instructions on how to obtain them have also been updated. If you are an addon developer, please note that I have only added back access to people who have committed to the CVS repository in the last 12 months, or have otherwise been active. Should you find that your access is restricted and you need to be added back, please let us know.
Last Updated ( Sunday, 27 April 2008 )
 
Google Summer of Code 2008 Students Announced!
Yes, Google have now announced the list of students who have been successful in their applications to the Google Summer of Code 2008. Our 4 students this year are:

Student Project Name Mentor
Noam Gat (Noman)
Add geometry shader support Assaf Raman
Christopher Bowen (LostEra)
Different LOD Strategies Andres Carrera (Lioric)
Jacobus Krynauw (nanocell)
OgreCollada Christoph Nenning (kex)
Du Min (westine) Motion Synthesis based Character Animation Paul Cheyrou-lagrèze (tuan kuranes)

Congratulations to the 4 students who were selected - now of course, the hard work begins! :)

Thanks to all the students who took the time to apply to OGRE. As has happened every year in GSoC, there were additional applications that we would have happily accepted too had we been able to, but at the end of the day we can only accept a certain number each year.

All students will be getting a welcome email from me imminently - the next month is mostly about settling in to the community and getting prepared for when coding is scheduled to begin in late May. Here's to another great Summer of Code!
Last Updated ( Tuesday, 22 April 2008 )
 
Google Summer of Code 2008 Student Applications Open!
The Google Summer of Code 2008 student application process is now open!

Any students wanting to apply to do an OGRE project should firstly read the Google application instructions in full. If you haven't reviewed it already, you can also look at our Ideas List for ideas of projects we might be interested in - however do please note that these are suggestions only; we're very open to new ideas in addition to this list. So if you've thought of a project idea that we haven't, by all means propose it!

Edit (31 March 08): Google has extended the student application deadline to 7th April.

In addition to the general Google documentation, I've put together a few specific notes to bear in mind (click Read More for details):


Last Updated ( Tuesday, 01 April 2008 )
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Community News Update
Quite a few excellent projects have sprung up since the last Community News Update. I wasn't able to list all of the great ones since there were so many, but here are just a few. As always, apologies go out in advance to those who weren't given mention.
  • Libraries & Add-ons:
    • Hydrax 0.2 - Easy-to-use water rendering add-on for OGRE.
    • Particle Universe 0.7 - A feature-rich particle plug-in inspired by ParticleFX.
    • DirectX 10 Render System - A render system is in the works for DirectX10, though it's still early in development. The source code is available on the OGRE CVS.
  • Games:
    • ZeroGear - Has been announced on the OGRE showcase forums. ZeroGear is a "fast-paced and light-hearted kart combat game."
    • Portalized 0.30 - A mind boggling project allowing objects to move through physically dynamic portals.
    • The Far Wilds - A multiplayer fantasy strategy game with configurable armies.
    • Wings of Fury 2 - A remake of the classic airplane fighting game has been announced.
    • Lucignolo Il Videogioco - The 3D adventure game based off of the Italian TV series has hit the store shelves in Italy.
  • Other:
    • Soft Shadows Demo - A great example of how to implement soft shadows into your OGRE application without using the example framework.
    • Ember 0.5.0 - A 3D Worldforge client licensed under the GPL.
    • Proton Scene Editor - Also announced in the OGRE showcase forums, this editor works with levels, materials, scripts, shaders and more.

Thanks to everyone who has taken time out of their busy schedules to contribute to these projects--a lot of man hours went into them.

Last Updated ( Friday, 21 March 2008 )
 
Assaf Raman joins the team as Dx10 maintainer
We're pleased to welcome Assaf Raman to the OGRE Team - Assaf has been contributing to the community for a considerable time now, and has most recently been putting a lot of effort into the DirectX 10 render system, so as of today he becomes our official DirectX10 maintainer. Welcome on board Assaf!
Last Updated ( Tuesday, 18 March 2008 )
 
Google Summer of Code 2008
We're very pleased to announce that OGRE is participating in the Google Summer of Code 2008, which makes this our third year being involved in this great program.

