middle range trees and grass

gugus

02-02-2008 14:53:40

I found two realy intresting articles on the internet.
The first one describe a way to display middle range tree:
http://kt.ijs.si/aleks/slicing-and-blen ... tronic.pdf
And the second describe a very beautiful way to render grass:
http://www.irisa.fr/siames/GENS/kboulang/grass.html

Would it be possible to have these features implemented in PagedGeometry?

JohnJ

03-02-2008 00:37:21

Thanks for posting. I remember reading that grass rendering paper earlier. It's a very interesting technique, but I really don't think it's fast enough for most real-time games (though it would be great for some ant simulator where great detail at a microscopic level is necessary).

The article on tree rendering looks interesting. So far (I haven't read the whole article yet) it sounds like a good technique for mid-range trees, like you say.

Would it be possible to have these features implemented in PagedGeometry?
It would be unlikely that I (or anyone else) would implement the grass technique. It's just not fast enough compared to other technique, although it is quite impressive, visually.

The tree rendering technique is a definite possibility, although I'm not sure yet. Unfortunately I can't say when, even if I do plan to implement this, since my time for PagedGeometry work is somewhat limited currently (and I spend most of my time on bug fixes and minor feature requests).

gugus

03-02-2008 13:59:00

The tree rendering technique is a definite possibility, although I'm not sure yet. Unfortunately I can't say when, even if I do plan to implement this, since my time for PagedGeometry work is somewhat limited currently (and I spend most of my time on bug fixes and minor feature requests).
Ok.I will try to make a small code myself,but i don't know when it will be finished,or even if i will manage to do it.

gugus

16-02-2008 22:26:48

I get some results with trees.I will try to improve my code tomorow and to post it.It is not intergrate to PagedGeometry at the moment,but i think that the main idea is there.

JohnJ

17-02-2008 04:44:50

Good job :)

It is not intergrate to PagedGeometry at the moment,but i think that the main idea is there.
Yeah, as long as you can get a prototype working it shouldn't be hard to integrate into PagedGeometry.

gugus

17-02-2008 09:55:00

well,I was tired yesterday and i didn't notices the hudge difference beetween the "real" tree and the facke tree:


I don't know exactely why.Edit:I guess i give bad parameters during the generation process.
Still in bad news,you have to use gimp or any other to set a color to alpha.
I am living for hollidays (1 week)tomorrow and i won't be able to continue.So I will give you the incomplete code today I think.

gugus

17-02-2008 15:06:36

well if somebody is intereted,my code is here:
http://easy3dgames.tuxfamily.org/membres/gus/download/tree.zip.7z
just remove the .7z on the file.

JohnJ

19-02-2008 15:53:32

Thanks, I'll take a look at it.