[Mac] Hang/infinite loop on loading any OGG file

amireh

10-04-2011 15:36:38

Hello, I've been using OgreOggSound for a few weeks now, and everything was going fine while testing my application on Windows and Linux. However, once I got to getting it running on Mac, I'm getting a complete dead hang the moment I try to load any OGG file. Loading WAV files works just fine, so I figured the problem is with my Ogg and Vorbis frameworks, however, I re-built them 3 times to no avail really, nothing changed, I just get a hang.

What's strange is that the flow seems to get stuck in an infinite loop, at least that's the impression I got from debugging the app. I will paste the relevant call stack trace below, maybe it makes sense to you (i never worked with OpenAL before, so I'm rather clueless here)


#0 0xffff0657 in __bzero
#1 0x90fb0697 in std::basic_filebuf<char, std::char_traits<char> >::_M_seek
#2 0x90fb46c6 in std::basic_filebuf<char, std::char_traits<char> >::seekoff
#3 0x90fb9488 in std::istream::seekg
#4 0x0020d5b4 in Ogre::FileStreamDataStream::seek
#5 0x015e1478 in OgreOggSound::OOSStreamSeek
#6 0x0163ab73 in _get_prev_page_serial at vorbisfile.c:83
#7 0x0163f836 in _open_seekable2 at vorbisfile.c:641
#8 0x0163f9c5 in ov_open_callbacks at vorbisfile.c:941
#9 0x015f6b4c in OgreOggSound::OgreOggStreamSound::_openImpl
#10 0x015ed3c8 in OgreOggSound::OgreOggSoundManager::_loadSoundImpl
#11 0x015ef2b0 in OgreOggSound::OgreOggSoundManager::_createSoundImpl
#12 0x015e3ff5 in OgreOggSound::OgreOggSoundFactory::createInstanceImpl
#13 0x0032f7b4 in Ogre::MovableObjectFactory::createInstance
#14 0x00438eb6 in Ogre::SceneManager::createMovableObject
#15 0x015ee9cd in OgreOggSound::OgreOggSoundManager::createSound
#16 0x00065f6b in Pixy::SfxEngine::setupGame at SfxEngine.cpp:80


As I said, there's no crash. I can keep stepping forever in that seek call. Here's a dump of OgreOggSound's log:


16:59:13: *****************************************
16:59:13: *** --- Initialising OgreOggSound --- ***
16:59:13: *** --- OgreOggSound v1.20 --- ***
16:59:13: *****************************************
16:59:13: *** --- OpenAL version 1.1
16:59:13: *** --- AVAILABLE DEVICES --- ***
16:59:13: *** --- Analog PCM #0
16:59:13: *** --- Choosing: Analog PCM #0 (Default device)
16:59:13: *** --- OpenAL Device successfully created
16:59:13: *** --- OpenAL Context successfully created
16:59:13: *** --- SUPPORTED FORMATS
16:59:13: *** --- AL_FORMAT_MONO16 -- Monophonic Sound
16:59:13: *** --- AL_FORMAT_STEREO16 -- Stereo Sound
16:59:13: *** --- AL_FORMAT_QUAD16 -- 4 Channel Sound
16:59:13: *** --- AL_FORMAT_51CHN16 -- 5.1 Surround Sound
16:59:13: *** --- AL_FORMAT_61CHN16 -- 6.1 Surround Sound
16:59:13: *** --- AL_FORMAT_71CHN16 -- 7.1 Surround Sound
16:59:13: *** --- Created 100 sources for simultaneous sounds
16:59:13: *****************************************
16:59:13: *** --- OgreOggSound Initialised --- ***


For the sake of completion, I built the plugin against libogg1.2.2, libvorbis 1.3.2 (from vorbis.com), and Mac OS X 10.6.7's OpenAL framework using my own custom Makefile. If it might be a problem with my OOS build (which I doubt as it seems to be working with non-OGG files), then you can take a look at the Makefile, it's attached to the post.

Edit: can't attach the Makefile, I'll post it here.


