Can't assign material to grasslayer

NoodlesOnMyBack

01-03-2009 06:04:57

Trees are working OK, but when i try to load grass it says:


12:15:25: Can't assign material General to SubEntity of GrassPage1 because this Material does not exist. Have you forgotten to define it in a .material script?


Its weird because i dont have a material named General, thats the name of the group where the material is:

In my resources.cfg file i have:

[General]
FileSystem=../../Media/PagingGeometry
FileSystem=../../Media/PagingGeometry/Trees
FileSystem=../../Media/PagingGeometry/Grass


the material file its called grass.material

material "grass_3D-Diggers/plant1sprite"
{
technique Default
{
pass Main
{
cull_hardware none
cull_software none

ambient 0.5 0.5 0.5 1
diffuse 0.6 0.6 0.6 1

alpha_rejection greater_equal 128

texture_unit
{
texture plant1.png alpha
}
}
}
}


And its parsed ok, here is the full Ogre.log.
Im using Shoggoth and last SVN PG.


12:13:05: Creating resource group General
12:13:05: Creating resource group Internal
12:13:05: Creating resource group Autodetect
12:13:05: SceneManagerFactory for type 'DefaultSceneManager' registered.
12:13:05: Registering ResourceManager for type Material
12:13:05: Registering ResourceManager for type Mesh
12:13:05: Registering ResourceManager for type Skeleton
12:13:05: MovableObjectFactory for type 'ParticleSystem' registered.
12:13:05: OverlayElementFactory for type Panel registered.
12:13:05: OverlayElementFactory for type BorderPanel registered.
12:13:05: OverlayElementFactory for type TextArea registered.
12:13:05: Registering ResourceManager for type Font
12:13:05: ArchiveFactory for archive type FileSystem registered.
12:13:05: ArchiveFactory for archive type Zip registered.
12:13:05: FreeImage version: 3.10.0
12:13:05: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
12:13:05: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
12:13:05: DDS codec registering
12:13:05: Registering ResourceManager for type HighLevelGpuProgram
12:13:05: Registering ResourceManager for type Compositor
12:13:05: MovableObjectFactory for type 'Entity' registered.
12:13:05: MovableObjectFactory for type 'Light' registered.
12:13:05: MovableObjectFactory for type 'BillboardSet' registered.
12:13:05: MovableObjectFactory for type 'ManualObject' registered.
12:13:05: MovableObjectFactory for type 'BillboardChain' registered.
12:13:05: MovableObjectFactory for type 'RibbonTrail' registered.
12:13:05: Loading library .\RenderSystem_Direct3D9_d
12:13:05: Installing plugin: D3D9 RenderSystem
12:13:05: D3D9 : Direct3D9 Rendering Subsystem created.
12:13:05: D3D9: Driver Detection Starts
12:13:05: D3D9: Driver Detection Ends
12:13:05: Plugin successfully installed
12:13:05: Loading library .\RenderSystem_GL_d
12:13:05: Installing plugin: GL RenderSystem
12:13:05: OpenGL Rendering Subsystem created.
12:13:11: Plugin successfully installed
12:13:11: Loading library .\Plugin_OctreeSceneManager_d
12:13:11: Installing plugin: Octree & Terrain Scene Manager
12:13:11: Plugin successfully installed
12:13:11: Loading library .\Plugin_CgProgramManager_d
12:13:11: Installing plugin: Cg Program Manager
12:13:12: Plugin successfully installed
12:13:12: Loading library .\Plugin_PCZSceneManager_d
12:13:12: Installing plugin: Portal Connected Zone Scene Manager
12:13:12: PCZone Factory Type 'ZoneType_Default' registered
12:13:12: Plugin successfully installed
12:13:12: *-*-* OGRE Initialising
12:13:12: *-*-* Version 1.7.0RC1 (Cthugha)
12:13:12: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
12:13:12: D3D9 : RenderSystem Option: Anti aliasing = None
12:13:12: D3D9 : RenderSystem Option: Floating-point mode = Consistent
12:13:12: D3D9 : RenderSystem Option: Full Screen = No
