amireh
10-04-2011 15:36:38
Hello, I've been using OgreOggSound for a few weeks now, and everything was going fine while testing my application on Windows and Linux. However, once I got to getting it running on Mac, I'm getting a complete dead hang the moment I try to load any OGG file. Loading WAV files works just fine, so I figured the problem is with my Ogg and Vorbis frameworks, however, I re-built them 3 times to no avail really, nothing changed, I just get a hang.
What's strange is that the flow seems to get stuck in an infinite loop, at least that's the impression I got from debugging the app. I will paste the relevant call stack trace below, maybe it makes sense to you (i never worked with OpenAL before, so I'm rather clueless here)
As I said, there's no crash. I can keep stepping forever in that seek call. Here's a dump of OgreOggSound's log:
For the sake of completion, I built the plugin against libogg1.2.2, libvorbis 1.3.2 (from vorbis.com), and Mac OS X 10.6.7's OpenAL framework using my own custom Makefile. If it might be a problem with my OOS build (which I doubt as it seems to be working with non-OGG files), then you can take a look at the Makefile, it's attached to the post.
Edit: can't attach the Makefile, I'll post it here.
Any idea?
Cheers guys,
-amireh
What's strange is that the flow seems to get stuck in an infinite loop, at least that's the impression I got from debugging the app. I will paste the relevant call stack trace below, maybe it makes sense to you (i never worked with OpenAL before, so I'm rather clueless here)
#0 0xffff0657 in __bzero
#1 0x90fb0697 in std::basic_filebuf<char, std::char_traits<char> >::_M_seek
#2 0x90fb46c6 in std::basic_filebuf<char, std::char_traits<char> >::seekoff
#3 0x90fb9488 in std::istream::seekg
#4 0x0020d5b4 in Ogre::FileStreamDataStream::seek
#5 0x015e1478 in OgreOggSound::OOSStreamSeek
#6 0x0163ab73 in _get_prev_page_serial at vorbisfile.c:83
#7 0x0163f836 in _open_seekable2 at vorbisfile.c:641
#8 0x0163f9c5 in ov_open_callbacks at vorbisfile.c:941
#9 0x015f6b4c in OgreOggSound::OgreOggStreamSound::_openImpl
#10 0x015ed3c8 in OgreOggSound::OgreOggSoundManager::_loadSoundImpl
#11 0x015ef2b0 in OgreOggSound::OgreOggSoundManager::_createSoundImpl
#12 0x015e3ff5 in OgreOggSound::OgreOggSoundFactory::createInstanceImpl
#13 0x0032f7b4 in Ogre::MovableObjectFactory::createInstance
#14 0x00438eb6 in Ogre::SceneManager::createMovableObject
#15 0x015ee9cd in OgreOggSound::OgreOggSoundManager::createSound
#16 0x00065f6b in Pixy::SfxEngine::setupGame at SfxEngine.cpp:80
As I said, there's no crash. I can keep stepping forever in that seek call. Here's a dump of OgreOggSound's log:
16:59:13: *****************************************
16:59:13: *** --- Initialising OgreOggSound --- ***
16:59:13: *** --- OgreOggSound v1.20 --- ***
16:59:13: *****************************************
16:59:13: *** --- OpenAL version 1.1
16:59:13: *** --- AVAILABLE DEVICES --- ***
16:59:13: *** --- Analog PCM #0
16:59:13: *** --- Choosing: Analog PCM #0 (Default device)
16:59:13: *** --- OpenAL Device successfully created
16:59:13: *** --- OpenAL Context successfully created
16:59:13: *** --- SUPPORTED FORMATS
16:59:13: *** --- AL_FORMAT_MONO16 -- Monophonic Sound
16:59:13: *** --- AL_FORMAT_STEREO16 -- Stereo Sound
16:59:13: *** --- AL_FORMAT_QUAD16 -- 4 Channel Sound
16:59:13: *** --- AL_FORMAT_51CHN16 -- 5.1 Surround Sound
16:59:13: *** --- AL_FORMAT_61CHN16 -- 6.1 Surround Sound
16:59:13: *** --- AL_FORMAT_71CHN16 -- 7.1 Surround Sound
16:59:13: *** --- Created 100 sources for simultaneous sounds
16:59:13: *****************************************
16:59:13: *** --- OgreOggSound Initialised --- ***
For the sake of completion, I built the plugin against libogg1.2.2, libvorbis 1.3.2 (from vorbis.com), and Mac OS X 10.6.7's OpenAL framework using my own custom Makefile. If it might be a problem with my OOS build (which I doubt as it seems to be working with non-OGG files), then you can take a look at the Makefile, it's attached to the post.
Edit: can't attach the Makefile, I'll post it here.
#############################################################################
#
# Generic Makefile for C/C++ Program
#
# License: GPL (General Public License)
# Author: whyglinux <whyglinux AT gmail DOT com>
# Date: 2006/03/04 (version 0.1)
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# 2007/04/09 (version 0.3)
# 2007/06/26 (version 0.4)
# 2008/04/05 (version 0.5)
#
# Description:
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#
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#
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# * to search sources in more directories, set to <SRCDIRS>
# * to specify your favorite program name, set to <PROGRAM>
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#
#===========================================================================
## Customizable Section: adapt those variables to suit your program.
##==========================================================================
# The pre-processor and compiler options.
MY_CFLAGS = -I/Volumes/kandie/Workspace/Build/Ogre-1.7.2/lib/Release/Ogre.framework/Headers \
-I/Library/Frameworks/Ogg.framework/Headers \
-I/Library/Frameworks/Vorbis.framework/Headers \
-I/System/Library/Frameworks/OpenAL.framework/Headers \
-Iinclude
# The linker options.
MY_LIBS = -F/Volumes/kandie/Workspace/Build/Ogre-1.7.2/lib/Release \
-framework Ogre -framework OpenAL -framework Ogg -framework Vorbis
# The pre-processor options used by the cpp (man cpp for more).
CPPFLAGS =
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LDFLAGS =
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SRCDIRS = src
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PROGRAM = Plugin_OgreOggSound.dylib
## Implicit Section: change the following only when necessary.
##==========================================================================
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# .c indicates C source files, and others C++ ones.
SRCEXTS = .c .C .cc .cpp .CPP .c++ .cxx .cp
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HDREXTS = .h .H .hh .hpp .HPP .h++ .hxx .hp
# The pre-processor and compiler options.
# Users can override those variables from the command line.
CFLAGS = -g -O2
CXXFLAGS= -g -O2 -dynamiclib -fPIC -arch i386 -install_name @executable_path/../Plugins/Plugin_OgreOggSound.dylib
# The C program compiler.
#CC = gcc
# The C++ program compiler.
#CXX = g++
# Un-comment the following line to compile C programs as C++ ones.
#CC = $(CXX)
# The command used to delete file.
#RM = rm -f
ETAGS = etags
ETAGSFLAGS =
CTAGS = ctags
CTAGSFLAGS =
## Stable Section: usually no need to be changed. But you can add more.
##==========================================================================
SHELL = /bin/sh
EMPTY =
SPACE = $(EMPTY) $(EMPTY)
ifeq ($(PROGRAM),)
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PROGRAM = a.out
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# Rules for generating object files (.o).
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%.o:%.CPP
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## End of the Makefile ## Suggestions are welcome ## All rights reserved ##
#############################################################################
Any idea?
Cheers guys,
-amireh