MapSplitter Gui

tuan kuranes

28-02-2006 08:47:03

Proposed interface :

Tabs, each tabs for a different usage:

Tab Input;
- SubTab Heightmap : user has a heightmap and defines its location-format.
- SubTab User Texture : user has its own textures for terrain.
- SubTab User Splatting : user has its own alpha splats for terrain.
- SubTab User Lighting : user has its own alpha splats for terrain.

Tab OutPut:
- SubTab Paging :PageSize, etc...
- SubTab Splatting : user has a heightmap and want to splat.
- SubTab Lighting : user want to generate static light or dynamic lighting.

Then it creates both cfg and .gen.cfg file that you can save.

jacmoe

28-02-2006 19:18:22

This is a difficult question - I voted that a tutorial is more important, but I do see the need for a good GUI program.
If it is to be a wizard which guides the user through the process, I think both wishes can be fulfilled. :wink:

tuan kuranes

28-02-2006 20:08:15

The wizard could be the way. good Idea.
Easy to implement, self tutorial as it would explain config option...

Falagard

28-02-2006 21:32:26

Integrate mapsplitter with GOOFEd.

LuckyLuciano already had mapsplitter code put into the old editor for the "import heightmap" option. In his case though he compiled the mapsplitter .cpp files right into the project - I'd prefer to use dll or static lib, or alternatively have it call out to a compiled .exe.

Jerky

28-02-2006 22:17:33

I voted for wizard, although, once someone learns how to do it, it is not hard, just tedious. Something that can fix both the learning curve and the tedium would be excellent.

Falagard, you are going to take over the world :). edit - wish I could spell - edit

P.S. Sent and email to Lucky_Luciano last night to see what happened to him. I'll let you know what I hear.

jacmoe

28-02-2006 23:05:42

Yeah, pretty soon everything's integrated with GOOF! :D

The Goofy SceneManager.. :wink:

GeeWhiz

01-03-2006 00:59:04

Are there any adversions to using .NET for some of these simple tools?

Demos would have to be in the native language, but a wizard or a GUI for mapsplitter are the types of things .NET excels at.

Falagard

01-03-2006 01:20:03

The aversion is for people using Linux :-)

Sarev0k

01-03-2006 15:00:45

I like the idea of a wizard that would take you through the process step by step. I also think that the mapsplitter should be a seperate entity from the map editor (although I don't have anything against the mapeditor including a mapsplitter as well) so that maps could be created without needing to go through the map editor.

I also think its important that we keep the command line version of the mapsplitter because it would allow for easy automation of splitting of a large multitude of maps. But a GUI/Wizard would be great for people new to the PLSM.

Falagard

01-03-2006 16:38:35


so that maps could be created without needing to go through the map editor.


Yup, totally agree.