PLSM + Static geometry

Maxi

12-03-2008 17:24:24

The Ogre manual says that static geometry is regional grouped and grouping is defined by the scene manager:


In order to retain some sort of culling, this class will batch up meshes in localised regions. The size and shape of these blocks is controlled by the SceneManager which contructs this object, since it makes sense to batch things up in the most appropriate way given the existing partitioning of the scene.

The manual says further that LOD management is also influenced by the regional grouping.

Can someone tell me how PLSM handles this grouping? Are Entities batched up on page or on tile base?