#############################################################################
#
# Generic Makefile for C/C++ Program
#
# License: GPL (General Public License)
# Author: whyglinux <whyglinux AT gmail DOT com>
# Date: 2006/03/04 (version 0.1)
# 2007/03/24 (version 0.2)
# 2007/04/09 (version 0.3)
# 2007/06/26 (version 0.4)
# 2008/04/05 (version 0.5)
#
# Description:
# ------------
# This is an easily customizable makefile template. The purpose is to
# provide an instant building environment for C/C++ programs.
#
# It searches all the C/C++ source files in the specified directories,
# makes dependencies, compiles and links to form an executable.
#
# Besides its default ability to build C/C++ programs which use only
# standard C/C++ libraries, you can customize the Makefile to build
# those using other libraries. Once done, without any changes you can
# then build programs using the same or less libraries, even if source
# files are renamed, added or removed. Therefore, it is particularly
# convenient to use it to build codes for experimental or study use.
#
# GNU make is expected to use the Makefile. Other versions of makes
# may or may not work.
#
# Usage:
# ------
# 1. Copy the Makefile to your program directory.
# 2. Customize in the "Customizable Section" only if necessary:
# * to use non-standard C/C++ libraries, set pre-processor or compiler
# options to <MY_CFLAGS> and linker ones to <MY_LIBS>
# (See Makefile.gtk+-2.0 for an example)
# * to search sources in more directories, set to <SRCDIRS>
# * to specify your favorite program name, set to <PROGRAM>
# 3. Type make to start building your program.
#
# Make Target:
# ------------
# The Makefile provides the following targets to make:
# $ make compile and link
# $ make NODEP=yes compile and link without generating dependencies
# $ make objs compile only (no linking)
# $ make tags create tags for Emacs editor
# $ make ctags create ctags for VI editor
# $ make clean clean objects and the executable file
# $ make distclean clean objects, the executable and dependencies
# $ make help get the usage of the makefile
#
#===========================================================================

## Customizable Section: adapt those variables to suit your program.
##==========================================================================

# The pre-processor and compiler options.
MY_CFLAGS = -I/Volumes/kandie/Workspace/Build/Ogre-1.7.2/lib/Release/Ogre.framework/Headers \
-I/Library/Frameworks/Ogg.framework/Headers \
-I/Library/Frameworks/Vorbis.framework/Headers \
-I/System/Library/Frameworks/OpenAL.framework/Headers \
-Iinclude

# The linker options.
MY_LIBS = -F/Volumes/kandie/Workspace/Build/Ogre-1.7.2/lib/Release \
-framework Ogre -framework OpenAL -framework Ogg -framework Vorbis

# The pre-processor options used by the cpp (man cpp for more).
CPPFLAGS =

# The options used in linking as well as in any direct use of ld.
LDFLAGS =

# The directories in which source files reside.
# If not specified, only the current directory will be serached.
SRCDIRS = src

# The executable file name.
# If not specified, current directory name or `a.out' will be used.
PROGRAM = Plugin_OgreOggSound.dylib

## Implicit Section: change the following only when necessary.
##==========================================================================

# The source file types (headers excluded).
# .c indicates C source files, and others C++ ones.
SRCEXTS = .c .C .cc .cpp .CPP .c++ .cxx .cp

# The header file types.
HDREXTS = .h .H .hh .hpp .HPP .h++ .hxx .hp

# The pre-processor and compiler options.
# Users can override those variables from the command line.
CFLAGS = -g -O2
CXXFLAGS= -g -O2 -dynamiclib -fPIC -arch i386 -install_name @executable_path/../Plugins/Plugin_OgreOggSound.dylib

