Gaps in the Terrain [code for reference added]

LaZiR

12-11-2006 19:19:28

I have some strange problems with plsm2
I'm using: Visual Studio 2003 (c#), OgreSDK 1.2, ogredotnet.
Terrain: European Alpes from plsm2.

When i rotate the camera there are gaps in my Terrain like in the screenshot below.
When i rotate it a little more the gap is filled correctly with the terrain, but there will be some gaps at other places.
It's like the renderable tiles won't be rendered correctly.
The Problem is only in my application not in the demo application.

http://www.uni-d.de/Screenshot.JPG

I hope someone could help me with that problem.

Greetings
Lazir

zeus

12-11-2006 20:23:33

Hi,

I have seen elsewhere in the forums that this could be because of vertex morphing.

Try setting VertexMorphing=no and see if it fixes the problem.

I haven't seen a solution to this that allows you to use vertex morphing unfortunately.

Cheers,
Grant

LaZiR

12-11-2006 20:29:41

doesn't work with vertexmorphing set to no in my terrain .cfg file

perhaps there is another solution for it

I've uploaded my source for reference on my problem

http://www.uni-d.de/OgreProject.rar

LaZiR

13-11-2006 10:53:35

Nobody there who could help me with that problem? :(

This is getting me very frustrated, cause i can't see a fix for that problem.

Falagard

14-11-2006 01:55:43

Known bug on ATI card perhaps? I've heard that there's a bug on ATI cards that hasn't been fixed.

alex_dergian

14-11-2006 17:45:50

I had the same issues! the fix i noticed was applied with a CVS and is still fixed did you try get the CVS branch? Also i had the the latist Ogre Sdk as of late september. Im goign to update my plsm2 with the new nov 12 sdk today i will let you know if i get the same error.