[HELP] TextureMode=Image How does it work?

uzik

27-02-2007 03:17:21

Has used the image texture mode with plsm2?
I can't seem to get it to work.

Thanks

nindim

27-02-2007 21:30:46

The texture mode you would use would be imagePaging I think and you would need a split texture. So you'd have to have the right options in your .gen.cfg. I think you would need somehting like:

ColorMapName=my_texture.jpg
ColorMapSplit=yes

and in your .cfg

TextureFormat=ImagePaging
ImageFilename=my_texture

I'm using splatting myself so not entirely sure if that will work but thats what I can remember.

uzik

28-02-2007 00:34:09

I traced through the source today and started documenting all
the options. I'm going to post it here so others can help me fill out
the rest of the stuff I didn't puzzle out yet. Then I'll post it to the
wiki. If you get a minute you might have a look at it.

Thanks!

nindim

28-02-2007 01:07:46

In case you havent seen this: http://www.ogre3d.org/wiki/index.php/Pa ... ger_Option

It could be a start for what you want to do, you probably have though already. If I can help I will!