[Help] with plsm2 SVN and Ogre SVN

m808

04-01-2009 02:23:40

Hi all;

I am new to Ogre and I am really enjoying the engine power and its plugins. 8)

I downloaded both plsm2 and Ogre from SVN and was able to successfully compile and generate all the prerequisites to execute Demo_PagingLandScape2. Notice that no code was changed whatsoever.

When program is running, I am having some issues which I hope you guys can help me solving:
- Application crashed to desktop when left mouse button is clicked on terrain (terrain edition).
- Direct3d render mode is not working, only OpenGL (program will not initialize)
- Application crashed to desktop when some texture is loaded (k keyboard button)

With so many dependencies, I hope this is related to something I am missing or by some incorrect dll/cfg file. So to help out, I've set a FULL package of the application, which can be downloaded from the link below:
http://www.sendspace.com/file/2iik0w

If this is a bug, then please just take this as a bug report.

Thanks in advance for all the help and your time on this,
Regards

tuan kuranes

05-01-2009 09:48:02

Ogre from SVN
tag 1.6 ?

Application crashe
can you post plsm2.log

m808

05-01-2009 19:34:53

tuan kuranes;

Im actually using "branches/v1-6" which they call maintence. Is it the incorrect version?

Please see below the requested log content:

23:52:28: Creating resource group General
23:52:28: Creating resource group Internal
23:52:28: Creating resource group Autodetect
23:52:28: SceneManagerFactory for type 'DefaultSceneManager' registered.
23:52:28: Registering ResourceManager for type Material
23:52:28: Registering ResourceManager for type Mesh
23:52:28: Registering ResourceManager for type Skeleton
23:52:28: MovableObjectFactory for type 'ParticleSystem' registered.
23:52:28: OverlayElementFactory for type Panel registered.
23:52:28: OverlayElementFactory for type BorderPanel registered.
23:52:28: OverlayElementFactory for type TextArea registered.
23:52:28: Registering ResourceManager for type Font
23:52:28: ArchiveFactory for archive type FileSystem registered.
23:52:28: ArchiveFactory for archive type Zip registered.
23:52:28: FreeImage version: 3.10.0
23:52:28: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
23:52:28: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
23:52:28: DDS codec registering
23:52:28: Registering ResourceManager for type HighLevelGpuProgram
23:52:28: Registering ResourceManager for type Compositor
23:52:28: MovableObjectFactory for type 'Entity' registered.
23:52:28: MovableObjectFactory for type 'Light' registered.
23:52:28: MovableObjectFactory for type 'BillboardSet' registered.
23:52:28: MovableObjectFactory for type 'ManualObject' registered.
23:52:28: MovableObjectFactory for type 'BillboardChain' registered.
23:52:28: MovableObjectFactory for type 'RibbonTrail' registered.
23:52:28: Loading library .\RenderSystem_GL
23:52:29: Installing plugin: GL RenderSystem
23:52:29: OpenGL Rendering Subsystem created.
23:52:29: Plugin successfully installed
23:52:29: Loading library .\Plugin_ParticleFX
23:52:29: Installing plugin: ParticleFX
23:52:29: Particle Emitter Type 'Point' registered
23:52:29: Particle Emitter Type 'Box' registered
23:52:29: Particle Emitter Type 'Ellipsoid' registered
23:52:29: Particle Emitter Type 'Cylinder' registered
23:52:29: Particle Emitter Type 'Ring' registered
23:52:29: Particle Emitter Type 'HollowEllipsoid' registered
23:52:29: Particle Affector Type 'LinearForce' registered
23:52:29: Particle Affector Type 'ColourFader' registered
23:52:29: Particle Affector Type 'ColourFader2' registered
23:52:29: Particle Affector Type 'ColourImage' registered
23:52:29: Particle Affector Type 'ColourInterpolator' registered
23:52:29: Particle Affector Type 'Scaler' registered
23:52:29: Particle Affector Type 'Rotator' registered
23:52:29: Particle Affector Type 'DirectionRandomiser' registered
23:52:29: Particle Affector Type 'DeflectorPlane' registered
23:52:29: Plugin successfully installed
23:52:29: Loading library .\Plugin_BSPSceneManager
23:52:29: Installing plugin: BSP Scene Manager
23:52:29: Plugin successfully installed
23:52:29: Loading library .\Plugin_OctreeSceneManager
23:52:29: Installing plugin: Octree & Terrain Scene Manager
23:52:29: Plugin successfully installed
23:52:29: *-*-* OGRE Initialising
23:52:29: *-*-* Version 1.6.0 (Shoggoth)
23:52:29: Loading library Plugin_PagingLandScapeSceneManager2
23:52:29: SceneManagerFactory for type 'PagingLandScapeSceneManager' registered.
23:52:29: Creating resource group Bootstrap
23:52:29: Added resource location './Media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
23:52:29: Added resource location './Media' of type 'FileSystem' to resource group 'General'
23:52:29: Added resource location './Media/fonts' of type 'FileSystem' to resource group 'General'
23:52:29: Added resource location './Media/materials/programs' of type 'FileSystem' to resource group 'General'
23:52:29: Added resource location './Media/materials/scripts' of type 'FileSystem' to resource group 'General'
23:52:29: Added resource location './Media/materials/textures' of type 'FileSystem' to resource group 'General'
23:52:29: Added resource location './Media/models' of type 'FileSystem' to resource group 'General'
23:52:29: Added resource location './Media/overlays' of type 'FileSystem' to resource group 'General'
23:52:29: Added resource location './Media/particle' of type 'FileSystem' to resource group 'General'
23:52:29: Added resource location './Media/gui' of type 'FileSystem' to resource group 'General'
23:52:29: Added resource location './Media/packs/cubemap.zip' of type 'Zip' to resource group 'General'
23:52:29: Added resource location './Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'General'
23:52:29: Added resource location './Media/packs/dragon.zip' of type 'Zip' to resource group 'General'
23:52:29: Added resource location './Media/packs/fresneldemo.zip' of type 'Zip' to resource group 'General'
23:52:29: Added resource location './Media/packs/ogretestmap.zip' of type 'Zip' to resource group 'General'
23:52:29: Added resource location './Media/packs/skybox.zip' of type 'Zip' to resource group 'General'
23:52:29: Creating resource group PLSM2
23:52:29: Added resource location './Media/paginglandscape2' of type 'FileSystem' to resource group 'PLSM2'
23:52:29: Added resource location './Media/paginglandscape2/fonts' of type 'FileSystem' to resource group 'PLSM2'
23:52:29: Added resource location './Media/paginglandscape2/models' of type 'FileSystem' to resource group 'PLSM2'
23:52:29: Added resource location './Media/paginglandscape2/overlays' of type 'FileSystem' to resource group 'PLSM2'
23:52:29: Added resource location './Media/paginglandscape2/materials' of type 'FileSystem' to resource group 'PLSM2'
23:52:29: Added resource location './Media/paginglandscape2/materials/scripts' of type 'FileSystem' to resource group 'PLSM2'
23:52:29: Added resource location './Media/paginglandscape2/materials/textures' of type 'FileSystem' to resource group 'PLSM2'
23:52:29: Added resource location './Media/paginglandscape2/materials/programs' of type 'FileSystem' to resource group 'PLSM2'
23:52:29: Added resource location './Media/paginglandscape2/datasrcs' of type 'FileSystem' to resource group 'PLSM2'
23:52:29: Added resource location './Media/paginglandscape2/terrains' of type 'FileSystem' to resource group 'PLSM2'
23:52:29: Added resource location './Media/paginglandscape2/terrains/alpes' of type 'FileSystem' to resource group 'PLSM2'
23:52:29: Added resource location './Media/paginglandscape2/terrains/hf129_3' of type 'FileSystem' to resource group 'PLSM2'
23:52:29: Added resource location './Media/paginglandscape2/terrains/TsmTerrain' of type 'FileSystem' to resource group 'PLSM2'
23:52:29: Added resource location './Media/paginglandscape2/terrains/ps_height_1k' of type 'FileSystem' to resource group 'PLSM2'
23:52:29: Added resource location './Media/paginglandscape2/terrains/terragen16bits' of type 'FileSystem' to resource group 'PLSM2'
23:52:29: Added resource location './Media/paginglandscape2/terrains/gcanyon_height_4k2k' of type 'FileSystem' to resource group 'PLSM2'
23:52:32: CPU Identifier & Features
23:52:32: -------------------------
23:52:32: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU T5450 @ 1.66GHz
23:52:32: * SSE: yes
23:52:32: * SSE2: yes
23:52:32: * SSE3: yes
23:52:32: * MMX: yes
23:52:32: * MMXEXT: yes
23:52:32: * 3DNOW: no
23:52:32: * 3DNOWEXT: no
23:52:32: * CMOV: yes
23:52:32: * TSC: yes
23:52:32: * FPU: yes
23:52:32: * PRO: yes
23:52:32: * HT: no
23:52:32: -------------------------
23:52:32: *** Starting Win32GL Subsystem ***
23:52:32: GLRenderSystem::_createRenderWindow "OGRE Render Window", 1024x640 windowed miscParams: FSAA=0 colourDepth=32 displayFrequency=0 gamma=false vsync=false
23:52:32: Created Win32Window 'OGRE Render Window' : 1024x640, 32bpp
23:52:33: GL_VERSION = 2.1.2
23:52:33: GL_VENDOR = NVIDIA Corporation
23:52:33: GL_RENDERER = GeForce 8400M GS/PCI/SSE2
23:52:33: GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
23:52:33: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
23:52:33: ***************************
23:52:33: *** GL Renderer Started ***
23:52:33: ***************************
