OpenGL and some other Questions

Zero23

09-04-2009 16:19:42

Hi

I have some problems with OpenGL and ETM, the same code work perfect with DX, but when I use OpenGL to deform the terrain, its over ... a 100% cpu for my application. I use the code from the Demo!

Then I have a question for Terrain creation, its normal that it cost some time to create a new map? 512x512 size?

Then I want to know which license you nice Brushes and Textures have ;)

And at least :D, for paging do you want to you(Cabalistic) use the system from sindbad or? Will ETM and sindbads paging work together? Or have we or you to write a plugin to get this 2 system to work together.

This was a lot of questions :D I hope someone can help me.

Zero

CABAListic

11-04-2009 11:06:25

I have some problems with OpenGL and ETM, the same code work perfect with DX, but when I use OpenGL to deform the terrain, its over ... a 100% cpu for my application. I use the code from the Demo!
Does it hurt your framerate? High CPU usage is very expected because the demo never sleeps. In any case, framerates for me are pretty much identical between GL and D3D.

Then I have a question for Terrain creation, its normal that it cost some time to create a new map? 512x512 size?
Yes, that's normal. Constructing terrain is not cheap.

Then I want to know which license you nice Brushes and Textures have ;)
Public domain.

And at least :D, for paging do you want to you(Cabalistic) use the system from sindbad or? Will ETM and sindbads paging work together? Or have we or you to write a plugin to get this 2 system to work together.
ETM does not have support for paging either way. In any case, sinbad's paging system will include its own Terrain component, so using it and ETM together shouldn't be necessary.