Demonofloom
20-10-2009 15:47:51
Hey I've been spending the past day integreting PageGeometry into my WIP game Engine but have hit quite a major problem.
As you can see from the pictures below I am getting a serious Break-Error the moment I am close enough to the Geometry for it to load the proper model.
The break point occurs in dgbheap.c but seems connected to the xmemory class. After some further testing i have pin-pointed the Error to be related to the deletion of the low-res model that you can see in the screenshots. If I exit the application while it is shown I get another break Error within the xmemory class on the line:
Any help with solving this problem would be greatly appreciated, I am dying to use PG in my game.
http://img197.imageshack.us/i/pgerror.jpg/
As you can see from the pictures below I am getting a serious Break-Error the moment I am close enough to the Geometry for it to load the proper model.
The break point occurs in dgbheap.c but seems connected to the xmemory class. After some further testing i have pin-pointed the Error to be related to the deletion of the low-res model that you can see in the screenshots. If I exit the application while it is shown I get another break Error within the xmemory class on the line:
// TEMPLATE FUNCTION _Destroy
template<class _Ty> inline
void _Destroy(_Ty _FARQ *_Ptr)
{ // destroy object at _Ptr
_DESTRUCTOR(_Ty, _Ptr);
}
Any help with solving this problem would be greatly appreciated, I am dying to use PG in my game.
http://img197.imageshack.us/i/pgerror.jpg/