PLSM2 road textures

_Archic

25-07-2006 00:13:50

Hi!

How is better to realize roads in car racing game with use plsm?

At this moment I take one large texture (1024x1024) on which are drawn a grass and roads, and height-map and I connect them with help of plsm.

As a result, in game, quality of a grass acceptably, but the road looks unsharp..

How to make so that roads looked more sharp?

tuan kuranes

25-07-2006 07:21:47

splatting:
http://www.ogre3d.org/phpBB2addons/view ... ight=roads

mesh on top of terrain:
http://www.ogre3d.org/phpBB2addons/view ... ight=roads
example of mesh on top of terrain:
http://rigsofrods.blogspot.com/

Please use forum search.