pilo
29-03-2008 21:38:02
First of all feel free to point me in a different direction if what I am trying to do is ridiculous or backwards somehow.
I am trying to use SplattingManager to add splatting to arbitrary meshes that aren't necessarily the terrain. I want players of my game to be able to "paint " all the objects in the world dynamically in game. They can draw on the ground on buildings on rocks etc.
What I am trying to do right now is modify the ETSample program that comes with etm to see if I can do splatting on a mesh that I am loading. The first thing that I tried is to load a mesh called avatar.mesh who's avatar.material is just a copy of ETTerrain.material but this resulted in the model being all black.
I am very new to this and would appreciate any help or suggestions, thanks in advance.
I am trying to use SplattingManager to add splatting to arbitrary meshes that aren't necessarily the terrain. I want players of my game to be able to "paint " all the objects in the world dynamically in game. They can draw on the ground on buildings on rocks etc.
What I am trying to do right now is modify the ETSample program that comes with etm to see if I can do splatting on a mesh that I am loading. The first thing that I tried is to load a mesh called avatar.mesh who's avatar.material is just a copy of ETTerrain.material but this resulted in the model being all black.
I am very new to this and would appreciate any help or suggestions, thanks in advance.