As usual, some of the most notable events through the last weeks:
- Our founder and ex-project lead of Ogre, Steve Streeting, did some enhancements to skeletal animations usage
- The medical training simulation named Mitraclip Virtual Procedure was showcased which helps medical personel to practice before operations
- OpenGl 3+ Ogre render system and its roadmap were announced
- First impressiones of a still unnamed Multiplayer Vehicle Shooter were released
- The soft-body simulation middleware kit Shroud Cloth Sim goes free
- Yet another fun little game can be found in the AppleStore now: iBash Cars 2
- And another new Apple Store addition featuring Ogre: Pudding Panic
- A converter for ngplant to Ogre meshes was released
- Various bug fixes for the Ogre code base such as support for Unitiy builds for VS 2005, deadlock removal when loading textures in threads, fixes for iOS and GLES, …
http://www.ogre3d.org/forums/viewtopic.php?f=11&t=64830#p428664