12:13:12: D3D9 : RenderSystem Option: Rendering Device = NVIDIA GeForce 6600 GT
12:13:12: D3D9 : RenderSystem Option: VSync = No
12:13:12: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 16-bit colour
12:13:12: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
12:14:44: CPU Identifier & Features
12:14:44: -------------------------
12:14:44: * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 Processor 3000+
12:14:44: * SSE: yes
12:14:44: * SSE2: yes
12:14:44: * SSE3: yes
12:14:44: * MMX: yes
12:14:44: * MMXEXT: yes
12:14:44: * 3DNOW: yes
12:14:44: * 3DNOWEXT: yes
12:14:44: * CMOV: yes
12:14:44: * TSC: yes
12:14:44: * FPU: yes
12:14:44: * PRO: yes
12:14:44: * HT: no
12:14:44: -------------------------
12:14:44: D3D9 : Subsystem Initialising
12:14:44: D3D9RenderSystem::_createRenderWindow "Ape Client", 1024x768 windowed miscParams: FSAA=0 FSAAQuality=0 colourDepth=16 gamma=false useNVPerfHUD=false vsync=false
12:14:44: D3D9 : Created D3D9 Rendering Window 'Ape Client' : 1024x768, 16bpp
12:14:44: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
12:14:44: Registering ResourceManager for type Texture
12:14:44: Registering ResourceManager for type GpuProgram
12:14:44: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
12:14:44: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
12:14:44: D3D9: Vertex texture format supported - PF_FLOAT32_R
12:14:44: RenderSystem capabilities
12:14:44: -------------------------
12:14:44: RenderSystem Name: Direct3D9 Rendering Subsystem
12:14:44: GPU Vendor: nvidia
12:14:44: Device Name: NVIDIA GeForce 6600 GT
12:14:44: Driver Version: 6.14.11.6369
12:14:44: * Fixed function pipeline: yes
12:14:44: * Hardware generation of mipmaps: yes
12:14:44: * Texture blending: yes
12:14:44: * Anisotropic texture filtering: yes
12:14:44: * Dot product texture operation: yes
12:14:44: * Cube mapping: yes
12:14:44: * Hardware stencil buffer: no
12:14:44: * Hardware vertex / index buffers: yes
12:14:44: * Vertex programs: yes
12:14:44: * Fragment programs: yes
12:14:44: * Geometry programs: no
12:14:44: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
12:14:44: * Texture Compression: yes
12:14:44: - DXT: yes
12:14:44: - VTC: no
12:14:44: * Scissor Rectangle: yes
12:14:44: * Hardware Occlusion Query: yes
12:14:44: * User clip planes: yes
12:14:44: * VET_UBYTE4 vertex element type: yes
12:14:44: * Infinite far plane projection: yes
12:14:44: * Hardware render-to-texture: yes
12:14:44: * Floating point textures: yes
12:14:44: * Non-power-of-two textures: yes
12:14:44: * Volume textures: yes
12:14:44: * Multiple Render Targets: 4
12:14:44: - With different bit depths: no
12:14:44: * Point Sprites: yes
12:14:44: * Extended point parameters: yes
12:14:44: * Max Point Size: 8192
12:14:44: * Vertex texture fetch: yes
12:14:44: - Max vertex textures: 4
12:14:44: - Vertex textures shared: no
12:14:44: * Render to Vertex Buffer : no
12:14:44: * DirectX per stage constants: yes
12:14:44: ***************************************
12:14:44: *** D3D9 : Subsystem Initialised OK ***
12:14:44: ***************************************
12:14:44: ResourceBackgroundQueue - threading disabled
12:14:44: Particle Renderer Type 'billboard' registered
12:14:44: SceneManagerFactory for type 'OctreeSceneManager' registered.
12:14:44: SceneManagerFactory for type 'TerrainSceneManager' registered.
12:14:44: SceneManagerFactory for type 'PCZSceneManager' registered.
12:14:44: MovableObjectFactory for type 'PCZLight' registered.
12:14:44: *** Ogre - Loading Resources ***
12:14:44: Creating resource group Bootstrap
12:14:44: Added resource location '../../Media/packs' of type 'FileSystem' to resource group 'Bootstrap'
12:14:44: Creating resource group ET
12:14:44: Added resource location '../../Media/Terrain' of type 'FileSystem' to resource group 'ET'
