DarkHorizon
17-01-2008 02:24:57
Hello,
I have just begun using the Paged Geometry 1.0 add-on, and have successfully set up my project to render the world map I have devised.
I have also combined my project with the Caelum sky-rendering add-on.
The issue I have noted is that Caelum lights models appropriately, however terrain and tree models are managed entirely differently.
Since my ultimate goal is to have the terrain shading (at least slightly) matching Caelum's time-based lighting scheme, what is the method I should be looking for? Is normal data generated by Paged Geometry? Should I instead be looking for (maybe interpolated) lightmaps?
I also noted the presence of a (commented out) VertexNormals setting in the .cfg file; is this a future/planned feature?
Best regards, and thanks for an excellent add-on!
I have just begun using the Paged Geometry 1.0 add-on, and have successfully set up my project to render the world map I have devised.
I have also combined my project with the Caelum sky-rendering add-on.
The issue I have noted is that Caelum lights models appropriately, however terrain and tree models are managed entirely differently.
Since my ultimate goal is to have the terrain shading (at least slightly) matching Caelum's time-based lighting scheme, what is the method I should be looking for? Is normal data generated by Paged Geometry? Should I instead be looking for (maybe interpolated) lightmaps?
I also noted the presence of a (commented out) VertexNormals setting in the .cfg file; is this a future/planned feature?
Best regards, and thanks for an excellent add-on!