chaosavy
04-12-2010 16:29:12
I'm in the process of creating the Sound options menu for my game, so basically I want the user to be able to turn all the sounds off and set the volume.
What I'm doing right now is based on a slider widget (using CEGUI) I set the master volume and based on a check box widget I set ->muteAllSounds() or ->unmuteAllSounds(). Mute and unmute seem to just set the master volume to 0 or revert it back, is there a way to just plain disable the sound engine (not play any sounds)?
thanks
What I'm doing right now is based on a slider widget (using CEGUI) I set the master volume and based on a check box widget I set ->muteAllSounds() or ->unmuteAllSounds(). Mute and unmute seem to just set the master volume to 0 or revert it back, is there a way to just plain disable the sound engine (not play any sounds)?
thanks