12:14:44: Added resource location '../../Media/Terrain/Materials' of type 'FileSystem' to resource group 'ET'
12:14:44: Added resource location '../../Media/Terrain/Shaders' of type 'FileSystem' to resource group 'ET'
12:14:44: Added resource location '../../Media/Terrain/Splatting' of type 'FileSystem' to resource group 'ET'
12:14:44: Added resource location '../../Media/' of type 'FileSystem' to resource group 'General'
12:14:44: Added resource location '../../Media/maps' of type 'FileSystem' to resource group 'General'
12:14:44: Added resource location '../../Media/Sky' of type 'FileSystem' to resource group 'General'
12:14:44: Added resource location '../../Media/models' of type 'FileSystem' to resource group 'General'
12:14:44: Added resource location '../../Media/sounds' of type 'FileSystem' to resource group 'General'
12:14:44: Added resource location 'H:/Devel/#GameDevTools/Otras tools/OblivionUnpacked/textures/rocks' of type 'FileSystem' to resource group 'General'
12:14:44: Added resource location 'H:\Devel\#GameDevTools\Otras tools\OblivionUnpacked\textures\dungeons\sewers' of type 'FileSystem' to resource group 'General'
12:14:44: Added resource location 'H:\Devel\#GameDevTools\Otras tools\OblivionUnpacked\textures\dungeons\caves' of type 'FileSystem' to resource group 'General'
12:14:44: Added resource location 'H:\Devel\#GameDevTools\Otras tools\OblivionUnpacked\textures\dungeons\ayleidruins' of type 'FileSystem' to resource group 'General'
12:14:44: Added resource location 'H:\Devel\#GameDevTools\Otras tools\OblivionUnpacked\textures\dungeons\fortruins' of type 'FileSystem' to resource group 'General'
12:14:44: Added resource location 'H:\Devel\#GameDevTools\Otras tools\OblivionUnpacked\textures\dungeons\fortruins\dungeon' of type 'FileSystem' to resource group 'General'
12:14:44: Added resource location 'H:\Devel\#GameDevTools\Otras tools\OblivionUnpacked\textures\dungeons\misc' of type 'FileSystem' to resource group 'General'
12:14:44: Added resource location 'H:\Devel\#GameDevTools\Otras tools\OblivionUnpacked\textures\wood' of type 'FileSystem' to resource group 'General'
12:14:44: Added resource location 'H:\Devel\#GameDevTools\Otras tools\OblivionUnpacked\textures\architecture\lowerclass' of type 'FileSystem' to resource group 'General'
12:14:44: Added resource location 'H:\Devel\#GameDevTools\Otras tools\OblivionUnpacked\textures\architecture\lowerclass\lowinterior' of type 'FileSystem' to resource group 'General'
12:14:44: Added resource location 'H:\Devel\#GameDevTools\Otras tools\OblivionUnpacked\textures\architecture\basementsections' of type 'FileSystem' to resource group 'General'
12:14:44: Added resource location 'H:\Devel\#GameDevTools\Otras tools\OblivionUnpacked\textures\clutter\barset' of type 'FileSystem' to resource group 'General'
12:14:44: Added resource location 'H:\Devel\#GameDevTools\Otras tools\OblivionUnpacked\textures\clutter\vinyard' of type 'FileSystem' to resource group 'General'
12:14:45: Added resource location 'H:\Devel\#GameDevTools\Otras tools\OblivionUnpacked\textures\clutter' of type 'FileSystem' to resource group 'General'
12:14:45: Added resource location 'H:\Devel\#GameDevTools\Otras tools\OblivionUnpacked\textures\clutter\lowerclass' of type 'FileSystem' to resource group 'General'
12:14:45: Added resource location 'H:\Devel\#GameDevTools\Otras tools\OblivionUnpacked\textures\clutter\middleclass' of type 'FileSystem' to resource group 'General'
12:14:45: Added resource location 'H:\Devel\#GameDevTools\Otras tools\OblivionUnpacked\textures\clutter\paintings' of type 'FileSystem' to resource group 'General'
12:14:45: Added resource location 'H:\Devel\#GameDevTools\Otras tools\OblivionUnpacked\textures\creatures\zombie' of type 'FileSystem' to resource group 'General'