# The C program compiler.
#CC = gcc

# The C++ program compiler.
#CXX = g++

# Un-comment the following line to compile C programs as C++ ones.
#CC = $(CXX)

# The command used to delete file.
#RM = rm -f

ETAGS = etags
ETAGSFLAGS =

CTAGS = ctags
CTAGSFLAGS =

## Stable Section: usually no need to be changed. But you can add more.
##==========================================================================
SHELL = /bin/sh
EMPTY =
SPACE = $(EMPTY) $(EMPTY)
ifeq ($(PROGRAM),)
CUR_PATH_NAMES = $(subst /,$(SPACE),$(subst $(SPACE),_,$(CURDIR)))
PROGRAM = $(word $(words $(CUR_PATH_NAMES)),$(CUR_PATH_NAMES))
ifeq ($(PROGRAM),)
PROGRAM = a.out
endif
endif
ifeq ($(SRCDIRS),)
SRCDIRS = .
endif
SOURCES = $(foreach d,$(SRCDIRS),$(wildcard $(addprefix $(d)/*,$(SRCEXTS))))
HEADERS = $(foreach d,$(SRCDIRS),$(wildcard $(addprefix $(d)/*,$(HDREXTS))))
SRC_CXX = $(filter-out %.c,$(SOURCES))
OBJS = $(addsuffix .o, $(basename $(SOURCES)))
DEPS = $(OBJS:.o=.d)

## Define some useful variables.
DEP_OPT = $(shell if `$(CC) --version | grep "GCC" >/dev/null`; then \
echo "-MM -MP"; else echo "-M"; fi )
DEPEND = $(CC) $(DEP_OPT) $(MY_CFLAGS) $(CFLAGS) $(CPPFLAGS)
DEPEND.d = $(subst -g ,,$(DEPEND))
COMPILE.c = $(CC) $(MY_CFLAGS) $(CFLAGS) $(CPPFLAGS) -c
COMPILE.cxx = $(CXX) $(MY_CFLAGS) $(CXXFLAGS) $(CPPFLAGS) -c
LINK.c = $(CC) $(MY_CFLAGS) $(CFLAGS) $(CPPFLAGS) $(LDFLAGS)
LINK.cxx = $(CXX) $(MY_CFLAGS) $(CXXFLAGS) $(CPPFLAGS) $(LDFLAGS)

.PHONY: all objs tags ctags clean distclean help show

# Delete the default suffixes
.SUFFIXES:

all: $(PROGRAM)

# Rules for creating dependency files (.d).
#------------------------------------------

%.d:%.c
@echo -n $(dir $<) > $@
@$(DEPEND.d) $< >> $@

%.d:%.C
@echo -n $(dir $<) > $@
@$(DEPEND.d) $< >> $@

%.d:%.cc
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%.d:%.cpp
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%.d:%.c++
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%.d:%.cp
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@$(DEPEND.d) $< >> $@

%.d:%.cxx
@echo -n $(dir $<) > $@
@$(DEPEND.d) $< >> $@

# Rules for generating object files (.o).
#----------------------------------------
objs:$(OBJS)

%.o:%.c
$(COMPILE.c) $< -o $@

%.o:%.C
$(COMPILE.cxx) $< -o $@

%.o:%.cc
$(COMPILE.cxx) $< -o $@

%.o:%.cpp
$(COMPILE.cxx) $< -o $@

%.o:%.CPP
$(COMPILE.cxx) $< -o $@

%.o:%.c++
$(COMPILE.cxx) $< -o $@

%.o:%.cp
$(COMPILE.cxx) $< -o $@

%.o:%.cxx
$(COMPILE.cxx) $< -o $@

# Rules for generating the tags.
#-------------------------------------
tags: $(HEADERS) $(SOURCES)
$(ETAGS) $(ETAGSFLAGS) $(HEADERS) $(SOURCES)

ctags: $(HEADERS) $(SOURCES)
$(CTAGS) $(CTAGSFLAGS) $(HEADERS) $(SOURCES)

