GenericBum
16-03-2007 15:25:25
Thanks to Sinbad for creating this new Addon.
We'll be pushing up our first release of the PocketPC code as soon as the pieces are all organized into a maintainable structure.
I'd like to thank Joao Paulo Lima and his team for their contributions and whitepaper.
Thanks,
GenericBum
t0tAl_mElTd0wN
16-03-2007 16:51:34
Your ideas scare me. Good luck with it
Obligatory: Will this be released for PalmOS too?
CaseyB
16-03-2007 16:56:48
Your ideas scare me. Good luck with it
They've already got a version up and running! Here's the
[u]original thread[/u] on the Ogre Forum. It's very exciting stuff!
Game_Ender
16-03-2007 17:37:10
Is this Dagon or Eihort based?
jpsml
16-03-2007 18:10:44
Hi,
Currently, it is Dagon based, but we are changing it to be based on Einhort.
He Who Is
17-03-2007 18:50:52
How is this being implemented? Is it native to PocketPC, or it using CDC/BREW/.NET CF?
GenericBum
17-03-2007 19:34:40
How is this being implemented? Is it native to PocketPC, or it using CDC/BREW/.NET CF?
The code is native to PocketPC (either PocketPC 2003 or Windows Mobile 5) in C++ and it's using Visual Studio 2005. It's a fairly straight forward port of the Ogre code with the addition of support for the stylus, Fixed-point math and several different OGL-ES/Direct3DMobile software render systems.
GenericBum