12:14:45: Added resource location '../../Media/PagingGeometry' of type 'FileSystem' to resource group 'General'
12:14:45: Added resource location '../../Media/PagingGeometry/Trees' of type 'FileSystem' to resource group 'General'
12:14:45: Added resource location '../../Media/PagingGeometry/Grass' of type 'FileSystem' to resource group 'General'
12:14:45: Parsing scripts for resource group Autodetect
12:14:45: Finished parsing scripts for resource group Autodetect
12:14:45: Parsing scripts for resource group Bootstrap
12:14:45: Parsing script cross.material
12:14:45: Parsing script OgreCore.material
12:14:45: Parsing script OgreProfiler.material
12:14:45: Parsing script Ogre.fontdef
12:14:45: Parsing script OgreDebugPanel.overlay
12:14:45: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
12:14:45: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
12:14:45: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
12:14:45: Font BlueHighwayusing texture size 512x512
12:14:45: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
12:14:45: Parsing script OgreLoadingPanel.overlay
12:14:45: Finished parsing scripts for resource group Bootstrap
12:14:45: Parsing scripts for resource group ET
12:14:46: Parsing script ETShader.program
12:14:46: Parsing script ETTerrain.material
12:14:46: Finished parsing scripts for resource group ET
12:14:46: Parsing scripts for resource group General
12:14:47: Parsing script GroundFog.program
12:14:47: Parsing script Haze.program
12:14:47: Parsing script monster.program
12:14:50: Parsing script ninja.material
12:14:50: Parsing script panda.material
12:14:50: Parsing script test.material
12:14:56: Parsing script skybox.material
12:14:56: Parsing script 3d-diggers_fir.material
12:14:56: Parsing script farn1.mesh.material
12:14:56: Parsing script farn2.mesh.material
12:14:56: Parsing script plant1.mesh.material
12:14:56: Parsing script plant2.mesh.material
12:14:56: Parsing script shrooms.material
[b]12:14:56: Parsing script grass.material[/b]
12:14:56: Parsing script grass2.material
12:14:56: Finished parsing scripts for resource group General
12:14:56: Parsing scripts for resource group Internal
12:14:56: Finished parsing scripts for resource group Internal
12:15:00: ***********************************
12:15:00: *** --- Initialising OpenAL --- ***
12:15:00: ***********************************
12:15:02: *** --- OpenAL version 1.1
12:15:02: *** --- AVAILABLE DEVICES --- ***
12:15:03: *** --- Generic Hardware
12:15:03: *** --- Generic Software
12:15:03: *** --- Choosing: Generic Hardware (Default device)
12:15:03: *** --- OpenAL Device successfully created
12:15:03: *** --- OpenAL Context successfully created
12:15:03: *** --- SUPPORTED FORMATS
12:15:03: *** --- AL_FORMAT_MONO16 -- Monophonic Sound
12:15:03: *** --- AL_FORMAT_STEREO16 -- Stereo Sound
12:15:03: *** --- AL_FORMAT_QUAD16 -- 4 Channel Sound
12:15:03: *** --- AL_FORMAT_51CHN16 -- 5.1 Surround Sound
12:15:03: *** --- AL_FORMAT_61CHN16 -- 6.1 Surround Sound
12:15:03: *** --- AL_FORMAT_71CHN16 -- 7.1 Surround Sound
12:15:03: *** --- EFX Detected
12:15:03: *** --- 1 Auxiliary Effect Slot(s)
12:15:03: *** --- 1 Auxiliary Send(s) per Source
12:15:03: *** --- EFFECTS SUPPORTED:
12:15:03: *** --- 'Reverb' Support: YES
12:15:03: *** --- 'EAX Reverb' Support: YES
12:15:03: *** --- 'Chorus' Support: NO
12:15:03: *** --- 'Distortion' Support: NO
12:15:03: *** --- 'Echo' Support: NO
12:15:03: *** --- 'Flanger' Support: NO
12:15:03: *** --- 'Frequency shifter' Support: NO
12:15:03: *** --- 'Vocal Morpher' Support: NO
12:15:03: *** --- 'Pitch shifter' Support: NO
12:15:03: *** --- 'Ring modulator' Support: NO
12:15:03: *** --- 'Autowah' Support: NO
12:15:03: *** --- 'Compressor' Support: NO
