grigi
06-12-2009 07:34:08
Hi, I converted the shaders to GLSL in StaticBillboards.cpp. I tried to keep with the existing style, and only tested it on Nvidia drivers, but I'm relatively sure it should work on other systems.
This should now cover all the GLSL points
I attached the GLSL Patch.
-- Edit --
Correct patch is further down the thread.
grigi
07-12-2009 11:01:17
Thanks, Fish
I really appreciated your guidance (and other GLSL patches to base my work on)
grigi
09-12-2009 23:29:17
Just note the patch breaks DX9 renderer
I have still to find the reason.
grigi
10-12-2009 12:27:55
Right, this is the non-broken patch. I have tested this on a few more systems, and it now doesn't break hlsl and cg paths
Grigi,
Did you commit this patch to the
tracker? It will make it easier for tdev to track and integrate the patch.
-Fish
grigi
18-12-2009 19:15:17
Thanks for the info Fish. I added it to the tracker.
thank you very much, merged into the SVN as revision 2859