23:52:33: Registering ResourceManager for type GpuProgram
23:52:33: GLSL support detected
23:52:33: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
23:52:33: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
23:52:33: FBO PF_L8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
23:52:33: FBO PF_A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
23:52:33: FBO PF_A4L4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
23:52:33: FBO PF_BYTE_LA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
23:52:33: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
23:52:33: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
23:52:33: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
23:52:33: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
23:52:33: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
23:52:33: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
23:52:33: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
23:52:33: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
23:52:33: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
23:52:33: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
23:52:33: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
23:52:33: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
23:52:33: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
23:52:33: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
23:52:33: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
23:52:33: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
23:52:33: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
23:52:33: FBO PF_FLOAT16_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
23:52:33: FBO PF_FLOAT32_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
23:52:33: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
23:52:34: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
23:52:34: FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
23:52:34: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
23:52:34: RenderSystem capabilities
23:52:34: -------------------------
23:52:34: RenderSystem Name: OpenGL Rendering Subsystem
23:52:34: GPU Vendor: nvidia
23:52:34: Device Name: GeForce 8400M GS/PCI/SSE2
23:52:34: Driver Version: 2.1.2.0
23:52:34: * Fixed function pipeline: yes
23:52:34: * Hardware generation of mipmaps: yes
23:52:34: * Texture blending: yes
23:52:34: * Anisotropic texture filtering: yes
23:52:34: * Dot product texture operation: yes
23:52:34: * Cube mapping: yes
23:52:34: * Hardware stencil buffer: yes
23:52:34: - Stencil depth: 8
23:52:34: - Two sided stencil support: yes
23:52:34: - Wrap stencil values: yes
23:52:34: * Hardware vertex / index buffers: yes
23:52:34: * Vertex programs: yes
23:52:34: * Fragment programs: yes
23:52:34: * Geometry programs: yes
23:52:34: * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4gp gpu_gp nvgp4 vp30 vp40
23:52:34: * Texture Compression: yes
23:52:34: - DXT: yes
23:52:34: - VTC: yes
23:52:34: * Scissor Rectangle: yes
23:52:34: * Hardware Occlusion Query: yes
23:52:34: * User clip planes: yes
23:52:34: * VET_UBYTE4 vertex element type: yes
23:52:34: * Infinite far plane projection: yes
23:52:34: * Hardware render-to-texture: yes
23:52:34: * Floating point textures: yes
23:52:34: * Non-power-of-two textures: yes
23:52:34: * Volume textures: yes
23:52:34: * Multiple Render Targets: 8
23:52:34: - With different bit depths: yes
23:52:34: * Point Sprites: yes
23:52:34: * Extended point parameters: yes
23:52:34: * Max Point Size: 63.375
23:52:34: * Vertex texture fetch: yes
23:52:34: - Max vertex textures: 32
23:52:34: - Vertex textures shared: yes
23:52:34: * Render to Vertex Buffer : yes
23:52:34: * GL 1.5 without VBO workaround: no
23:52:34: * Frame Buffer objects: yes
23:52:34: * Frame Buffer objects (ARB extension): no
23:52:34: * Frame Buffer objects (ATI extension): no
23:52:34: * PBuffer suppport: no
23:52:34: * GL 1.5 without HW-occlusion workaround: no
23:52:34: Registering ResourceManager for type Texture
23:52:34: ResourceBackgroundQueue - threading disabled
23:52:34: Particle Renderer Type 'billboard' registered
23:52:34: SceneManagerFactory for type 'BspSceneManager' registered.
23:52:34: Registering ResourceManager for type BspLevel
23:52:34: SceneManagerFactory for type 'OctreeSceneManager' registered.
23:52:34: SceneManagerFactory for type 'TerrainSceneManager' registered.
23:52:34: MovableObjectFactory for type 'PagingLandScapeMeshDecal' registered.
23:52:34: Initialising resource group Bootstrap
23:52:34: Parsing scripts for resource group Bootstrap
23:52:34: Parsing script OgreCore.material
23:52:34: Parsing script OgreProfiler.material
23:52:34: Parsing script Ogre.fontdef
23:52:34: Parsing script OgreDebugPanel.overlay
23:52:34: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 8 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
23:52:34: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 8 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
23:52:34: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
23:52:34: Font BlueHighwayusing texture size 512x512
23:52:34: Info: Freetype returned null for character 127 in font BlueHighway
23:52:34: Info: Freetype returned null for character 128 in font BlueHighway
23:52:34: Info: Freetype returned null for character 129 in font BlueHighway
23:52:34: Info: Freetype returned null for character 130 in font BlueHighway
23:52:34: Info: Freetype returned null for character 131 in font BlueHighway
23:52:34: Info: Freetype returned null for character 132 in font BlueHighway
23:52:34: Info: Freetype returned null for character 133 in font BlueHighway
23:52:34: Info: Freetype returned null for character 134 in font BlueHighway
23:52:34: Info: Freetype returned null for character 135 in font BlueHighway
23:52:34: Info: Freetype returned null for character 136 in font BlueHighway
23:52:34: Info: Freetype returned null for character 137 in font BlueHighway
23:52:34: Info: Freetype returned null for character 138 in font BlueHighway
23:52:34: Info: Freetype returned null for character 139 in font BlueHighway
23:52:34: Info: Freetype returned null for character 140 in font BlueHighway
23:52:34: Info: Freetype returned null for character 141 in font BlueHighway
23:52:34: Info: Freetype returned null for character 142 in font BlueHighway
23:52:34: Info: Freetype returned null for character 143 in font BlueHighway
23:52:34: Info: Freetype returned null for character 144 in font BlueHighway
23:52:34: Info: Freetype returned null for character 145 in font BlueHighway
23:52:34: Info: Freetype returned null for character 146 in font BlueHighway
23:52:34: Info: Freetype returned null for character 147 in font BlueHighway
23:52:34: Info: Freetype returned null for character 148 in font BlueHighway
23:52:34: Info: Freetype returned null for character 149 in font BlueHighway
23:52:34: Info: Freetype returned null for character 150 in font BlueHighway
23:52:34: Info: Freetype returned null for character 151 in font BlueHighway
23:52:34: Info: Freetype returned null for character 152 in font BlueHighway
23:52:34: Info: Freetype returned null for character 153 in font BlueHighway
23:52:34: Info: Freetype returned null for character 154 in font BlueHighway
23:52:34: Info: Freetype returned null for character 155 in font BlueHighway
23:52:34: Info: Freetype returned null for character 156 in font BlueHighway
23:52:34: Info: Freetype returned null for character 157 in font BlueHighway
23:52:34: Info: Freetype returned null for character 158 in font BlueHighway
23:52:34: Info: Freetype returned null for character 159 in font BlueHighway
23:52:34: Info: Freetype returned null for character 160 in font BlueHighway
23:52:34: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
23:52:34: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 8 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
23:52:34: Parsing script OgreLoadingPanel.overlay
23:52:34: Finished parsing scripts for resource group Bootstrap
23:52:34: Initialising resource group General
23:52:34: Parsing scripts for resource group General
23:52:34: Parsing script Examples.program
23:52:34: GLSL compiling: Ogre/BasicVertexPrograms/AmbientOneTextureGLSL
23:52:35: GLSL compiled : Ogre/BasicVertexPrograms/AmbientOneTextureGLSL
23:52:35: GLSL compiling: Ogre/HardwareSkinningTwoWeightsGLSL
23:52:35: GLSL compiled : Ogre/HardwareSkinningTwoWeightsGLSL
23:52:35: Parsing script StdQuad_vp.program
23:52:35: Parsing script ASCII.material
23:52:35: Parsing script ASMSwizzle.material
23:52:35: Parsing script BlackAndWhite.material
23:52:35: Parsing script Bloom.material
23:52:35: GLSL compiling: Blur_ps_glsl
23:52:35: GLSL compiled : Blur_ps_glsl
23:52:35: GLSL compiling: Blur0_vs_glsl
23:52:35: GLSL compiled : Blur0_vs_glsl
23:52:35: GLSL compiling: Blur1_vs_glsl
23:52:35: GLSL compiled : Blur1_vs_glsl
23:52:35: Parsing script Bloom2.material
23:52:35: GLSL compiling: Bloom2_ps20_glsl
23:52:35: GLSL compiled : Bloom2_ps20_glsl
23:52:35: Parsing script CGSwizzle.material
23:52:35: Parsing script DepthShadowmap.material
23:52:35: GLSL compiling: Ogre/DepthShadowmap/CasterVP_GLSL
23:52:35: GLSL compiled : Ogre/DepthShadowmap/CasterVP_GLSL
23:52:35: GLSL compiling: Ogre/DepthShadowmap/CasterFP_GLSL
