deshan
23-03-2010 17:37:16
Hi Sticky,
I am creating a sound with loop enabled.
So once the sound has started it's continuously play until i call stop function.
Is their a way to check the current status of the sound? (not isStopped() isPlaying functions)
In More Details
The sound is playing in this order {play->stop when the track is over ->playagain->stop when the track is over}
Is their a way to check whther the track is over state in the game loop?
I am creating a sound with loop enabled.
So once the sound has started it's continuously play until i call stop function.
Is their a way to check the current status of the sound? (not isStopped() isPlaying functions)
In More Details
The sound is playing in this order {play->stop when the track is over ->playagain->stop when the track is over}
Is their a way to check whther the track is over state in the game loop?