LibNoise - why host separately?

Occulis

29-04-2006 21:23:18

Compiling the PLSM2 map editor fails (for me) for several reasons. One is because MapEditor requires libnoise from http://users.skynet.be/bk324186/Libnoise.rar instead of from the actual libnoise sourceforge project at http://libnoise.sourceforge.net/

Was this done as a time-saving step, because of this page? I was kind of surprised to find it wasn't just "lib noise" that I needed, but also "libnoise utils". available from here.

The reason I bring it up, is I'm looking over the PLSM2 To-Do list and want to help out on a couple of those topics. Maybe the first thing I should help out on is improving the documentation. :D

Falagard

29-04-2006 22:12:35

Map editor is a year out of date. I'm working on it, and will likely include libnoise with it.

Occulis

30-04-2006 01:06:32

Map editor is a year out of date. I'm working on it, and will likely include libnoise with it.

Ah, okay, didn't know that. What features are you working on? I'd hate to see our efforts duplicated. :? I am just attempting to get it running right now. After that, I'll think of which features to implement.

Falagard

30-04-2006 02:33:08

Check out the 13 page thread called, conveniently enough, MapEditor Progress Updates.

Occulis

30-04-2006 17:20:25

I don't know why libnoise was bundled the way it is. It's not a big deal, I just like consistency.

The mapeditor thread is really interesting. I've made notes on possible to-do items from two of your posts and part of the Wiki. There were the 26 items you listed 2006 Apr 19 ("what I release will have the following problems or will be missing features I'd planned") and also the to-do list from March 30th.

I downloaded these for study:

* http://www.larabie.net/ogre/GOOFEditorB ... 3-2006.rar
* http://www.larabie.net/ogre/MapEditorSource-March11.rar