23:52:35: GLSL compiled : Ogre/DepthShadowmap/CasterFP_GLSL
23:52:35: GLSL compiling: Ogre/DepthShadowmap/ReceiverVP_GLSL
23:52:35: GLSL compiled : Ogre/DepthShadowmap/ReceiverVP_GLSL
23:52:35: GLSL compiling: Ogre/DepthShadowmap/ReceiverFP_GLSL
23:52:35: GLSL compiled : Ogre/DepthShadowmap/ReceiverFP_GLSL
23:52:35: GLSL compiling: Ogre/DepthShadowmap/ReceiverFPPCF_GLSL
23:52:35: GLSL compiled : Ogre/DepthShadowmap/ReceiverFPPCF_GLSL
23:52:35: GLSL compiling: Ogre/DepthShadowmap/NormalMapReceiverVP_GLSL
23:52:35: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverVP_GLSL
23:52:35: GLSL compiling: Ogre/DepthShadowmap/NormalMapReceiverFP_GLSL
23:52:35: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverFP_GLSL
23:52:35: GLSL compiling: Ogre/DepthShadowmap/NormalMapReceiverFPPCF_GLSL
23:52:35: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverFPPCF_GLSL
23:52:35: Parsing script Dither.material
23:52:35: Parsing script DOF.material
23:52:35: Parsing script Embossed.material
23:52:35: Parsing script Example-DynTex.material
23:52:35: Parsing script Example-Water.material
23:52:35: Parsing script Example.material
23:52:35: GLSL compiling: Ogre/HardwareSkinningTwoWeightsShadowCasterGLSL
23:52:35: GLSL compiled : Ogre/HardwareSkinningTwoWeightsShadowCasterGLSL
23:52:35: Parsing script Examples-Advanced.material
23:52:35: Compiler error: object unsupported by render system in Examples-Advanced.material(381)
23:52:35: Parsing script facial.material
23:52:35: Parsing script Glass.material
23:52:35: Parsing script GLSLSwizzle.material
23:52:35: GLSL compiling: Ogre/GPTest/Swizzle_GP_GLSL
23:52:35: GLSL compiled : Ogre/GPTest/Swizzle_GP_GLSL
23:52:35: GLSL compiling: Ogre/GPTest/Passthrough_VP_GLSL
23:52:35: GLSL compiled : Ogre/GPTest/Passthrough_VP_GLSL
23:52:35: Parsing script Halftone.material
23:52:35: Parsing script hdr.material
23:52:35: GLSL compiling: Ogre/Compositor/HDR/downscale2x2LuminenceGLSL_fp
23:52:35: GLSL compiled : Ogre/Compositor/HDR/downscale2x2LuminenceGLSL_fp
23:52:35: GLSL compiling: Ogre/Compositor/StdQuad_GLSL_vp
23:52:35: GLSL compiled : Ogre/Compositor/StdQuad_GLSL_vp
23:52:35: GLSL compiling: Ogre/Compositor/HDR/downscale3x3GLSL_fp
23:52:35: GLSL compiled : Ogre/Compositor/HDR/downscale3x3GLSL_fp
23:52:35: GLSL compiling: Ogre/Compositor/HDR/utils_fp
23:52:35: GLSL compiled : Ogre/Compositor/HDR/utils_fp
23:52:35: GLSL compiling: Ogre/Compositor/HDR/downscale3x3brightpassGLSL_fp
23:52:35: GLSL compiled : Ogre/Compositor/HDR/downscale3x3brightpassGLSL_fp
23:52:35: GLSL compiling: Ogre/Compositor/HDR/bloomGLSL_fp
23:52:35: GLSL compiled : Ogre/Compositor/HDR/bloomGLSL_fp
23:52:35: GLSL compiling: Ogre/Compositor/HDR/utils_fp
23:52:35: GLSL compiled : Ogre/Compositor/HDR/utils_fp
23:52:35: GLSL compiling: Ogre/Compositor/HDR/finaltonemappingGLSL_fp
23:52:35: GLSL compiled : Ogre/Compositor/HDR/finaltonemappingGLSL_fp
23:52:35: Parsing script HeatVision.material
23:52:35: Parsing script Hurt.material
23:52:35: Parsing script instancing.material
23:52:36: GLSL compiling: InstancingGLSL
23:52:36: GLSL compiled : InstancingGLSL
23:52:36: GLSL compiling: InstancingShadowCasterGLSL
23:52:36: GLSL compiled : InstancingShadowCasterGLSL
23:52:36: GLSL compiling: CrowdGLSL
23:52:36: GLSL compiled : CrowdGLSL
23:52:36: GLSL compiling: CrowdShadowCasterGLSL
23:52:36: GLSL compiled : CrowdShadowCasterGLSL
23:52:36: Parsing script Invert.material
23:52:36: Parsing script IsoSurf.material
23:52:36: Parsing script Laplace.material
23:52:36: Parsing script MotionBlur.material
23:52:36: Parsing script MRTtest.material
23:52:36: GLSL compiling: Ogre/MRTtest/scenefp/GLSL
23:52:36: GLSL compiled : Ogre/MRTtest/scenefp/GLSL
23:52:36: GLSL compiling: Ogre/MRTtest/quadfp/GLSL
23:52:36: GLSL compiled : Ogre/MRTtest/quadfp/GLSL
23:52:36: Parsing script NightVision.material
23:52:36: Parsing script Ocean.material
23:52:36: GLSL compiling: GLSL/OceanVS
23:52:36: GLSL compiled : GLSL/OceanVS
23:52:36: GLSL compiling: GLSL/OceanFS
23:52:36: GLSL compiled : GLSL/OceanFS
23:52:36: GLSL compiling: GLSL/Ocean2VS
23:52:36: GLSL compiled : GLSL/Ocean2VS
23:52:36: GLSL compiling: GLSL/Ocean2FS
23:52:36: GLSL compiled : GLSL/Ocean2FS
23:52:36: Parsing script OffsetMapping.material
23:52:36: Compiler error: object unsupported by render system in OffsetMapping.material(18)
23:52:36: GLSL compiling: Examples/OffsetMappingIntegratedShadowsFPglsl
23:52:36: GLSL compiled : Examples/OffsetMappingIntegratedShadowsFPglsl
23:52:36: GLSL compiling: Examples/OffsetMappingIntegratedShadowsVPglsl
23:52:36: GLSL compiled : Examples/OffsetMappingIntegratedShadowsVPglsl
23:52:36: Parsing script Ogre.material
23:52:36: Parsing script OldMovie.material
23:52:36: Parsing script OldTV.material
23:52:36: Parsing script ParticleGS.material
23:52:36: Parsing script Posterize.material
23:52:36: Parsing script pssm.material
23:52:36: Parsing script RadialBlur.material
23:52:36: Parsing script RZR-002.material
23:52:36: Parsing script SharpenEdges.material
23:52:36: Parsing script smoke.material
23:52:36: Parsing script Tiling.material
23:52:36: Parsing script VarianceShadowmap.material
23:52:36: Parsing script RomanBath.material
23:52:36: Parsing script emitted_emitter.particle
23:52:36: Parsing script Example-Water.particle
23:52:36: Parsing script Example.particle
23:52:36: Parsing script smoke.particle
23:52:36: Parsing script Examples.compositor
23:52:36: Parsing script sample.fontdef
23:52:36: Parsing script Compositor.overlay
23:52:36: Parsing script DP3.overlay
23:52:36: Parsing script Example-CubeMapping.overlay
23:52:36: Parsing script Example-DynTex.overlay
23:52:36: Parsing script Example-Water.overlay
23:52:36: Parsing script Shadows.overlay
23:52:36: Finished parsing scripts for resource group General
23:52:36: Initialising resource group PLSM2
23:52:36: Parsing scripts for resource group PLSM2
23:52:36: Parsing script DecompressShadowReceiver.program
23:52:36: Parsing script DecompressSplat.program
23:52:36: Parsing script DecompressSplatShader.program
23:52:36: Parsing script DecompressVertex.program
23:52:36: Parsing script PLShaders.program
23:52:36: Parsing script ShadowReceiver.program
23:52:36: Parsing script Splat.program
23:52:36: Parsing script SplatShader.program
23:52:36: Parsing script SplattingShaderCov.program
23:52:36: Parsing script SplattingShaderCovDepth.program
23:52:36: Parsing script BaseTexture.material
23:52:36: Parsing script colors.material
23:52:37: Parsing script MapEditor-Circle.material
23:52:37: Parsing script MyTree.material
23:52:37: Parsing script PagingLandScape.material
23:52:37: Parsing script PagingLandScapeTemplate.material
23:52:37: Parsing script PLSplattingShaderLit.material
23:52:37: Parsing script PLSplattingShaderLitDecompress.material
23:52:37: Parsing script PLSplattingShaderUnlit.material
23:52:37: Parsing script PLSplattingShaderUnlitDecompress.material
23:52:37: Parsing script Splatting.material
23:52:37: Parsing script Splatting2.material
23:52:37: Parsing script Splatting3.material
23:52:37: Parsing script Splatting4.material
23:52:37: Parsing script Splatting5.material
23:52:37: Parsing script Splatting6.material
23:52:37: Parsing script Splatting7.material
23:52:37: Parsing script SplattingShader.material
23:52:37: Parsing script SplattingShaderCov.material
23:52:37: Parsing script DebugOverlay.overlay
23:52:37: Parsing script PagingLandScape.overlay
23:52:37: Parsing script PagingLandScape2.overlay
23:52:37: Finished parsing scripts for resource group PLSM2
23:52:37: Initialising resource group PLSM2
23:52:37: Added resource location './Media/paginglandscape2/terrains/hf129_3' of type 'FileSystem' to resource group 'PLSM2'
23:52:37: Initialising resource group PLSM2
23:52:37: Texture: flare.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
23:52:37: Texture: cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
23:52:40: Texture: hf129_3.Base.0.0.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
23:52:40: Texture: Detail3.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
23:53:05: Unregistering ResourceManager for type BspLevel
23:53:06: *-*-* OGRE Shutdown
23:53:06: Unregistering ResourceManager for type Compositor
23:53:06: Unregistering ResourceManager for type Font
23:53:06: Unregistering ResourceManager for type Skeleton
23:53:06: Unregistering ResourceManager for type Mesh
23:53:06: Unregistering ResourceManager for type HighLevelGpuProgram
23:53:06: Unloading library Plugin_PagingLandScapeSceneManager2
23:53:06: Uninstalling plugin: Octree & Terrain Scene Manager
23:53:06: Plugin successfully uninstalled
23:53:06: Unloading library .\Plugin_OctreeSceneManager
23:53:06: Uninstalling plugin: BSP Scene Manager
23:53:06: Plugin successfully uninstalled
23:53:06: Unloading library .\Plugin_BSPSceneManager
23:53:06: Uninstalling plugin: ParticleFX
23:53:06: Plugin successfully uninstalled
23:53:06: Unloading library .\Plugin_ParticleFX
23:53:06: Uninstalling plugin: GL RenderSystem
23:53:06: Unregistering ResourceManager for type GpuProgram
23:53:06: *** Stopping Win32GL Subsystem ***
23:53:06: Unregistering ResourceManager for type Texture
23:53:06: Plugin successfully uninstalled
23:53:06: Unloading library .\RenderSystem_GL
23:53:06: Unregistering ResourceManager for type Material


