problems running demo

robtherich

07-06-2006 22:46:48

i've restarted a few times now, making sure i followed instructions as best i could.

i'm using ogre SDK 1.2, downloaded the latest PLSM files from the tuan kuranes link. i placed these files in my ogresdk root.
building the Plugin was sucessful.
i downloaded the datasrcs.zip file, copied to the correct place and ran mapsplitter.exe from the binary.zip file. this was also sucessful.
opened the paginglandscape_sample vcproj and compiled without a problem.
i can run the debug exe and i get past the config dialog, it seems to find all the cfg files and all the media files. the window actually even draws the background and overlays, however i soon get a runtime exception.

the direct9 exception is: "Failed to DrawPrimitive invalid call".
for opengl the dialog window doesn't give an exception, but a debug error. the console window, however prints: "Assertion Failed: mCapabilities->hasCapabilities(RSC_VERTEX_PROGRAM)"

from what i've read, it seems to be a driver problem and i should disable vertexmorphing and vertexcompression. i have an older card (ATO mobility radeon 7500).

where do i disable these? i've tried in the paginglandscape2.cfg and it didn't change anything, and the ogre.cfg file gave me an error.

any help much appreciated.
-rob

OvermindDL1

08-06-2006 01:20:47

Yea, that card is very old. Disabling those should fix it however. Those settings will be in the individual terrain's config file.

robtherich

08-06-2006 04:10:13

i see. thanks very much. finally got the demo running, although it crashed several times for me. maybe my card just doesn't cut it for this plugin.

perhaps i should go ahead and ask a general (and somewhat related) question.
i am working on a game that requires flying over a landscape. the landscape should never run out or reach the edge. i figured these easiest way was to constantly loop over a terrain, as i don't think it needs to be generated dynamically.

is the PLSM plugin the best way to go with this?
or is this something that i could accomplish with just the normal terrain renderer.
does anyone have any hints about the best way to get started.

apologies for the general question.
thanks.
-rob

tuan kuranes

08-06-2006 11:00:10

try updating driver to latest catalyst.
Search infinite terrains on main forums and this forums for the generatl question.