LOD control

telbooze

13-12-2006 20:23:07

I need to control the LOD distance for my terrain. I want to use a terrain resolution of 4 meters per terrain quad, but at this resolution the LOD is so heavy that it half burys anything on the terrain.

These boxes are 1 meter cubed:



at this zoom level half of them are buried by the terrain stitching:


What I want to do is keep maximum detail level for a certain distance, say, 400 meters.

From what I have read people are finding it hard to control the LOD distance, I don't think there is a parameter in the cfg files for this. Setting MaxPixelError=1 has little improvement, and LODMorphStart does not seem to do anything.

I don't know anything about LOD systems so I can't do much with the source, but is there a parameter somewhere in the source I can hard-set to adjust this one aspect? Surely it must be possible to just force the minimum distance up?

I appreciate any advice people can give me.

tuan kuranes

14-12-2006 14:35:33

answers given there about that : http://www.ogre3d.org/phpBB2addons/view ... 7655#17655 but you also can ray scene query for height queries and creating terrain colliders. (done in OgreOde for instance.)