[help] PLSM binary demo vs PLSM sdk

Artram

05-02-2007 07:21:36

Hi all !

I'm trying to use PLSM in our game project (i'm a student from the DDJV at the Ubisoft campus) but face a problem i can't solve?

Here is my situation:

1- I have download the binary demo from:
http://tuan.kuranes.free.fr/OgreSDK_PLS ... y_demo.zip

2- After some works on the configuration file it worked just great (the binary demo log speak about Dagon 1.2.2). By the way it's an impressive job you've made Tuan ! Great!

3- Wanting to use PLSM in my own project i downloaded the source from:
http://tuan.kuranes.free.fr/OgreSDK_PLSM2_source.zip

4- After some job it compile just perfectly, and finally run fine using the DLL from the ogre SDK (Dagon 1.2.5) !

5 - I launch mapsplitter and it run fine, doing the job done (i launch it again just to be sure the splitted files are corrects, in case mapsplitter had change between the binary demo and the source code).

6 - I launch the demo and it run merely perfectly ... no error, all seems to work but the terrain isn't displayed at all ?

I have check the different log file and nothing seems to go wrong? So I suppose there is a difference between the binary demo version and the source one? Is there something i should change in the configuration? A new parameter for example? Or maybe a new path to specify in ressource_plsm2.cfg ?

Thanks a lot for you help !

PS : I'm trying to make PLSM work together with Caelum and will send screenshot of it once it works, it's gonna be nice :)

PS2: plsm2.log show that the path to the splitted files are added to the resource group dynamically successfully each time i load a different map (using the P and N keys in the demo) but still no terrain display.

Florent