Compiling PLSM2

jacko

23-06-2007 14:56:33

I downloaded PLSM2 from http://tuan.kuranes.free.fr/Ogre.html
The instructions at http://www.ogre3d.org/wiki/index.php/Pa ... stallation say extract it so that paginglandscape is in the same directory as OgreSDK. I assume this actually means extract it to the distribution root folder ogrenew rather than ogrenew\SDK.

When following the instructions to install I found it wanted to overwrite the CVS files in the bin sub folders so I decided to unzip to a temp folder and copy over the relevant folders and files. Even though I am not using CVS yet as I have just started with Ogre I didn't want to overwrite them in case it causes future problems

On opening the solution the MapEditor project was missing. In fact the whole Samples\MapEditor\ folder was missing!

When compiling (using MSVC 7.1) I got several errors - among them were:
1. setDebugText is not a member of Ogre::RenderTarget - It's not - I checked the Ogre distribution
2. RealConstantEntry is not a member of Ogre::GpuProgramParameters - It's not - again I checked the distribution
3. Ogre::SceneNode::findLights does not take 1 argument - In fact it takes 2 and the 2nd has no default parameter.

In situations like this I always think I must have done something dumb or have downloaded an old version but there just seem to be too many inconsistencies and there were several other errors

I compiled using the recent Ogre 1-4-2 distribution so am stumped!
Can anyone help?

Is the PLSM2 I downloaded an old one?

Jon

23-06-2007 16:50:51

It kinda sounds like it. I am using the CVS code, so have no idea what is in that distribution.