# Rules for generating the executable.
#-------------------------------------
$(PROGRAM):$(OBJS)
ifeq ($(SRC_CXX),) # C program
$(LINK.c) $(OBJS) $(MY_LIBS) -o $@
@echo Type ./$@ to execute the program.
else # C++ program
$(LINK.cxx) $(OBJS) $(MY_LIBS) -o $@
@echo Type ./$@ to execute the program.
endif

ifndef NODEP
ifneq ($(DEPS),)
sinclude $(DEPS)
endif
endif

clean:
$(RM) $(OBJS) $(PROGRAM) $(PROGRAM).exe

distclean: clean
$(RM) $(DEPS) TAGS

# Show help.
help:
@echo 'Generic Makefile for C/C++ Programs (gcmakefile) version 0.5'
@echo 'Copyright (C) 2007, 2008 whyglinux <whyglinux@hotmail.com>'
@echo
@echo 'Usage: make [TARGET]'
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@echo ' all (=make) compile and link.'
@echo ' NODEP=yes make without generating dependencies.'
@echo ' objs compile only (no linking).'
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@echo ' clean clean objects and the executable file.'
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@echo ' show show variables (for debug use only).'
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@echo 'Report bugs to <whyglinux AT gmail DOT com>.'

# Show variables (for debug use only.)
show:
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@echo 'SRC_CXX :' $(SRC_CXX)
@echo 'OBJS :' $(OBJS)
@echo 'DEPS :' $(DEPS)
@echo 'DEPEND :' $(DEPEND)
@echo 'COMPILE.c :' $(COMPILE.c)
@echo 'COMPILE.cxx :' $(COMPILE.cxx)
@echo 'link.c :' $(LINK.c)
@echo 'link.cxx :' $(LINK.cxx)

## End of the Makefile ## Suggestions are welcome ## All rights reserved ##
#############################################################################


Any idea? :D

Cheers guys,
-amireh

stickymango

11-04-2011 11:36:56

Hmmm, no idea what the problem is here :?

You could try setting the seek callback to NULL in the OgreOggISound constructor..
mOggCallbacks.seek_func = NULL;

amireh

11-04-2011 13:01:50

Thanks, I will try that tonight, and I'm also going to test it on another machine, maybe there's something wrong with my frameworks..

I'll update this post once I have more findings.

stickymango

11-04-2011 14:56:21

Okay,

unfortunately I have neither a MAC myself or access to one or knowledge of its environment to be of much help, I believe someone else has got OgreOggSound running on a MAC before so hopefully they will pick up this thread and offer some advice! :wink:

amireh

14-04-2011 20:28:30

Hi sticky,

Unfortunately, I didn't get to make it work, I tried setting the flag in OgreOggISound, mSeekable, to false in the constructor and mOggCallbacks.seek_func = 0, but then it crashes (segfault) whenever you set the stream flag to true, and if you set it to false, it won't crash but won't play any sound :D

I have rebuilt all the frameworks as static libraries instead, but that didn't help either. My choices currently are: drop the music in my game for Mac, or convert my music to WAV which seems to work. I don't like either option >.<

BTW, tracing the crash on scenario #1 with streaming set to true, mSeekable = false, and seek_func = NULL, the segfault happens in the ov_read() part of this line: (OggStaticSound.cpp:106)

sizeRead = ov_read(&mOggStream, data, static_cast<int>(mBufferSize), 0, 2, 1, &bitStream);
malloc: *** error for object 0xf9a1f94f: pointer being freed was not allocated
#0 0x017db3d0 in _vorbis_block_ripcord ()
#1 0x017dd5ea in vorbis_synthesis ()
#2 0x017f266b in _fetch_and_process_packet ()
#3 0x017f2b56 in ov_read_filter ()
#4 0x017f315b in ov_read ()
#5 0x017c478e in OgreOggSound::OgreOggStaticSound::_openImpl ()
#6 0x017cab48 in OgreOggSound::OgreOggSoundManager::_loadSoundImpl ()
#7 0x017cca30 in OgreOggSound::OgreOggSoundManager::_createSoundImpl ()
#8 0x017c1775 in OgreOggSound::OgreOggSoundFactory::createInstanceImpl ()
#9 0x0033c7b4 in Ogre::MovableObjectFactory::createInstance ()
#10 0x00445eb6 in Ogre::SceneManager::createMovableObject ()
#11 0x017cc14d in OgreOggSound::OgreOggSoundManager::createSound ()


On another note, is it possible to play MP3s somehow? Rather do it with OpenAL since i'm already linking it.. thinking of the game without music is just lame :(