DarkHorizon
05-11-2008 00:15:12
Hello,
While working on integrating PagedGeometry in my engine, a question came to my mind: how does PagedGeometry calculate color during Forests::GrassLayer::setXXXMap calls? Does it require color/density maps the same dimensions as the world map, or are they calculated using floating point values of 0...1 ?
Essentially this would enable me to use lower resolution density/color maps throughout the game, if the maps are calculated using the latter.
Thanks,
- Peter
While working on integrating PagedGeometry in my engine, a question came to my mind: how does PagedGeometry calculate color during Forests::GrassLayer::setXXXMap calls? Does it require color/density maps the same dimensions as the world map, or are they calculated using floating point values of 0...1 ?
Essentially this would enable me to use lower resolution density/color maps throughout the game, if the maps are calculated using the latter.
Thanks,
- Peter