12:15:03: *** --- 'Equalizer' Support: NO
12:15:03: *** --- FILTERS SUPPORTED:
12:15:03: *** --- 'Low Pass' Support: YES
12:15:03: *** --- 'High Pass' Support: NO
12:15:03: *** --- 'Band Pass' Support: NO
12:15:03: *** --- XRAM NOT Detected
12:15:03: *** --- EAX 2.0 Detected
12:15:03: *** --- Created 22 sources for simultaneous sounds
12:15:03: *** --- Using BOOST threads for streaming
12:15:03: ***********************************
12:15:03: *** --- OpenAL Initialised --- ***
12:15:03: ***********************************
12:15:03: Mesh: Loading Black_Mama_Skin.mesh.
12:15:03: Skeleton: Loading Black_Mama_Skin_mesh.skeleton
12:15:05: WARNING: Black_Mama_Skin.mesh is an older format ([MeshSerializer_v1.30]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
12:15:05: WARNING: the mesh 'Black_Mama_Skin.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
12:15:05: WARNING: the mesh 'Black_Mama_Skin.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
12:15:05: Mesh: Loading arrow.mesh.
12:15:05: WARNING: arrow.mesh is an older format ([MeshSerializer_v1.20]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
12:15:05: Can't assign material SOLID/arrow.jpg to SubEntity of sp10 because this Material does not exist. Have you forgotten to define it in a .material script?
12:15:06: Mesh: Loading AK_Mesh.mesh.
12:15:06: Texture: 4.JPG: Loading 1 faces(PF_R8G8B8,292x93x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,292x93x1.
12:15:06: Texture: 8.JPG: Loading 1 faces(PF_R8G8B8,29x16x1) with 4 generated mipmaps from Image. Internal format is PF_X8R8G8B8,29x16x1.
12:15:09: ||Creating body... ||
12:15:09: Mesh: Loading Box08.mesh.
12:15:09: ||Creating body... ||
12:15:09: ||Creating light... ||
12:15:09: ||Creating light... ||
12:15:09: ||Load successful! ||
12:15:09: =================================
12:15:09: D3D9 : Loading 2D Texture, image name : 'spoorstone_n.dds' with 5 mip map levels
12:15:09: D3D9 : Loading 2D Texture, image name : 'FloorStone11_n.dds' with 5 mip map levels
12:15:09: D3D9 : Loading 2D Texture, image name : 'mudstone2_n.dds' with 5 mip map levels
12:15:09: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
12:15:09: WARNING: Stencil shadows were requested, but this device does not have a hardware stencil. Shadows disabled.
12:15:10: Texture: cloudy_noon_fr.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
12:15:10: Texture: cloudy_noon_bk.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
12:15:10: Texture: cloudy_noon_lf.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
12:15:10: Texture: cloudy_noon_rt.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
12:15:10: Texture: cloudy_noon_up.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
12:15:11: Texture: cloudy_noon_dn.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
12:15:13: Texture: decal2.png: Loading 1 faces(PF_A8R8G8B8,150x150x1) with 1 generated mipmaps from Image. Internal format is PF_A8R8G8B8,150x150x1.
12:15:13: Creating resource group Impostors
12:15:13: Texture: terrain_lightmap.jpg: Loading 1 faces(PF_L8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_L8,512x512x1.
12:15:13: Mesh: Loading fir05_30.mesh.
12:15:14: Texture: fir02.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
12:15:14: Texture: fir01.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
12:15:16: Texture: terrain_texture2.jpg: Loading 1 faces(PF_R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1.
12:15:18: Texture: densitymap2.png: Loading 1 faces(PF_A8R8G8B8,513x513x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,513x513x1.
12:15:24: Creating resource group BinFolder
12:15:24: Added resource location '.' of type 'FileSystem' to resource group 'BinFolder'
