[Help] ugly terrain in my app - sample works well

rti

24-09-2005 02:37:13

hello.

i have a problem using the plsm2 in my project.
i simply set the scenemanager and called setworldgeometry().
i get the following result:



the funny thing is:

i build the plsm2 sample in the same environment (same .libs, same .dlls, same terrain data) and it runs perfectly fine.

can someone give me a hint?

my setup: (think it isnt important since the sample runs fine, but...)
- vs 7.1
- ogresdk 1.0.4
- plsm2 which is ment to compile against ogre sdk
- nvidia geforce 6600 gt

thx, rti

tuan kuranes

24-09-2005 10:47:21

same material ?

Try disable vertexcompression and harware vertex morphing.

rti

27-09-2005 16:31:16

both binaries lie next to each other in the same dir structure. everything is the same. config files... all!

disabled both:
VertexProgramMorph=no
VertexCompression=no

makes no diffrence.
sample works great, my app looks ugly :)

btw: i also use the material cycle ( used in the sample ) mechanism in my app. the error is independent from material.

tuan kuranes

27-09-2005 17:02:41

there must be a difference somewhere...
same renderer too (dx or gl) ?

rti

27-09-2005 21:14:43

same ogre.cfg ;)