Loading PLSM2 Map Editor in Ogre 1.4.x

leonardoaraujo.santos

27-07-2007 03:55:24

Hi guys I´m studing PLSM2 and sucessfully created a simple sample that uses PLSM2..... Now I want to create my own map. I sucessfully compiled MapEditor... Finally solving some problems regarding the Media Directory when I run the Map Editor it gaves me an runtime error and abort. Does some one sucessfully loaded Map Editor in Ogre 1.4.x?

PS: the only error that I found on plsm2.log was.
GpuProgramParameters::_findNamedConstantDefinition at ..\src\OgreGpuProgram.cpp (line 877)
23:51:52: Error at line 29 of deferred_post_minilight.hlsl.program: Invalid param_named_auto attribute - Parameter called lightSpecularColor does not exist.

Jon

27-07-2007 18:42:07

The last I heard, MapEditor is broken and I doubt anyone is planning on fixing it. I suggest you look at GOOF, and see if that meets your needs.

leonardoaraujo.santos

27-07-2007 21:15:57

I heard some problems to compile goof in in Ogre Eihort 1.4.3 too.

Yesterday I've tried to compile GOOF but have some problems... I will try again, and look for some tips in the forum.

ervilha

27-07-2007 22:25:55

Well if want just a map to test PLSM2, create an heightmap for instance in L3DT, build your and mapsplit him!

Then build the configuration file to load the map, and them, voilá :)

Good luck!

Falagard

29-07-2007 04:07:41

You could use the GOOF editor as a guide to figure out how to create your own. It has some useful code but definitely isn't complete.

leonardoaraujo.santos

30-07-2007 15:12:15

uau ervilha I look at the L3DT software and found it great... How could I use-it with MapSplit..... I could just generate the terrain heighmap and use MapSplit to generate for me the pages and normals? And about the textures?
L3DT could export it for me too?