12:15:24: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Impostor.IQCLEEIOPODAADCBVBPEBKJLVYBKWYTZ.128.dds in resource group BinFolder or any other group. in ResourceGroupManager::openResource at h:\devel\#projects\ogre\shoggoth\ogremain\src\ogreresourcegroupmanager.cpp (line 754)
12:15:24: Texture: Impostor.IQCLEEIOPODAADCBVBPEBKJLVYBKWYTZ.128.png: Loading 1 faces(PF_A8R8G8B8,1024x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x512x1.
12:15:25: Texture: plant1.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
12:15:25: Can't assign material General to SubEntity of GrassPage1 because this Material does not exist. Have you forgotten to define it in a .material script?
12:15:25: Can't assign material General to SubEntity of GrassPage2 because this Material does not exist. Have you forgotten to define it in a .material script?
12:15:25: Can't assign material General to SubEntity of GrassPage3 because this Material does not exist. Have you forgotten to define it in a .material script?
12:15:25: Can't assign material General to SubEntity of GrassPage4 because this Material does not exist. Have you forgotten to define it in a .material script?
12:15:25: Can't assign material General to SubEntity of GrassPage5 because this Material does not exist. Have you forgotten to define it in a .material script?
12:15:25: Can't assign material General to SubEntity of GrassPage6 because this Material does not exist. Have you forgotten to define it in a .material script?
12:15:25: Can't assign material General to SubEntity of GrassPage7 because this Material does not exist. Have you forgotten to define it in a .material script?
12:15:25: Can't assign material General to SubEntity of GrassPage8 because this Material does not exist. Have you forgotten to define it in a .material script?
12:15:59: Destroying resource group Impostors
12:15:59: Unloading resource group Impostors
12:15:59: Finished unloading resource group Impostors
12:16:04: *-*-* OGRE Shutdown
12:16:04: Unregistering ResourceManager for type Compositor
12:16:04: Unregistering ResourceManager for type Font
12:16:04: Unregistering ResourceManager for type Skeleton
12:16:04: Unregistering ResourceManager for type Mesh
12:16:04: Unregistering ResourceManager for type HighLevelGpuProgram
12:16:04: Uninstalling plugin: Portal Connected Zone Scene Manager
12:16:04: Plugin successfully uninstalled
12:16:04: Unloading library .\Plugin_PCZSceneManager_d
12:16:04: Uninstalling plugin: Cg Program Manager
12:16:04: Plugin successfully uninstalled
12:16:04: Unloading library .\Plugin_CgProgramManager_d
12:16:05: Uninstalling plugin: Octree & Terrain Scene Manager
12:16:05: Plugin successfully uninstalled
12:16:05: Unloading library .\Plugin_OctreeSceneManager_d
12:16:05: Uninstalling plugin: GL RenderSystem
12:16:05: *** Stopping Win32GL Subsystem ***
12:16:05: Plugin successfully uninstalled
12:16:05: Unloading library .\RenderSystem_GL_d
12:16:05: Uninstalling plugin: D3D9 RenderSystem
12:16:05: D3D9 : Shutting down cleanly.
12:16:05: Unregistering ResourceManager for type Texture
12:16:05: Unregistering ResourceManager for type GpuProgram
12:16:05: D3D9 : Direct3D9 Rendering Subsystem destroyed.
12:16:05: Plugin successfully uninstalled
12:16:05: Unloading library .\RenderSystem_Direct3D9_d
12:16:05: Unregistering ResourceManager for type Material


I can even get the material and its found:


MaterialPtr material = Ogre::MaterialManager::getSingleton().getByName("grass_3D-Diggers/plant1sprite");
Ogre::String n;
n = material->getName();

NoodlesOnMyBack

05-03-2009 12:05:17

There is a problem with PagedGeometry, i compiled the example8 and i get the same error, and no grass.

NoodlesOnMyBack

05-03-2009 16:50:20

The problem was using Ogre 1.6.0, i update the source to 1.6.1 and now works fine :oops: