mrmclovin
20-06-2008 00:27:09
Hello. Im kinda new to ogrebullet and physics in general. I choose to just dive into OgreBullet and hope that I could learn something. My first task is to implement simple collision detection and sync the shape with entity when translating (no dynamics).
I think Im not oriented with the concept of physics enough, so I need a start. I've read through the demo code but some pieces are still missing. Could someone please describe the basic setup for collision detection in chronological order?
I've started like this:
1. Create a CollisionsWorld
2. Create a OgreBullet::Collsions::Object
3. Made the Object as a boxshape
4. Added Object to CollisionsWorld
I've succeeded to debugdraw the shape(box) into ogre. But how to i detect collision? How to i translate the shape?
Thanks in advanced! /Simon
I think Im not oriented with the concept of physics enough, so I need a start. I've read through the demo code but some pieces are still missing. Could someone please describe the basic setup for collision detection in chronological order?
I've started like this:
1. Create a CollisionsWorld
2. Create a OgreBullet::Collsions::Object
3. Made the Object as a boxshape
4. Added Object to CollisionsWorld
I've succeeded to debugdraw the shape(box) into ogre. But how to i detect collision? How to i translate the shape?
Thanks in advanced! /Simon