if you need anything else please let me know.

Thanks a lot
Regards

tuan kuranes

05-01-2009 19:40:09

a plsm2.log per type of crash would be of better help. (direc3d crash, deform crash, texture change crash)

m808

05-01-2009 20:29:11

tuan;

What i did was to run the application in opengl mode and then i clicked with left mouse button in terrain. I would rather run in DX but it wont even initialize.

This log seems not to show anything suspect. Probably because the app crashed to desktop and did not throw any ogre exceptions.

What snv versions of both ogre and plsm2 do you suggest me to use to have this working?

Please help me as Im lost.
Thanks

tuan kuranes

06-01-2009 15:11:54

I mean 3 log :
- a direct3d crash log
- an opengl + deformation click log
- an opengl + texture change log

m808

06-01-2009 18:52:28

Ok, there you go:

opengl + deformation click log:

16:41:33: Creating resource group General
16:41:33: Creating resource group Internal
16:41:33: Creating resource group Autodetect
16:41:33: SceneManagerFactory for type 'DefaultSceneManager' registered.
16:41:33: Registering ResourceManager for type Material
16:41:33: Registering ResourceManager for type Mesh
16:41:33: Registering ResourceManager for type Skeleton
16:41:33: MovableObjectFactory for type 'ParticleSystem' registered.
16:41:33: OverlayElementFactory for type Panel registered.
16:41:33: OverlayElementFactory for type BorderPanel registered.
16:41:33: OverlayElementFactory for type TextArea registered.
16:41:33: Registering ResourceManager for type Font
16:41:33: ArchiveFactory for archive type FileSystem registered.
16:41:33: ArchiveFactory for archive type Zip registered.
16:41:33: FreeImage version: 3.10.0
16:41:33: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
16:41:33: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
16:41:33: DDS codec registering
16:41:33: Registering ResourceManager for type HighLevelGpuProgram
16:41:33: Registering ResourceManager for type Compositor
16:41:33: MovableObjectFactory for type 'Entity' registered.
16:41:33: MovableObjectFactory for type 'Light' registered.
16:41:33: MovableObjectFactory for type 'BillboardSet' registered.
16:41:33: MovableObjectFactory for type 'ManualObject' registered.
16:41:33: MovableObjectFactory for type 'BillboardChain' registered.
16:41:33: MovableObjectFactory for type 'RibbonTrail' registered.
16:41:33: Loading library .\RenderSystem_GL
16:41:33: Installing plugin: GL RenderSystem
16:41:33: OpenGL Rendering Subsystem created.
16:41:34: Plugin successfully installed
16:41:34: Loading library .\Plugin_ParticleFX
16:41:34: Installing plugin: ParticleFX
16:41:34: Particle Emitter Type 'Point' registered
16:41:34: Particle Emitter Type 'Box' registered
16:41:34: Particle Emitter Type 'Ellipsoid' registered
16:41:34: Particle Emitter Type 'Cylinder' registered
16:41:34: Particle Emitter Type 'Ring' registered
16:41:34: Particle Emitter Type 'HollowEllipsoid' registered
16:41:34: Particle Affector Type 'LinearForce' registered
16:41:34: Particle Affector Type 'ColourFader' registered
16:41:34: Particle Affector Type 'ColourFader2' registered
16:41:34: Particle Affector Type 'ColourImage' registered
16:41:34: Particle Affector Type 'ColourInterpolator' registered
16:41:34: Particle Affector Type 'Scaler' registered
16:41:34: Particle Affector Type 'Rotator' registered
16:41:34: Particle Affector Type 'DirectionRandomiser' registered
16:41:34: Particle Affector Type 'DeflectorPlane' registered
16:41:34: Plugin successfully installed
16:41:34: Loading library .\Plugin_BSPSceneManager
16:41:34: Installing plugin: BSP Scene Manager
16:41:34: Plugin successfully installed
16:41:34: Loading library .\Plugin_OctreeSceneManager
16:41:34: Installing plugin: Octree & Terrain Scene Manager
16:41:34: Plugin successfully installed
16:41:34: *-*-* OGRE Initialising
16:41:34: *-*-* Version 1.6.0 (Shoggoth)
16:41:34: Loading library Plugin_PagingLandScapeSceneManager2
16:41:34: SceneManagerFactory for type 'PagingLandScapeSceneManager' registered.
16:41:34: Creating resource group Bootstrap
16:41:34: Added resource location './Media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
16:41:34: Added resource location './Media' of type 'FileSystem' to resource group 'General'
16:41:34: Added resource location './Media/fonts' of type 'FileSystem' to resource group 'General'
16:41:34: Added resource location './Media/materials/programs' of type 'FileSystem' to resource group 'General'
16:41:34: Added resource location './Media/materials/scripts' of type 'FileSystem' to resource group 'General'
16:41:34: Added resource location './Media/materials/textures' of type 'FileSystem' to resource group 'General'
16:41:34: Added resource location './Media/models' of type 'FileSystem' to resource group 'General'
16:41:34: Added resource location './Media/overlays' of type 'FileSystem' to resource group 'General'
16:41:34: Added resource location './Media/particle' of type 'FileSystem' to resource group 'General'
16:41:35: Added resource location './Media/gui' of type 'FileSystem' to resource group 'General'
16:41:35: Added resource location './Media/packs/cubemap.zip' of type 'Zip' to resource group 'General'
16:41:35: Added resource location './Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'General'
16:41:35: Added resource location './Media/packs/dragon.zip' of type 'Zip' to resource group 'General'
16:41:35: Added resource location './Media/packs/fresneldemo.zip' of type 'Zip' to resource group 'General'
16:41:35: Added resource location './Media/packs/ogretestmap.zip' of type 'Zip' to resource group 'General'
16:41:35: Added resource location './Media/packs/skybox.zip' of type 'Zip' to resource group 'General'
16:41:35: Creating resource group PLSM2
16:41:35: Added resource location './Media/paginglandscape2' of type 'FileSystem' to resource group 'PLSM2'
16:41:35: Added resource location './Media/paginglandscape2/fonts' of type 'FileSystem' to resource group 'PLSM2'
16:41:35: Added resource location './Media/paginglandscape2/models' of type 'FileSystem' to resource group 'PLSM2'
16:41:35: Added resource location './Media/paginglandscape2/overlays' of type 'FileSystem' to resource group 'PLSM2'
16:41:35: Added resource location './Media/paginglandscape2/materials' of type 'FileSystem' to resource group 'PLSM2'
16:41:35: Added resource location './Media/paginglandscape2/materials/scripts' of type 'FileSystem' to resource group 'PLSM2'
16:41:35: Added resource location './Media/paginglandscape2/materials/textures' of type 'FileSystem' to resource group 'PLSM2'
16:41:35: Added resource location './Media/paginglandscape2/materials/programs' of type 'FileSystem' to resource group 'PLSM2'
16:41:35: Added resource location './Media/paginglandscape2/datasrcs' of type 'FileSystem' to resource group 'PLSM2'
16:41:35: Added resource location './Media/paginglandscape2/terrains' of type 'FileSystem' to resource group 'PLSM2'
16:41:35: Added resource location './Media/paginglandscape2/terrains/alpes' of type 'FileSystem' to resource group 'PLSM2'
16:41:35: Added resource location './Media/paginglandscape2/terrains/hf129_3' of type 'FileSystem' to resource group 'PLSM2'
16:41:35: Added resource location './Media/paginglandscape2/terrains/TsmTerrain' of type 'FileSystem' to resource group 'PLSM2'
16:41:35: Added resource location './Media/paginglandscape2/terrains/ps_height_1k' of type 'FileSystem' to resource group 'PLSM2'
16:41:35: Added resource location './Media/paginglandscape2/terrains/terragen16bits' of type 'FileSystem' to resource group 'PLSM2'
16:41:35: Added resource location './Media/paginglandscape2/terrains/gcanyon_height_4k2k' of type 'FileSystem' to resource group 'PLSM2'
16:41:44: CPU Identifier & Features
16:41:44: -------------------------
16:41:44: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU T5450 @ 1.66GHz
16:41:44: * SSE: yes
16:41:44: * SSE2: yes
16:41:44: * SSE3: yes
16:41:44: * MMX: yes
16:41:44: * MMXEXT: yes
16:41:44: * 3DNOW: no
16:41:44: * 3DNOWEXT: no
16:41:44: * CMOV: yes
16:41:44: * TSC: yes
16:41:44: * FPU: yes
16:41:44: * PRO: yes
16:41:44: * HT: no
16:41:44: -------------------------
16:41:44: *** Starting Win32GL Subsystem ***
16:41:44: GLRenderSystem::_createRenderWindow "OGRE Render Window", 1024x640 windowed miscParams: FSAA=0 colourDepth=32 displayFrequency=0 gamma=false vsync=false
16:41:44: Created Win32Window 'OGRE Render Window' : 1024x640, 32bpp
16:41:45: GL_VERSION = 2.1.2
16:41:45: GL_VENDOR = NVIDIA Corporation
16:41:45: GL_RENDERER = GeForce 8400M GS/PCI/SSE2
16:41:45: GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
16:41:45: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
16:41:45: ***************************
16:41:45: *** GL Renderer Started ***
16:41:45: ***************************
16:41:45: Registering ResourceManager for type GpuProgram
16:41:45: GLSL support detected
16:41:45: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
16:41:45: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
16:41:45: FBO PF_L8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:41:46: FBO PF_A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:41:46: FBO PF_A4L4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:41:46: FBO PF_BYTE_LA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:41:46: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:41:46: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:41:46: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:41:46: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:41:46: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:41:46: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:41:46: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:41:46: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:41:46: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:41:46: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:41:46: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:41:46: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:41:46: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:41:46: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:41:46: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:41:46: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:41:46: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:41:46: FBO PF_FLOAT16_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:41:46: FBO PF_FLOAT32_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:41:46: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:41:46: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:41:46: FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:41:46: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
16:41:46: RenderSystem capabilities
16:41:46: -------------------------
16:41:46: RenderSystem Name: OpenGL Rendering Subsystem
16:41:46: GPU Vendor: nvidia
16:41:46: Device Name: GeForce 8400M GS/PCI/SSE2
16:41:46: Driver Version: 2.1.2.0
16:41:46: * Fixed function pipeline: yes
16:41:46: * Hardware generation of mipmaps: yes
16:41:46: * Texture blending: yes
16:41:46: * Anisotropic texture filtering: yes
16:41:46: * Dot product texture operation: yes
16:41:46: * Cube mapping: yes
16:41:46: * Hardware stencil buffer: yes
16:41:46: - Stencil depth: 8
16:41:46: - Two sided stencil support: yes
16:41:46: - Wrap stencil values: yes
16:41:46: * Hardware vertex / index buffers: yes
16:41:46: * Vertex programs: yes
16:41:46: * Fragment programs: yes
16:41:46: * Geometry programs: yes
16:41:46: * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4gp gpu_gp nvgp4 vp30 vp40
16:41:46: * Texture Compression: yes
16:41:46: - DXT: yes
16:41:46: - VTC: yes
16:41:46: * Scissor Rectangle: yes
16:41:46: * Hardware Occlusion Query: yes
16:41:46: * User clip planes: yes
16:41:46: * VET_UBYTE4 vertex element type: yes
16:41:46: * Infinite far plane projection: yes
16:41:46: * Hardware render-to-texture: yes
16:41:46: * Floating point textures: yes
16:41:46: * Non-power-of-two textures: yes
16:41:46: * Volume textures: yes
16:41:46: * Multiple Render Targets: 8
16:41:46: - With different bit depths: yes
16:41:46: * Point Sprites: yes
16:41:46: * Extended point parameters: yes
16:41:46: * Max Point Size: 63.375
16:41:46: * Vertex texture fetch: yes
16:41:46: - Max vertex textures: 32
16:41:46: - Vertex textures shared: yes
16:41:46: * Render to Vertex Buffer : yes
16:41:46: * GL 1.5 without VBO workaround: no
16:41:46: * Frame Buffer objects: yes
16:41:46: * Frame Buffer objects (ARB extension): no
16:41:46: * Frame Buffer objects (ATI extension): no
16:41:46: * PBuffer suppport: no
16:41:46: * GL 1.5 without HW-occlusion workaround: no
16:41:46: Registering ResourceManager for type Texture
16:41:47: ResourceBackgroundQueue - threading disabled
16:41:47: Particle Renderer Type 'billboard' registered
16:41:47: SceneManagerFactory for type 'BspSceneManager' registered.
16:41:47: Registering ResourceManager for type BspLevel
16:41:47: SceneManagerFactory for type 'OctreeSceneManager' registered.
