Amenothep
26-04-2008 12:12:31
Hi thanks so much for this, the people before me dished out thousands for blueberry3d + Vega Prime but yours is better and less buggy . Vega Prime is OK.. Well BB3D is okish standalone but integrated into RT is extremly touchy and the licensing issues are expensive and a nightmare. Never used speedtree before. I have started Ogre just 2 weeks ago.
Paged Geometry + standard xfrog models w/o modifications 3ds2mesh and updated + 7 terrain groundlayers and 3 grasslayers at 2 density + texture shadows on a Geforce 8800 GTX :
Video MP4 ~2.7 MB click in FF/save as in IE
Blueberry3D in RT installation same models. I needed to fog this up cause of initial loading times and artefacts.
I got that I can't use extended shading on the PG models, are particles a problem? I get shader compiling issues when I try to put the examples in. Might be my lack of Ogre experience. I copied all Ogre standard media examples in the Paged Geometry examples media folder and loaded them. The errors vary from can't find the material to can't compile particle. If I copy the material into another file it complains it's double. I can for example also see that it takes the smoke.material without moan but later complains. I am just looking for reassurance that it should generally work, so that I can find my own mistakes.
I mean particles as stand alone effects not as grass etc. Just like the circle that I added as a non PG Entity.
Paged Geometry + standard xfrog models w/o modifications 3ds2mesh and updated + 7 terrain groundlayers and 3 grasslayers at 2 density + texture shadows on a Geforce 8800 GTX :
Video MP4 ~2.7 MB click in FF/save as in IE
Blueberry3D in RT installation same models. I needed to fog this up cause of initial loading times and artefacts.
I got that I can't use extended shading on the PG models, are particles a problem? I get shader compiling issues when I try to put the examples in. Might be my lack of Ogre experience. I copied all Ogre standard media examples in the Paged Geometry examples media folder and loaded them. The errors vary from can't find the material to can't compile particle. If I copy the material into another file it complains it's double. I can for example also see that it takes the smoke.material without moan but later complains. I am just looking for reassurance that it should generally work, so that I can find my own mistakes.
I mean particles as stand alone effects not as grass etc. Just like the circle that I added as a non PG Entity.