uzik
25-02-2007 02:41:02
This is my first ogre project. I have a noob question about mapsplitter
I have ogre 1.4 Eihorn. I checked out ogreaddons from cvs
to get plsm2 for this version. I'm using the new version mapsplitter
compiled from cvs.
I have two bitmaps, both 2049 pixels square. One is a heightmap
the other is the color texture map. I wanted to create
65 pixel square tiles.
I assume the output of mapsplitter will be
( 2048 / 64 = 32, 32 * 32 = 1024 ) 1024 heightmap files,
and 1024 texture maps, one for each tile plsm2 loads?
If you're going to use splatting I assume the color from the
texture map tells the renderer which texture to choose for
each part of the tile?
How do you set this up in the mapsplitter config files?
I've read the wiki page at
http://www.ogre3d.org/wiki/index.php/Pa ... nfig_files
but it's as clear as stirred mud. Any help would be appreciated.
I have ogre 1.4 Eihorn. I checked out ogreaddons from cvs
to get plsm2 for this version. I'm using the new version mapsplitter
compiled from cvs.
I have two bitmaps, both 2049 pixels square. One is a heightmap
the other is the color texture map. I wanted to create
65 pixel square tiles.
I assume the output of mapsplitter will be
( 2048 / 64 = 32, 32 * 32 = 1024 ) 1024 heightmap files,
and 1024 texture maps, one for each tile plsm2 loads?
If you're going to use splatting I assume the color from the
texture map tells the renderer which texture to choose for
each part of the tile?
How do you set this up in the mapsplitter config files?
I've read the wiki page at
http://www.ogre3d.org/wiki/index.php/Pa ... nfig_files
but it's as clear as stirred mud. Any help would be appreciated.