The student application process doesn't open until March 24th, but if you're interested in applying, now is a good time to do some preparatory work. Google provide some good advice on the subject which we recommend you read and digest. If you have any questions, please post them in our dedicated Summer of Code forum.

Here's looking forward to another great summer.
Last Updated ( Tuesday, 18 March 2008 )
 
OGRE 1.4.7 [Eihort] Released
ImageWe're happy to announce a new maintenance release for those working with the 'Eihort' stable branch of OGRE, in the form of v1.4.7. The full details of the release can be found after the break (or in the release changelog after you download it). Mac OS X users using the source release should pay special attention to the fact that the precompiled dependencies package has been updated for this release, so make sure you download that too.

The VC 2003, VC 2005 and Mac OS X precompiled SDKs are updated already, the remaining ones (namely MingW and VC 2008) will be posted as they become available. If you can't wait, there's always the source release ;)

As usual the goodies can be found via our download page.
Last Updated ( Thursday, 06 March 2008 )
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OGRE 1.4.6 [Eihort] Released!
ImageJust sneaking in before the end of the year, here's the latest maintenance release for the v1.4 stable branch (aka 'Eihort') . As usual, we have a number of bugfixes which we recommend you update to obtain - the full list of changes is in the full detail of this post. Please also be aware that we've updated the dependencies packages for Windows and OS X so you will also need to obtain those if you use the source release.

Grab your copy over at the downloads page now!

Update 30 Dec: There was a problem with the OS X distribution which has been rectified, the dependencies and SDK have been amended.
Last Updated ( Sunday, 30 December 2007 )
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Season's Greetings from OGRE
ImageWell, the latter part of the year has just flown past, and once again we're staring the festive season full in the face. I'd like to take this opportunity to wish all our users a very merry Christmas and a happy and prosperous New Year! Sincere thanks also go out to all the active members of our community for all their support, pleasant company, and frequently stunning Ogre-based imagery over the last year - it's been great fun.

We'll be releasing a maintenance release on the current stable version (Eihort) very soon, probably during the holidays, so keep an eye out for that. We're also planning a completely new stable version (Shoggoth) for 2008, which will bring you yet more new features (grab CVS if you're impatient).

Once again, best wished for the festive season!
Last Updated ( Saturday, 22 December 2007 )
 
Community News Update
It's been far too long since I did one of these posts, and the community has been very active - so here's a few cherry-picked items of news from the OGRE ecosystem. Apologies in advance to anyone I don't mention, I'm guaranteed to miss some!
  • PagedGeometry hits 1.0 - JohnJ's great system for rendering enormous rolling forests / grasslands complete with swaying foliage has now reached the 1.0 milestone. It's a superb add-on and it's also open source, we host it in the ogreaddons area.
  • Kong released - SpaceDude and his team have produced a really fun and exceptionally well-polished top-down multiplayer shooter featuring brightly coloured monkeys. What more could you want?
  • MOTORM4X announced - a fantastic looking off-road racing game from The Easy Company in Prague
  • NeoAxis 0.5 released - betauser's game engine based on OGRE continued to evolve
  • ThunderWheels demo - luis and his team at GBoot Games have released a playable demo of their Super Off Road-inspired racer
  • Jack Keane released - it should be hitting the store shelves around now in multiple languages, the latest adventure game using OGRE from Deck13
  • PolyVoxSceneManager got an update, the fully destructible voxel scene manager, now with adaptive triangle decimation
  • CloudWright, a system for generating realistic skyboxes using OGRE, was spotted and admired
  • MyGui joins the ranks of GUI systems available for OGRE, in addition to CEGui, BetaGUI, QuickGUI, RBGui and OpenGUI
Once again, apologies for any omissions. There are also fairly regular updates in the Featured Projects Gallery and the Showcase Forum where new projects pop their heads over the parapet all the time, so keep an eye out there.

Thanks to everyone in the OGRE community, who continue to surprise and delight with what they come up with. :)
Last Updated ( Thursday, 25 October 2007 )
 
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