16:41:47: SceneManagerFactory for type 'TerrainSceneManager' registered.
16:41:47: MovableObjectFactory for type 'PagingLandScapeMeshDecal' registered.
16:41:47: Initialising resource group Bootstrap
16:41:47: Parsing scripts for resource group Bootstrap
16:41:47: Parsing script OgreCore.material
16:41:48: Parsing script OgreProfiler.material
16:41:48: Parsing script Ogre.fontdef
16:41:48: Parsing script OgreDebugPanel.overlay
16:41:48: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 8 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
16:41:48: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 8 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:41:48: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:41:48: Font BlueHighwayusing texture size 512x512
16:41:48: Info: Freetype returned null for character 127 in font BlueHighway
16:41:48: Info: Freetype returned null for character 128 in font BlueHighway
16:41:48: Info: Freetype returned null for character 129 in font BlueHighway
16:41:48: Info: Freetype returned null for character 130 in font BlueHighway
16:41:48: Info: Freetype returned null for character 131 in font BlueHighway
16:41:48: Info: Freetype returned null for character 132 in font BlueHighway
16:41:48: Info: Freetype returned null for character 133 in font BlueHighway
16:41:48: Info: Freetype returned null for character 134 in font BlueHighway
16:41:48: Info: Freetype returned null for character 135 in font BlueHighway
16:41:48: Info: Freetype returned null for character 136 in font BlueHighway
16:41:48: Info: Freetype returned null for character 137 in font BlueHighway
16:41:48: Info: Freetype returned null for character 138 in font BlueHighway
16:41:48: Info: Freetype returned null for character 139 in font BlueHighway
16:41:48: Info: Freetype returned null for character 140 in font BlueHighway
16:41:48: Info: Freetype returned null for character 141 in font BlueHighway
16:41:48: Info: Freetype returned null for character 142 in font BlueHighway
16:41:48: Info: Freetype returned null for character 143 in font BlueHighway
16:41:48: Info: Freetype returned null for character 144 in font BlueHighway
16:41:48: Info: Freetype returned null for character 145 in font BlueHighway
16:41:48: Info: Freetype returned null for character 146 in font BlueHighway
16:41:48: Info: Freetype returned null for character 147 in font BlueHighway
16:41:48: Info: Freetype returned null for character 148 in font BlueHighway
16:41:48: Info: Freetype returned null for character 149 in font BlueHighway
16:41:48: Info: Freetype returned null for character 150 in font BlueHighway
16:41:48: Info: Freetype returned null for character 151 in font BlueHighway
16:41:48: Info: Freetype returned null for character 152 in font BlueHighway
16:41:48: Info: Freetype returned null for character 153 in font BlueHighway
16:41:48: Info: Freetype returned null for character 154 in font BlueHighway
16:41:48: Info: Freetype returned null for character 155 in font BlueHighway
16:41:48: Info: Freetype returned null for character 156 in font BlueHighway
16:41:48: Info: Freetype returned null for character 157 in font BlueHighway
16:41:48: Info: Freetype returned null for character 158 in font BlueHighway
16:41:48: Info: Freetype returned null for character 159 in font BlueHighway
16:41:48: Info: Freetype returned null for character 160 in font BlueHighway
16:41:48: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
16:41:48: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 8 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
16:41:48: Parsing script OgreLoadingPanel.overlay
16:41:48: Finished parsing scripts for resource group Bootstrap
16:41:48: Initialising resource group General
16:41:48: Parsing scripts for resource group General
16:41:48: Parsing script Examples.program
16:41:48: GLSL compiling: Ogre/BasicVertexPrograms/AmbientOneTextureGLSL
16:41:48: GLSL compiled : Ogre/BasicVertexPrograms/AmbientOneTextureGLSL
16:41:48: GLSL compiling: Ogre/HardwareSkinningTwoWeightsGLSL
16:41:48: GLSL compiled : Ogre/HardwareSkinningTwoWeightsGLSL
16:41:48: Parsing script StdQuad_vp.program
16:41:48: Parsing script ASCII.material
16:41:48: Parsing script ASMSwizzle.material
16:41:48: Parsing script BlackAndWhite.material
16:41:48: Parsing script Bloom.material
16:41:48: GLSL compiling: Blur_ps_glsl
16:41:48: GLSL compiled : Blur_ps_glsl
16:41:48: GLSL compiling: Blur0_vs_glsl
16:41:48: GLSL compiled : Blur0_vs_glsl
16:41:48: GLSL compiling: Blur1_vs_glsl
16:41:48: GLSL compiled : Blur1_vs_glsl
16:41:48: Parsing script Bloom2.material
16:41:48: GLSL compiling: Bloom2_ps20_glsl
16:41:48: GLSL compiled : Bloom2_ps20_glsl
16:41:48: Parsing script CGSwizzle.material
16:41:48: Parsing script DepthShadowmap.material
16:41:48: GLSL compiling: Ogre/DepthShadowmap/CasterVP_GLSL
16:41:48: GLSL compiled : Ogre/DepthShadowmap/CasterVP_GLSL
16:41:48: GLSL compiling: Ogre/DepthShadowmap/CasterFP_GLSL
16:41:48: GLSL compiled : Ogre/DepthShadowmap/CasterFP_GLSL
16:41:48: GLSL compiling: Ogre/DepthShadowmap/ReceiverVP_GLSL
16:41:48: GLSL compiled : Ogre/DepthShadowmap/ReceiverVP_GLSL
16:41:48: GLSL compiling: Ogre/DepthShadowmap/ReceiverFP_GLSL
16:41:48: GLSL compiled : Ogre/DepthShadowmap/ReceiverFP_GLSL
16:41:48: GLSL compiling: Ogre/DepthShadowmap/ReceiverFPPCF_GLSL
16:41:48: GLSL compiled : Ogre/DepthShadowmap/ReceiverFPPCF_GLSL
16:41:48: GLSL compiling: Ogre/DepthShadowmap/NormalMapReceiverVP_GLSL
16:41:48: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverVP_GLSL
16:41:48: GLSL compiling: Ogre/DepthShadowmap/NormalMapReceiverFP_GLSL
16:41:48: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverFP_GLSL
16:41:48: GLSL compiling: Ogre/DepthShadowmap/NormalMapReceiverFPPCF_GLSL
16:41:48: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverFPPCF_GLSL
16:41:49: Parsing script Dither.material
16:41:49: Parsing script DOF.material
16:41:49: Parsing script Embossed.material
16:41:49: Parsing script Example-DynTex.material
16:41:49: Parsing script Example-Water.material
16:41:49: Parsing script Example.material
16:41:49: GLSL compiling: Ogre/HardwareSkinningTwoWeightsShadowCasterGLSL
16:41:49: GLSL compiled : Ogre/HardwareSkinningTwoWeightsShadowCasterGLSL
16:41:49: Parsing script Examples-Advanced.material
16:41:49: Compiler error: object unsupported by render system in Examples-Advanced.material(381)
16:41:49: Parsing script facial.material
16:41:49: Parsing script Glass.material
16:41:49: Parsing script GLSLSwizzle.material
16:41:49: GLSL compiling: Ogre/GPTest/Swizzle_GP_GLSL
16:41:49: GLSL compiled : Ogre/GPTest/Swizzle_GP_GLSL
16:41:49: GLSL compiling: Ogre/GPTest/Passthrough_VP_GLSL
16:41:49: GLSL compiled : Ogre/GPTest/Passthrough_VP_GLSL
16:41:49: Parsing script Halftone.material
16:41:49: Parsing script hdr.material
16:41:49: GLSL compiling: Ogre/Compositor/HDR/downscale2x2LuminenceGLSL_fp
16:41:49: GLSL compiled : Ogre/Compositor/HDR/downscale2x2LuminenceGLSL_fp
16:41:49: GLSL compiling: Ogre/Compositor/StdQuad_GLSL_vp
16:41:49: GLSL compiled : Ogre/Compositor/StdQuad_GLSL_vp
16:41:49: GLSL compiling: Ogre/Compositor/HDR/downscale3x3GLSL_fp
16:41:49: GLSL compiled : Ogre/Compositor/HDR/downscale3x3GLSL_fp
16:41:49: GLSL compiling: Ogre/Compositor/HDR/utils_fp
16:41:49: GLSL compiled : Ogre/Compositor/HDR/utils_fp
16:41:49: GLSL compiling: Ogre/Compositor/HDR/downscale3x3brightpassGLSL_fp
16:41:49: GLSL compiled : Ogre/Compositor/HDR/downscale3x3brightpassGLSL_fp
16:41:49: GLSL compiling: Ogre/Compositor/HDR/bloomGLSL_fp
16:41:49: GLSL compiled : Ogre/Compositor/HDR/bloomGLSL_fp
16:41:49: GLSL compiling: Ogre/Compositor/HDR/utils_fp
16:41:49: GLSL compiled : Ogre/Compositor/HDR/utils_fp
16:41:49: GLSL compiling: Ogre/Compositor/HDR/finaltonemappingGLSL_fp
16:41:49: GLSL compiled : Ogre/Compositor/HDR/finaltonemappingGLSL_fp
16:41:49: Parsing script HeatVision.material
16:41:49: Parsing script Hurt.material
16:41:49: Parsing script instancing.material
16:41:49: GLSL compiling: InstancingGLSL
16:41:49: GLSL compiled : InstancingGLSL
16:41:49: GLSL compiling: InstancingShadowCasterGLSL
16:41:49: GLSL compiled : InstancingShadowCasterGLSL
16:41:49: GLSL compiling: CrowdGLSL
16:41:49: GLSL compiled : CrowdGLSL
16:41:49: GLSL compiling: CrowdShadowCasterGLSL
16:41:49: GLSL compiled : CrowdShadowCasterGLSL
16:41:49: Parsing script Invert.material
16:41:49: Parsing script IsoSurf.material
16:41:49: Parsing script Laplace.material
16:41:49: Parsing script MotionBlur.material
16:41:49: Parsing script MRTtest.material
16:41:49: GLSL compiling: Ogre/MRTtest/scenefp/GLSL
16:41:49: GLSL compiled : Ogre/MRTtest/scenefp/GLSL
16:41:49: GLSL compiling: Ogre/MRTtest/quadfp/GLSL
16:41:49: GLSL compiled : Ogre/MRTtest/quadfp/GLSL
16:41:49: Parsing script NightVision.material
16:41:49: Parsing script Ocean.material
16:41:49: GLSL compiling: GLSL/OceanVS
16:41:49: GLSL compiled : GLSL/OceanVS
16:41:49: GLSL compiling: GLSL/OceanFS
16:41:49: GLSL compiled : GLSL/OceanFS
16:41:49: GLSL compiling: GLSL/Ocean2VS
16:41:49: GLSL compiled : GLSL/Ocean2VS
16:41:49: GLSL compiling: GLSL/Ocean2FS
16:41:49: GLSL compiled : GLSL/Ocean2FS
16:41:49: Parsing script OffsetMapping.material
16:41:49: Compiler error: object unsupported by render system in OffsetMapping.material(18)
16:41:49: GLSL compiling: Examples/OffsetMappingIntegratedShadowsFPglsl
16:41:49: GLSL compiled : Examples/OffsetMappingIntegratedShadowsFPglsl
16:41:49: GLSL compiling: Examples/OffsetMappingIntegratedShadowsVPglsl
16:41:49: GLSL compiled : Examples/OffsetMappingIntegratedShadowsVPglsl
16:41:49: Parsing script Ogre.material
16:41:49: Parsing script OldMovie.material
16:41:49: Parsing script OldTV.material
16:41:49: Parsing script ParticleGS.material
16:41:49: Parsing script Posterize.material
16:41:49: Parsing script pssm.material
16:41:49: Parsing script RadialBlur.material
16:41:49: Parsing script RZR-002.material
16:41:49: Parsing script SharpenEdges.material
16:41:49: Parsing script smoke.material
16:41:49: Parsing script Tiling.material
16:41:49: Parsing script VarianceShadowmap.material
16:41:49: Parsing script RomanBath.material
16:41:49: Parsing script emitted_emitter.particle
16:41:49: Parsing script Example-Water.particle
16:41:49: Parsing script Example.particle
16:41:49: Parsing script smoke.particle
16:41:49: Parsing script Examples.compositor
16:41:49: Parsing script sample.fontdef
16:41:49: Parsing script Compositor.overlay
16:41:49: Parsing script DP3.overlay
16:41:49: Parsing script Example-CubeMapping.overlay
16:41:49: Parsing script Example-DynTex.overlay
16:41:49: Parsing script Example-Water.overlay
16:41:49: Parsing script Shadows.overlay
16:41:49: Finished parsing scripts for resource group General
16:41:49: Initialising resource group PLSM2
16:41:49: Parsing scripts for resource group PLSM2
16:41:49: Parsing script DecompressShadowReceiver.program
16:41:49: Parsing script DecompressSplat.program
16:41:49: Parsing script DecompressSplatShader.program
16:41:49: Parsing script DecompressVertex.program
16:41:49: Parsing script PLShaders.program
16:41:49: Parsing script ShadowReceiver.program
16:41:49: Parsing script Splat.program
16:41:49: Parsing script SplatShader.program
16:41:49: Parsing script SplattingShaderCov.program
16:41:49: Parsing script SplattingShaderCovDepth.program
16:41:49: Parsing script BaseTexture.material
16:41:49: Parsing script colors.material
16:41:49: Parsing script MapEditor-Circle.material
16:41:49: Parsing script MyTree.material
16:41:49: Parsing script PagingLandScape.material
16:41:49: Parsing script PagingLandScapeTemplate.material
16:41:49: Parsing script PLSplattingShaderLit.material
16:41:49: Parsing script PLSplattingShaderLitDecompress.material
16:41:50: Parsing script PLSplattingShaderUnlit.material
16:41:50: Parsing script PLSplattingShaderUnlitDecompress.material
16:41:50: Parsing script Splatting.material
16:41:50: Parsing script Splatting2.material
16:41:50: Parsing script Splatting3.material
16:41:50: Parsing script Splatting4.material
16:41:50: Parsing script Splatting5.material
16:41:50: Parsing script Splatting6.material
16:41:50: Parsing script Splatting7.material
16:41:50: Parsing script SplattingShader.material
16:41:50: Parsing script SplattingShaderCov.material
16:41:50: Parsing script DebugOverlay.overlay
16:41:50: Parsing script PagingLandScape.overlay
16:41:50: Parsing script PagingLandScape2.overlay
16:41:50: Finished parsing scripts for resource group PLSM2
16:41:50: Initialising resource group PLSM2
16:41:50: Added resource location './Media/paginglandscape2/terrains/hf129_3' of type 'FileSystem' to resource group 'PLSM2'
16:41:50: Initialising resource group PLSM2
16:41:50: Texture: flare.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:41:50: Texture: cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
16:41:51: Texture: hf129_3.Base.0.0.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
16:41:51: Texture: Detail3.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.


