[General question, not urgent] Splatting textures

Dids

25-07-2006 16:26:35

I know I know, I'm posting a lot these days but hey, I'm full of questions :)

Okay, so I got everything to work this time. Splatting's looking good and all. The only thing that's still bugging me is this:



As you can see, the sand texture is visible but the grass texture isn't. It does take the color of the grass, but seems to blur it "out" a bit too much? Also, I know the bloom effect blurs the screen aswell, but it shouldn't be blurring the grass that much?

I'm not in a hurry with this one, just would be nice to get a hang of splatting, that's all.

- Dids out

tuan kuranes

25-07-2006 16:32:02

what texture mode is this ?

Dids

25-07-2006 16:53:13

TextureFormat=Splatting. I guess I should be using 2, 4, 6 or 7? I know the wiki has the splatting modes kinda explained, but, oh well.

tuan kuranes

25-07-2006 16:56:14

yes you should check other modes...

Edit the material file splatting.material and change the texture uvscale for your grass texture.

Make sure it's not a LOD thing by making camera very near terrain.

Dids

25-07-2006 17:11:09

It would explain a lot if it's in splatting.material, but as far as I know, the ones affecting the grass materials is these lines:

ambient 1.0 1.0 1.0
diffuse 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
// Splat
texture Splatting 2d unlimited
scale 0.1 0.1
}
texture_unit
{
// Alpha map
texture Alpha 2d unlimited alpha
tex_address_mode clamp
colour_op_ex blend_diffuse_alpha src_current src_texture
}


I tried setting the scale to 1.0, but no difference there. Scaling works with the sand material though. The grass seems to be either very far stretched out, or just not there. Thanks for pointing out the splatting.material file by the way, completely forgot about that :)

tuan kuranes

26-07-2006 16:22:09

did Make sure it's not a LOD thing by making camera very near terrain or disable the LOD in material (second technique)