[BUG] Incorrect Bounding Boxes on Deform

nindim

29-04-2007 22:25:05

It seems as though when the terrain is deformed, the bounding boxes for the tiles are not being calculated there and then. It takes the app to be shut down and restarted for the changes to take effect. I enclose a screenshot to show that the bounding boxes have not been calculated correctly.

http://img461.imageshack.us/img461/2854/boundingboxesmy5.th.jpg


If anyone has fixed this issue themselves or can point me to the code within the PLSM2 where the boudnign boxes are calculated then I would be most grateful. I have had a look myself but got a little lost in all the fucntions. Thanks a lot.