Log 2 and 3 follow in the next messages due to char limits.

Thanks for the help
Regards

m808

06-01-2009 18:53:20

opengl + texture change log:

16:43:04: Creating resource group General
16:43:04: Creating resource group Internal
16:43:04: Creating resource group Autodetect
16:43:04: SceneManagerFactory for type 'DefaultSceneManager' registered.
16:43:04: Registering ResourceManager for type Material
16:43:04: Registering ResourceManager for type Mesh
16:43:04: Registering ResourceManager for type Skeleton
16:43:04: MovableObjectFactory for type 'ParticleSystem' registered.
16:43:04: OverlayElementFactory for type Panel registered.
16:43:04: OverlayElementFactory for type BorderPanel registered.
16:43:04: OverlayElementFactory for type TextArea registered.
16:43:04: Registering ResourceManager for type Font
16:43:04: ArchiveFactory for archive type FileSystem registered.
16:43:04: ArchiveFactory for archive type Zip registered.
16:43:04: FreeImage version: 3.10.0
16:43:04: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
16:43:04: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
16:43:04: DDS codec registering
16:43:04: Registering ResourceManager for type HighLevelGpuProgram
16:43:04: Registering ResourceManager for type Compositor
16:43:04: MovableObjectFactory for type 'Entity' registered.
16:43:04: MovableObjectFactory for type 'Light' registered.
16:43:04: MovableObjectFactory for type 'BillboardSet' registered.
16:43:04: MovableObjectFactory for type 'ManualObject' registered.
16:43:04: MovableObjectFactory for type 'BillboardChain' registered.
16:43:04: MovableObjectFactory for type 'RibbonTrail' registered.
16:43:04: Loading library .\RenderSystem_GL
16:43:04: Installing plugin: GL RenderSystem
16:43:04: OpenGL Rendering Subsystem created.
16:43:05: Plugin successfully installed
16:43:05: Loading library .\Plugin_ParticleFX
16:43:05: Installing plugin: ParticleFX
16:43:05: Particle Emitter Type 'Point' registered
16:43:05: Particle Emitter Type 'Box' registered
16:43:05: Particle Emitter Type 'Ellipsoid' registered
16:43:05: Particle Emitter Type 'Cylinder' registered
16:43:05: Particle Emitter Type 'Ring' registered
16:43:05: Particle Emitter Type 'HollowEllipsoid' registered
16:43:05: Particle Affector Type 'LinearForce' registered
16:43:05: Particle Affector Type 'ColourFader' registered
16:43:05: Particle Affector Type 'ColourFader2' registered
16:43:05: Particle Affector Type 'ColourImage' registered
16:43:05: Particle Affector Type 'ColourInterpolator' registered
16:43:05: Particle Affector Type 'Scaler' registered
16:43:05: Particle Affector Type 'Rotator' registered
16:43:05: Particle Affector Type 'DirectionRandomiser' registered
16:43:05: Particle Affector Type 'DeflectorPlane' registered
16:43:05: Plugin successfully installed
16:43:05: Loading library .\Plugin_BSPSceneManager
16:43:05: Installing plugin: BSP Scene Manager
16:43:05: Plugin successfully installed
16:43:05: Loading library .\Plugin_OctreeSceneManager
16:43:05: Installing plugin: Octree & Terrain Scene Manager
16:43:05: Plugin successfully installed
16:43:05: *-*-* OGRE Initialising
16:43:05: *-*-* Version 1.6.0 (Shoggoth)
16:43:05: Loading library Plugin_PagingLandScapeSceneManager2
16:43:05: SceneManagerFactory for type 'PagingLandScapeSceneManager' registered.
16:43:05: Creating resource group Bootstrap
16:43:05: Added resource location './Media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
16:43:05: Added resource location './Media' of type 'FileSystem' to resource group 'General'
16:43:05: Added resource location './Media/fonts' of type 'FileSystem' to resource group 'General'
16:43:05: Added resource location './Media/materials/programs' of type 'FileSystem' to resource group 'General'
16:43:05: Added resource location './Media/materials/scripts' of type 'FileSystem' to resource group 'General'
16:43:05: Added resource location './Media/materials/textures' of type 'FileSystem' to resource group 'General'
16:43:05: Added resource location './Media/models' of type 'FileSystem' to resource group 'General'
16:43:05: Added resource location './Media/overlays' of type 'FileSystem' to resource group 'General'
16:43:05: Added resource location './Media/particle' of type 'FileSystem' to resource group 'General'
16:43:05: Added resource location './Media/gui' of type 'FileSystem' to resource group 'General'
16:43:05: Added resource location './Media/packs/cubemap.zip' of type 'Zip' to resource group 'General'
16:43:05: Added resource location './Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'General'
16:43:05: Added resource location './Media/packs/dragon.zip' of type 'Zip' to resource group 'General'
16:43:05: Added resource location './Media/packs/fresneldemo.zip' of type 'Zip' to resource group 'General'
16:43:05: Added resource location './Media/packs/ogretestmap.zip' of type 'Zip' to resource group 'General'
16:43:05: Added resource location './Media/packs/skybox.zip' of type 'Zip' to resource group 'General'
16:43:05: Creating resource group PLSM2
16:43:05: Added resource location './Media/paginglandscape2' of type 'FileSystem' to resource group 'PLSM2'
16:43:05: Added resource location './Media/paginglandscape2/fonts' of type 'FileSystem' to resource group 'PLSM2'
16:43:05: Added resource location './Media/paginglandscape2/models' of type 'FileSystem' to resource group 'PLSM2'
16:43:05: Added resource location './Media/paginglandscape2/overlays' of type 'FileSystem' to resource group 'PLSM2'
16:43:05: Added resource location './Media/paginglandscape2/materials' of type 'FileSystem' to resource group 'PLSM2'
16:43:05: Added resource location './Media/paginglandscape2/materials/scripts' of type 'FileSystem' to resource group 'PLSM2'
16:43:05: Added resource location './Media/paginglandscape2/materials/textures' of type 'FileSystem' to resource group 'PLSM2'
16:43:05: Added resource location './Media/paginglandscape2/materials/programs' of type 'FileSystem' to resource group 'PLSM2'
16:43:05: Added resource location './Media/paginglandscape2/datasrcs' of type 'FileSystem' to resource group 'PLSM2'
16:43:05: Added resource location './Media/paginglandscape2/terrains' of type 'FileSystem' to resource group 'PLSM2'
16:43:05: Added resource location './Media/paginglandscape2/terrains/alpes' of type 'FileSystem' to resource group 'PLSM2'
16:43:05: Added resource location './Media/paginglandscape2/terrains/hf129_3' of type 'FileSystem' to resource group 'PLSM2'
16:43:05: Added resource location './Media/paginglandscape2/terrains/TsmTerrain' of type 'FileSystem' to resource group 'PLSM2'
16:43:05: Added resource location './Media/paginglandscape2/terrains/ps_height_1k' of type 'FileSystem' to resource group 'PLSM2'
16:43:05: Added resource location './Media/paginglandscape2/terrains/terragen16bits' of type 'FileSystem' to resource group 'PLSM2'
16:43:05: Added resource location './Media/paginglandscape2/terrains/gcanyon_height_4k2k' of type 'FileSystem' to resource group 'PLSM2'
16:43:07: CPU Identifier & Features
16:43:07: -------------------------
16:43:07: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU T5450 @ 1.66GHz
16:43:07: * SSE: yes
16:43:07: * SSE2: yes
16:43:07: * SSE3: yes
16:43:07: * MMX: yes
16:43:07: * MMXEXT: yes
16:43:07: * 3DNOW: no
16:43:07: * 3DNOWEXT: no
16:43:07: * CMOV: yes
16:43:07: * TSC: yes
16:43:07: * FPU: yes
16:43:07: * PRO: yes
16:43:07: * HT: no
16:43:07: -------------------------
16:43:07: *** Starting Win32GL Subsystem ***
16:43:07: GLRenderSystem::_createRenderWindow "OGRE Render Window", 1024x640 windowed miscParams: FSAA=0 colourDepth=32 displayFrequency=0 gamma=false vsync=false
16:43:07: Created Win32Window 'OGRE Render Window' : 1024x640, 32bpp
16:43:07: GL_VERSION = 2.1.2
16:43:07: GL_VENDOR = NVIDIA Corporation
16:43:07: GL_RENDERER = GeForce 8400M GS/PCI/SSE2
16:43:07: GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
16:43:07: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
16:43:07: ***************************
16:43:07: *** GL Renderer Started ***
16:43:07: ***************************
16:43:07: Registering ResourceManager for type GpuProgram
16:43:07: GLSL support detected
16:43:07: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
16:43:07: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
16:43:07: FBO PF_L8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:43:07: FBO PF_A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:43:07: FBO PF_A4L4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:43:07: FBO PF_BYTE_LA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:43:07: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:43:07: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:43:07: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:43:07: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:43:07: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:43:07: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:43:07: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:43:07: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:43:07: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:43:07: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:43:07: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:43:08: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:43:08: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:43:08: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:43:08: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:43:08: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:43:08: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:43:08: FBO PF_FLOAT16_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:43:08: FBO PF_FLOAT32_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:43:08: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:43:08: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:43:08: FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:43:08: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
16:43:08: RenderSystem capabilities
16:43:08: -------------------------
16:43:08: RenderSystem Name: OpenGL Rendering Subsystem
16:43:08: GPU Vendor: nvidia
16:43:08: Device Name: GeForce 8400M GS/PCI/SSE2
16:43:08: Driver Version: 2.1.2.0
16:43:08: * Fixed function pipeline: yes
16:43:08: * Hardware generation of mipmaps: yes
16:43:08: * Texture blending: yes
16:43:08: * Anisotropic texture filtering: yes
16:43:08: * Dot product texture operation: yes
16:43:08: * Cube mapping: yes
16:43:08: * Hardware stencil buffer: yes
16:43:08: - Stencil depth: 8
16:43:08: - Two sided stencil support: yes
16:43:08: - Wrap stencil values: yes
16:43:08: * Hardware vertex / index buffers: yes
16:43:08: * Vertex programs: yes
16:43:08: * Fragment programs: yes
16:43:08: * Geometry programs: yes
16:43:08: * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4gp gpu_gp nvgp4 vp30 vp40
16:43:08: * Texture Compression: yes
16:43:08: - DXT: yes
16:43:08: - VTC: yes
16:43:08: * Scissor Rectangle: yes
16:43:08: * Hardware Occlusion Query: yes
16:43:08: * User clip planes: yes
16:43:08: * VET_UBYTE4 vertex element type: yes
16:43:08: * Infinite far plane projection: yes
16:43:08: * Hardware render-to-texture: yes
16:43:08: * Floating point textures: yes
16:43:08: * Non-power-of-two textures: yes
16:43:08: * Volume textures: yes
16:43:08: * Multiple Render Targets: 8
16:43:08: - With different bit depths: yes
16:43:08: * Point Sprites: yes
16:43:08: * Extended point parameters: yes
16:43:08: * Max Point Size: 63.375
16:43:08: * Vertex texture fetch: yes
16:43:08: - Max vertex textures: 32
16:43:08: - Vertex textures shared: yes
16:43:08: * Render to Vertex Buffer : yes
16:43:08: * GL 1.5 without VBO workaround: no
16:43:08: * Frame Buffer objects: yes
16:43:08: * Frame Buffer objects (ARB extension): no
16:43:08: * Frame Buffer objects (ATI extension): no
16:43:08: * PBuffer suppport: no
16:43:08: * GL 1.5 without HW-occlusion workaround: no
16:43:08: Registering ResourceManager for type Texture
16:43:08: ResourceBackgroundQueue - threading disabled
16:43:08: Particle Renderer Type 'billboard' registered
16:43:08: SceneManagerFactory for type 'BspSceneManager' registered.
16:43:08: Registering ResourceManager for type BspLevel
16:43:08: SceneManagerFactory for type 'OctreeSceneManager' registered.
16:43:08: SceneManagerFactory for type 'TerrainSceneManager' registered.
16:43:08: MovableObjectFactory for type 'PagingLandScapeMeshDecal' registered.
16:43:08: Initialising resource group Bootstrap
16:43:08: Parsing scripts for resource group Bootstrap
16:43:08: Parsing script OgreCore.material
16:43:08: Parsing script OgreProfiler.material
16:43:08: Parsing script Ogre.fontdef
16:43:08: Parsing script OgreDebugPanel.overlay
16:43:08: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 8 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
