Chas
28-07-2010 20:26:57
I was working with a SoundListener when I ran into a snag--a looping sound does not call the callback. When I looked at the source and compared OgreOggStaticWavSound.cpp:
// Notify listener
if ( mSoundListener ) mSoundListener->soundLooping(this);
to the OgreOggStaticSound.cpp:
// Notify listener
if (mListener) mSoundListener->soundLooping(this);
My ogg sounds do not call the soundlistener. Is the OggOggStaticSound checking the validity of mListener instead the mSoundListener the cause of the problem? Thanks In Advance.
// Notify listener
if ( mSoundListener ) mSoundListener->soundLooping(this);
to the OgreOggStaticSound.cpp:
// Notify listener
if (mListener) mSoundListener->soundLooping(this);
My ogg sounds do not call the soundlistener. Is the OggOggStaticSound checking the validity of mListener instead the mSoundListener the cause of the problem? Thanks In Advance.