Cities...

Darkness

03-02-2006 07:49:42

Hello. I'm doing a cyberpunk game and I want a seamless transition from cities into the countryside. The thing is, I'm not sure what the best way to go is. Right now, I have a giant flat plane which is pre-rendered with buildings and sidewalks, etc. It's not a heightmap or anything special like that. My question is, what would be the best way to go in order to get everything working seemlessly? Would it be best to make a heightmap for each section of the city and piece it together into a large mass that connects with the terrain outside of it? Or would it be good to keep doing what I'm doing and find a way to attach the heightmaps to the flat plane?


-Darkness

Falagard

03-02-2006 13:35:45

I'll be making a city as well. My plan is to use meshes for roads and buildings that will sit on top of the terrain where the city is. The terrain will mostly not be visible except where it needs to be visible, such as a park in the city. At the edge of the city the road meshes will stop and terrain will be there.

The paging landscape manager supports occlusion queries, so if the terrain is far enough below the roads and the roads are occluders, the terrain tiles won't even get rendered.

Darkness

03-02-2006 17:45:03

You know, that's a good idea. I hadn't thought about making the actual roads meshes, but that makes sense. If you do it that way, would it be possible to make a city like San Francisco? I'd like to have the cities as accurate as possible.


-Darkness

Falagard

03-02-2006 19:13:46

Anything's possible ;-)

Darkness

03-02-2006 21:42:41

I'm a bit of a 3D newbie, though. I wish there were some good tutorials on this stuff. Mostly it seems like trial and error. :)


-Darkness


P.S.- Falagard, were you doing the project that was posted on the Freeworld3D forums? I saw some cool pics of this castle and the username was the same as yours. Wasn't sure if it was the same guy. :)

Falagard

03-02-2006 22:24:32

Yup. You see Falagard anywhere it's me.