16:43:08: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 8 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:43:08: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:43:08: Font BlueHighwayusing texture size 512x512
16:43:08: Info: Freetype returned null for character 127 in font BlueHighway
16:43:08: Info: Freetype returned null for character 128 in font BlueHighway
16:43:08: Info: Freetype returned null for character 129 in font BlueHighway
16:43:08: Info: Freetype returned null for character 130 in font BlueHighway
16:43:08: Info: Freetype returned null for character 131 in font BlueHighway
16:43:08: Info: Freetype returned null for character 132 in font BlueHighway
16:43:08: Info: Freetype returned null for character 133 in font BlueHighway
16:43:08: Info: Freetype returned null for character 134 in font BlueHighway
16:43:08: Info: Freetype returned null for character 135 in font BlueHighway
16:43:08: Info: Freetype returned null for character 136 in font BlueHighway
16:43:08: Info: Freetype returned null for character 137 in font BlueHighway
16:43:08: Info: Freetype returned null for character 138 in font BlueHighway
16:43:08: Info: Freetype returned null for character 139 in font BlueHighway
16:43:08: Info: Freetype returned null for character 140 in font BlueHighway
16:43:08: Info: Freetype returned null for character 141 in font BlueHighway
16:43:08: Info: Freetype returned null for character 142 in font BlueHighway
16:43:08: Info: Freetype returned null for character 143 in font BlueHighway
16:43:08: Info: Freetype returned null for character 144 in font BlueHighway
16:43:08: Info: Freetype returned null for character 145 in font BlueHighway
16:43:08: Info: Freetype returned null for character 146 in font BlueHighway
16:43:08: Info: Freetype returned null for character 147 in font BlueHighway
16:43:08: Info: Freetype returned null for character 148 in font BlueHighway
16:43:08: Info: Freetype returned null for character 149 in font BlueHighway
16:43:08: Info: Freetype returned null for character 150 in font BlueHighway
16:43:08: Info: Freetype returned null for character 151 in font BlueHighway
16:43:08: Info: Freetype returned null for character 152 in font BlueHighway
16:43:08: Info: Freetype returned null for character 153 in font BlueHighway
16:43:08: Info: Freetype returned null for character 154 in font BlueHighway
16:43:08: Info: Freetype returned null for character 155 in font BlueHighway
16:43:08: Info: Freetype returned null for character 156 in font BlueHighway
16:43:08: Info: Freetype returned null for character 157 in font BlueHighway
16:43:08: Info: Freetype returned null for character 158 in font BlueHighway
16:43:08: Info: Freetype returned null for character 159 in font BlueHighway
16:43:08: Info: Freetype returned null for character 160 in font BlueHighway
16:43:08: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
16:43:08: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 8 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
16:43:08: Parsing script OgreLoadingPanel.overlay
16:43:08: Finished parsing scripts for resource group Bootstrap
16:43:08: Initialising resource group General
16:43:08: Parsing scripts for resource group General
16:43:08: Parsing script Examples.program
16:43:08: GLSL compiling: Ogre/BasicVertexPrograms/AmbientOneTextureGLSL
16:43:08: GLSL compiled : Ogre/BasicVertexPrograms/AmbientOneTextureGLSL
16:43:08: GLSL compiling: Ogre/HardwareSkinningTwoWeightsGLSL
16:43:08: GLSL compiled : Ogre/HardwareSkinningTwoWeightsGLSL
16:43:08: Parsing script StdQuad_vp.program
16:43:08: Parsing script ASCII.material
16:43:08: Parsing script ASMSwizzle.material
16:43:08: Parsing script BlackAndWhite.material
16:43:08: Parsing script Bloom.material
16:43:08: GLSL compiling: Blur_ps_glsl
16:43:08: GLSL compiled : Blur_ps_glsl
16:43:08: GLSL compiling: Blur0_vs_glsl
16:43:08: GLSL compiled : Blur0_vs_glsl
16:43:08: GLSL compiling: Blur1_vs_glsl
16:43:08: GLSL compiled : Blur1_vs_glsl
16:43:08: Parsing script Bloom2.material
16:43:08: GLSL compiling: Bloom2_ps20_glsl
16:43:08: GLSL compiled : Bloom2_ps20_glsl
16:43:08: Parsing script CGSwizzle.material
16:43:08: Parsing script DepthShadowmap.material
16:43:08: GLSL compiling: Ogre/DepthShadowmap/CasterVP_GLSL
16:43:08: GLSL compiled : Ogre/DepthShadowmap/CasterVP_GLSL
16:43:08: GLSL compiling: Ogre/DepthShadowmap/CasterFP_GLSL
16:43:08: GLSL compiled : Ogre/DepthShadowmap/CasterFP_GLSL
16:43:08: GLSL compiling: Ogre/DepthShadowmap/ReceiverVP_GLSL
16:43:08: GLSL compiled : Ogre/DepthShadowmap/ReceiverVP_GLSL
16:43:08: GLSL compiling: Ogre/DepthShadowmap/ReceiverFP_GLSL
16:43:08: GLSL compiled : Ogre/DepthShadowmap/ReceiverFP_GLSL
16:43:08: GLSL compiling: Ogre/DepthShadowmap/ReceiverFPPCF_GLSL
16:43:08: GLSL compiled : Ogre/DepthShadowmap/ReceiverFPPCF_GLSL
16:43:08: GLSL compiling: Ogre/DepthShadowmap/NormalMapReceiverVP_GLSL
16:43:08: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverVP_GLSL
16:43:08: GLSL compiling: Ogre/DepthShadowmap/NormalMapReceiverFP_GLSL
16:43:08: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverFP_GLSL
16:43:08: GLSL compiling: Ogre/DepthShadowmap/NormalMapReceiverFPPCF_GLSL
16:43:08: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverFPPCF_GLSL
16:43:08: Parsing script Dither.material
16:43:08: Parsing script DOF.material
16:43:08: Parsing script Embossed.material
16:43:08: Parsing script Example-DynTex.material
16:43:08: Parsing script Example-Water.material
16:43:08: Parsing script Example.material
16:43:08: GLSL compiling: Ogre/HardwareSkinningTwoWeightsShadowCasterGLSL
16:43:08: GLSL compiled : Ogre/HardwareSkinningTwoWeightsShadowCasterGLSL
16:43:08: Parsing script Examples-Advanced.material
16:43:08: Compiler error: object unsupported by render system in Examples-Advanced.material(381)
16:43:08: Parsing script facial.material
16:43:08: Parsing script Glass.material
16:43:08: Parsing script GLSLSwizzle.material
16:43:08: GLSL compiling: Ogre/GPTest/Swizzle_GP_GLSL
16:43:08: GLSL compiled : Ogre/GPTest/Swizzle_GP_GLSL
16:43:08: GLSL compiling: Ogre/GPTest/Passthrough_VP_GLSL
16:43:08: GLSL compiled : Ogre/GPTest/Passthrough_VP_GLSL
16:43:08: Parsing script Halftone.material
16:43:08: Parsing script hdr.material
16:43:08: GLSL compiling: Ogre/Compositor/HDR/downscale2x2LuminenceGLSL_fp
16:43:08: GLSL compiled : Ogre/Compositor/HDR/downscale2x2LuminenceGLSL_fp
16:43:08: GLSL compiling: Ogre/Compositor/StdQuad_GLSL_vp
16:43:08: GLSL compiled : Ogre/Compositor/StdQuad_GLSL_vp
16:43:08: GLSL compiling: Ogre/Compositor/HDR/downscale3x3GLSL_fp
16:43:08: GLSL compiled : Ogre/Compositor/HDR/downscale3x3GLSL_fp
16:43:08: GLSL compiling: Ogre/Compositor/HDR/utils_fp
16:43:08: GLSL compiled : Ogre/Compositor/HDR/utils_fp
16:43:08: GLSL compiling: Ogre/Compositor/HDR/downscale3x3brightpassGLSL_fp
16:43:08: GLSL compiled : Ogre/Compositor/HDR/downscale3x3brightpassGLSL_fp
16:43:08: GLSL compiling: Ogre/Compositor/HDR/bloomGLSL_fp
16:43:08: GLSL compiled : Ogre/Compositor/HDR/bloomGLSL_fp
16:43:08: GLSL compiling: Ogre/Compositor/HDR/utils_fp
16:43:08: GLSL compiled : Ogre/Compositor/HDR/utils_fp
16:43:08: GLSL compiling: Ogre/Compositor/HDR/finaltonemappingGLSL_fp
16:43:08: GLSL compiled : Ogre/Compositor/HDR/finaltonemappingGLSL_fp
16:43:08: Parsing script HeatVision.material
16:43:08: Parsing script Hurt.material
16:43:08: Parsing script instancing.material
16:43:08: GLSL compiling: InstancingGLSL
16:43:08: GLSL compiled : InstancingGLSL
16:43:08: GLSL compiling: InstancingShadowCasterGLSL
16:43:08: GLSL compiled : InstancingShadowCasterGLSL
16:43:08: GLSL compiling: CrowdGLSL
16:43:08: GLSL compiled : CrowdGLSL
16:43:08: GLSL compiling: CrowdShadowCasterGLSL
16:43:08: GLSL compiled : CrowdShadowCasterGLSL
16:43:08: Parsing script Invert.material
16:43:08: Parsing script IsoSurf.material
16:43:08: Parsing script Laplace.material
16:43:08: Parsing script MotionBlur.material
16:43:08: Parsing script MRTtest.material
16:43:08: GLSL compiling: Ogre/MRTtest/scenefp/GLSL
16:43:08: GLSL compiled : Ogre/MRTtest/scenefp/GLSL
16:43:08: GLSL compiling: Ogre/MRTtest/quadfp/GLSL
16:43:08: GLSL compiled : Ogre/MRTtest/quadfp/GLSL
16:43:08: Parsing script NightVision.material
16:43:08: Parsing script Ocean.material
16:43:08: GLSL compiling: GLSL/OceanVS
16:43:08: GLSL compiled : GLSL/OceanVS
16:43:08: GLSL compiling: GLSL/OceanFS
16:43:08: GLSL compiled : GLSL/OceanFS
16:43:08: GLSL compiling: GLSL/Ocean2VS
16:43:08: GLSL compiled : GLSL/Ocean2VS
16:43:08: GLSL compiling: GLSL/Ocean2FS
16:43:08: GLSL compiled : GLSL/Ocean2FS
16:43:08: Parsing script OffsetMapping.material
16:43:08: Compiler error: object unsupported by render system in OffsetMapping.material(18)
16:43:08: GLSL compiling: Examples/OffsetMappingIntegratedShadowsFPglsl
16:43:08: GLSL compiled : Examples/OffsetMappingIntegratedShadowsFPglsl
16:43:08: GLSL compiling: Examples/OffsetMappingIntegratedShadowsVPglsl
16:43:08: GLSL compiled : Examples/OffsetMappingIntegratedShadowsVPglsl
16:43:08: Parsing script Ogre.material
16:43:08: Parsing script OldMovie.material
16:43:08: Parsing script OldTV.material
16:43:08: Parsing script ParticleGS.material
16:43:08: Parsing script Posterize.material
16:43:08: Parsing script pssm.material
16:43:08: Parsing script RadialBlur.material
16:43:08: Parsing script RZR-002.material
16:43:08: Parsing script SharpenEdges.material
16:43:08: Parsing script smoke.material
16:43:08: Parsing script Tiling.material
16:43:08: Parsing script VarianceShadowmap.material
16:43:08: Parsing script RomanBath.material
16:43:08: Parsing script emitted_emitter.particle
16:43:08: Parsing script Example-Water.particle
16:43:08: Parsing script Example.particle
16:43:08: Parsing script smoke.particle
16:43:08: Parsing script Examples.compositor
16:43:08: Parsing script sample.fontdef
16:43:08: Parsing script Compositor.overlay
16:43:08: Parsing script DP3.overlay
16:43:08: Parsing script Example-CubeMapping.overlay
16:43:08: Parsing script Example-DynTex.overlay
16:43:08: Parsing script Example-Water.overlay
16:43:08: Parsing script Shadows.overlay
16:43:08: Finished parsing scripts for resource group General
16:43:08: Initialising resource group PLSM2
16:43:08: Parsing scripts for resource group PLSM2
16:43:08: Parsing script DecompressShadowReceiver.program
16:43:08: Parsing script DecompressSplat.program
16:43:08: Parsing script DecompressSplatShader.program
16:43:08: Parsing script DecompressVertex.program
16:43:08: Parsing script PLShaders.program
16:43:08: Parsing script ShadowReceiver.program
16:43:08: Parsing script Splat.program
16:43:08: Parsing script SplatShader.program
16:43:08: Parsing script SplattingShaderCov.program
16:43:08: Parsing script SplattingShaderCovDepth.program
16:43:08: Parsing script BaseTexture.material
16:43:08: Parsing script colors.material
16:43:08: Parsing script MapEditor-Circle.material
16:43:08: Parsing script MyTree.material
16:43:08: Parsing script PagingLandScape.material
16:43:08: Parsing script PagingLandScapeTemplate.material
16:43:08: Parsing script PLSplattingShaderLit.material
16:43:08: Parsing script PLSplattingShaderLitDecompress.material
16:43:08: Parsing script PLSplattingShaderUnlit.material
16:43:08: Parsing script PLSplattingShaderUnlitDecompress.material
16:43:08: Parsing script Splatting.material
16:43:08: Parsing script Splatting2.material
16:43:08: Parsing script Splatting3.material
16:43:08: Parsing script Splatting4.material
16:43:08: Parsing script Splatting5.material
16:43:08: Parsing script Splatting6.material
16:43:08: Parsing script Splatting7.material
16:43:08: Parsing script SplattingShader.material
16:43:08: Parsing script SplattingShaderCov.material
16:43:08: Parsing script DebugOverlay.overlay
16:43:08: Parsing script PagingLandScape.overlay
16:43:08: Parsing script PagingLandScape2.overlay
16:43:08: Finished parsing scripts for resource group PLSM2
16:43:08: Initialising resource group PLSM2
16:43:08: Added resource location './Media/paginglandscape2/terrains/hf129_3' of type 'FileSystem' to resource group 'PLSM2'
16:43:08: Initialising resource group PLSM2
16:43:08: Texture: flare.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 8 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:43:08: Texture: cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
16:43:09: Texture: hf129_3.Base.0.0.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
16:43:09: Texture: Detail3.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
16:43:13: Texture: hf129_3.Alpha.0.0.0.png: Loading 1 faces(PF_L8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_A8,512x512x1.
16:43:13: Texture: hf129_3.Alpha.1.0.0.png: Loading 1 faces(PF_L8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_A8,512x512x1.
16:43:13: Texture: hf129_3.Alpha.2.0.0.png: Loading 1 faces(PF_L8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_A8,512x512x1.
16:43:13: Texture: hf129_3.Alpha.3.0.0.png: Loading 1 faces(PF_L8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_A8,512x512x1.

m808

06-01-2009 18:54:03

direct3d crash log:

16:44:48: Creating resource group General
16:44:48: Creating resource group Internal
16:44:48: Creating resource group Autodetect
16:44:48: SceneManagerFactory for type 'DefaultSceneManager' registered.
16:44:48: Registering ResourceManager for type Material
16:44:48: Registering ResourceManager for type Mesh
16:44:48: Registering ResourceManager for type Skeleton
16:44:48: MovableObjectFactory for type 'ParticleSystem' registered.
16:44:48: OverlayElementFactory for type Panel registered.
16:44:48: OverlayElementFactory for type BorderPanel registered.
16:44:48: OverlayElementFactory for type TextArea registered.
16:44:48: Registering ResourceManager for type Font
16:44:48: ArchiveFactory for archive type FileSystem registered.
16:44:48: ArchiveFactory for archive type Zip registered.
16:44:48: FreeImage version: 3.10.0
16:44:48: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
16:44:48: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
16:44:48: DDS codec registering
16:44:48: Registering ResourceManager for type HighLevelGpuProgram
16:44:48: Registering ResourceManager for type Compositor
16:44:48: MovableObjectFactory for type 'Entity' registered.
16:44:48: MovableObjectFactory for type 'Light' registered.
16:44:48: MovableObjectFactory for type 'BillboardSet' registered.
16:44:48: MovableObjectFactory for type 'ManualObject' registered.
16:44:48: MovableObjectFactory for type 'BillboardChain' registered.
16:44:48: MovableObjectFactory for type 'RibbonTrail' registered.
16:44:48: Loading library .\RenderSystem_DIRECT3D9
16:44:50: Installing plugin: D3D9 RenderSystem
16:44:50: D3D9 : Direct3D9 Rendering Subsystem created.
16:44:50: D3D9: Driver Detection Starts
16:44:50: D3D9: Driver Detection Ends
16:44:50: Plugin successfully installed
16:44:50: Loading library .\Plugin_ParticleFX
16:44:50: Installing plugin: ParticleFX
16:44:50: Particle Emitter Type 'Point' registered
16:44:50: Particle Emitter Type 'Box' registered
16:44:50: Particle Emitter Type 'Ellipsoid' registered
16:44:50: Particle Emitter Type 'Cylinder' registered
16:44:50: Particle Emitter Type 'Ring' registered
16:44:50: Particle Emitter Type 'HollowEllipsoid' registered
16:44:50: Particle Affector Type 'LinearForce' registered
16:44:50: Particle Affector Type 'ColourFader' registered
16:44:50: Particle Affector Type 'ColourFader2' registered
16:44:50: Particle Affector Type 'ColourImage' registered
16:44:50: Particle Affector Type 'ColourInterpolator' registered
16:44:50: Particle Affector Type 'Scaler' registered
16:44:50: Particle Affector Type 'Rotator' registered
16:44:50: Particle Affector Type 'DirectionRandomiser' registered
16:44:50: Particle Affector Type 'DeflectorPlane' registered
16:44:50: Plugin successfully installed
16:44:50: Loading library .\Plugin_BSPSceneManager
16:44:50: Installing plugin: BSP Scene Manager
16:44:50: Plugin successfully installed
16:44:50: Loading library .\Plugin_OctreeSceneManager
16:44:50: Installing plugin: Octree & Terrain Scene Manager
16:44:50: Plugin successfully installed
16:44:50: *-*-* OGRE Initialising
16:44:50: *-*-* Version 1.6.0 (Shoggoth)
16:44:50: Loading library Plugin_PagingLandScapeSceneManager2
16:44:50: SceneManagerFactory for type 'PagingLandScapeSceneManager' registered.
16:44:50: Creating resource group Bootstrap
16:44:50: Added resource location './Media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
16:44:50: Added resource location './Media' of type 'FileSystem' to resource group 'General'
16:44:50: Added resource location './Media/fonts' of type 'FileSystem' to resource group 'General'
16:44:50: Added resource location './Media/materials/programs' of type 'FileSystem' to resource group 'General'
16:44:50: Added resource location './Media/materials/scripts' of type 'FileSystem' to resource group 'General'
16:44:50: Added resource location './Media/materials/textures' of type 'FileSystem' to resource group 'General'
16:44:50: Added resource location './Media/models' of type 'FileSystem' to resource group 'General'
16:44:50: Added resource location './Media/overlays' of type 'FileSystem' to resource group 'General'
16:44:50: Added resource location './Media/particle' of type 'FileSystem' to resource group 'General'
16:44:50: Added resource location './Media/gui' of type 'FileSystem' to resource group 'General'
16:44:50: Added resource location './Media/packs/cubemap.zip' of type 'Zip' to resource group 'General'
16:44:50: Added resource location './Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'General'
16:44:50: Added resource location './Media/packs/dragon.zip' of type 'Zip' to resource group 'General'
16:44:50: Added resource location './Media/packs/fresneldemo.zip' of type 'Zip' to resource group 'General'
16:44:50: Added resource location './Media/packs/ogretestmap.zip' of type 'Zip' to resource group 'General'
16:44:50: Added resource location './Media/packs/skybox.zip' of type 'Zip' to resource group 'General'
16:44:50: Creating resource group PLSM2
16:44:50: Added resource location './Media/paginglandscape2' of type 'FileSystem' to resource group 'PLSM2'
16:44:50: Added resource location './Media/paginglandscape2/fonts' of type 'FileSystem' to resource group 'PLSM2'
16:44:50: Added resource location './Media/paginglandscape2/models' of type 'FileSystem' to resource group 'PLSM2'
16:44:50: Added resource location './Media/paginglandscape2/overlays' of type 'FileSystem' to resource group 'PLSM2'
16:44:50: Added resource location './Media/paginglandscape2/materials' of type 'FileSystem' to resource group 'PLSM2'
16:44:50: Added resource location './Media/paginglandscape2/materials/scripts' of type 'FileSystem' to resource group 'PLSM2'
16:44:50: Added resource location './Media/paginglandscape2/materials/textures' of type 'FileSystem' to resource group 'PLSM2'
16:44:50: Added resource location './Media/paginglandscape2/materials/programs' of type 'FileSystem' to resource group 'PLSM2'
16:44:50: Added resource location './Media/paginglandscape2/datasrcs' of type 'FileSystem' to resource group 'PLSM2'
16:44:50: Added resource location './Media/paginglandscape2/terrains' of type 'FileSystem' to resource group 'PLSM2'
16:44:50: Added resource location './Media/paginglandscape2/terrains/alpes' of type 'FileSystem' to resource group 'PLSM2'
16:44:50: Added resource location './Media/paginglandscape2/terrains/hf129_3' of type 'FileSystem' to resource group 'PLSM2'
16:44:50: Added resource location './Media/paginglandscape2/terrains/TsmTerrain' of type 'FileSystem' to resource group 'PLSM2'
16:44:50: Added resource location './Media/paginglandscape2/terrains/ps_height_1k' of type 'FileSystem' to resource group 'PLSM2'
16:44:50: Added resource location './Media/paginglandscape2/terrains/terragen16bits' of type 'FileSystem' to resource group 'PLSM2'
16:44:50: Added resource location './Media/paginglandscape2/terrains/gcanyon_height_4k2k' of type 'FileSystem' to resource group 'PLSM2'
16:44:55: D3D9 : RenderSystem Option: Full Screen = No
16:44:56: CPU Identifier & Features
16:44:56: -------------------------
16:44:56: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU T5450 @ 1.66GHz
16:44:56: * SSE: yes
16:44:56: * SSE2: yes
16:44:56: * SSE3: yes
16:44:56: * MMX: yes
16:44:56: * MMXEXT: yes
16:44:56: * 3DNOW: no
16:44:56: * 3DNOWEXT: no
16:44:56: * CMOV: yes
16:44:56: * TSC: yes
16:44:56: * FPU: yes
16:44:56: * PRO: yes
16:44:56: * HT: no
16:44:56: -------------------------
16:44:56: D3D9 : Subsystem Initialising
16:44:56: D3D9RenderSystem::_createRenderWindow "OGRE Render Window", 800x600 windowed miscParams: FSAA=0 FSAAQuality=0 colourDepth=32 gamma=false useNVPerfHUD=false vsync=false
16:44:56: D3D9 : Created D3D9 Rendering Window 'OGRE Render Window' : 800x600, 32bpp
16:44:56: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
16:44:56: Registering ResourceManager for type Texture
16:44:56: Registering ResourceManager for type GpuProgram
16:44:56: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
16:44:56: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
16:44:56: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
16:44:56: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
16:44:56: D3D9: Vertex texture format supported - PF_FLOAT16_R
16:44:56: D3D9: Vertex texture format supported - PF_FLOAT32_R
16:44:56: D3D9: Vertex texture format supported - PF_FLOAT16_GR
16:44:56: D3D9: Vertex texture format supported - PF_FLOAT32_GR
16:44:56: RenderSystem capabilities
16:44:56: -------------------------
16:44:56: RenderSystem Name: Direct3D9 Rendering Subsystem
16:44:56: GPU Vendor: nvidia
16:44:56: Device Name: NVIDIA GeForce 8400M GS
16:44:56: Driver Version: 6.14.11.7493
16:44:56: * Fixed function pipeline: yes
16:44:56: * Hardware generation of mipmaps: yes
16:44:56: * Texture blending: yes
16:44:56: * Anisotropic texture filtering: yes
16:44:56: * Dot product texture operation: yes
16:44:56: * Cube mapping: yes
16:44:56: * Hardware stencil buffer: yes
16:44:56: - Stencil depth: 8
16:44:56: - Two sided stencil support: yes
16:44:56: - Wrap stencil values: yes
16:44:56: * Hardware vertex / index buffers: yes
16:44:56: * Vertex programs: yes
16:44:56: * Fragment programs: yes
16:44:56: * Geometry programs: no
16:44:56: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
16:44:56: * Texture Compression: yes
16:44:56: - DXT: yes
16:44:56: - VTC: no
16:44:56: * Scissor Rectangle: yes
16:44:56: * Hardware Occlusion Query: yes
16:44:56: * User clip planes: yes
16:44:56: * VET_UBYTE4 vertex element type: yes
16:44:56: * Infinite far plane projection: yes
16:44:56: * Hardware render-to-texture: yes
16:44:56: * Floating point textures: yes
16:44:56: * Non-power-of-two textures: yes
16:44:56: * Volume textures: yes
16:44:56: * Multiple Render Targets: 4
16:44:56: - With different bit depths: yes
16:44:56: * Point Sprites: yes
16:44:56: * Extended point parameters: yes
16:44:56: * Max Point Size: 8192
16:44:56: * Vertex texture fetch: yes
16:44:56: - Max vertex textures: 4
16:44:56: - Vertex textures shared: no
16:44:56: * Render to Vertex Buffer : no
16:44:56: * DirectX per stage constants: yes
16:44:56: ***************************************
16:44:56: *** D3D9 : Subsystem Initialised OK ***
16:44:56: ***************************************
16:44:56: ResourceBackgroundQueue - threading disabled
16:44:56: Particle Renderer Type 'billboard' registered
16:44:56: SceneManagerFactory for type 'BspSceneManager' registered.
16:44:56: Registering ResourceManager for type BspLevel
16:44:56: SceneManagerFactory for type 'OctreeSceneManager' registered.
16:44:56: SceneManagerFactory for type 'TerrainSceneManager' registered.
16:44:56: MovableObjectFactory for type 'PagingLandScapeMeshDecal' registered.
16:44:56: Initialising resource group Bootstrap
16:44:56: Parsing scripts for resource group Bootstrap
16:44:56: Parsing script OgreCore.material
16:44:56: Parsing script OgreProfiler.material
16:44:56: Parsing script Ogre.fontdef
16:44:56: Parsing script OgreDebugPanel.overlay
16:44:56: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
16:44:56: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:44:56: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:44:56: Font BlueHighwayusing texture size 512x512
16:44:56: Info: Freetype returned null for character 127 in font BlueHighway
16:44:56: Info: Freetype returned null for character 128 in font BlueHighway
16:44:56: Info: Freetype returned null for character 129 in font BlueHighway
16:44:56: Info: Freetype returned null for character 130 in font BlueHighway
16:44:56: Info: Freetype returned null for character 131 in font BlueHighway
16:44:56: Info: Freetype returned null for character 132 in font BlueHighway
16:44:56: Info: Freetype returned null for character 133 in font BlueHighway
16:44:56: Info: Freetype returned null for character 134 in font BlueHighway
16:44:56: Info: Freetype returned null for character 135 in font BlueHighway
16:44:56: Info: Freetype returned null for character 136 in font BlueHighway
16:44:56: Info: Freetype returned null for character 137 in font BlueHighway
16:44:56: Info: Freetype returned null for character 138 in font BlueHighway
16:44:56: Info: Freetype returned null for character 139 in font BlueHighway
16:44:56: Info: Freetype returned null for character 140 in font BlueHighway
16:44:56: Info: Freetype returned null for character 141 in font BlueHighway
16:44:56: Info: Freetype returned null for character 142 in font BlueHighway
16:44:56: Info: Freetype returned null for character 143 in font BlueHighway
16:44:56: Info: Freetype returned null for character 144 in font BlueHighway
16:44:56: Info: Freetype returned null for character 145 in font BlueHighway
16:44:56: Info: Freetype returned null for character 146 in font BlueHighway
16:44:56: Info: Freetype returned null for character 147 in font BlueHighway
16:44:56: Info: Freetype returned null for character 148 in font BlueHighway
16:44:56: Info: Freetype returned null for character 149 in font BlueHighway
16:44:56: Info: Freetype returned null for character 150 in font BlueHighway
16:44:56: Info: Freetype returned null for character 151 in font BlueHighway
16:44:56: Info: Freetype returned null for character 152 in font BlueHighway
16:44:56: Info: Freetype returned null for character 153 in font BlueHighway
16:44:56: Info: Freetype returned null for character 154 in font BlueHighway
16:44:56: Info: Freetype returned null for character 155 in font BlueHighway
16:44:56: Info: Freetype returned null for character 156 in font BlueHighway
16:44:56: Info: Freetype returned null for character 157 in font BlueHighway
16:44:56: Info: Freetype returned null for character 158 in font BlueHighway
16:44:56: Info: Freetype returned null for character 159 in font BlueHighway
16:44:56: Info: Freetype returned null for character 160 in font BlueHighway
16:44:56: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
16:44:56: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
16:44:56: Parsing script OgreLoadingPanel.overlay
16:44:56: Finished parsing scripts for resource group Bootstrap
16:44:56: Initialising resource group General
16:44:56: Parsing scripts for resource group General
16:44:56: Parsing script Examples.program
16:44:56: Parsing script StdQuad_vp.program
16:44:56: Parsing script ASCII.material
16:44:56: Parsing script ASMSwizzle.material
16:44:56: Compiler error: object unsupported by render system in ASMSwizzle.material(1)
16:44:56: Parsing script BlackAndWhite.material
16:44:56: Parsing script Bloom.material
16:44:57: Parsing script Bloom2.material
16:44:57: Parsing script CGSwizzle.material
16:44:57: Parsing script DepthShadowmap.material
16:44:57: Parsing script Dither.material
16:44:57: Parsing script DOF.material
16:44:57: Parsing script Embossed.material
16:44:57: Parsing script Example-DynTex.material
16:44:57: Parsing script Example-Water.material
16:44:57: Parsing script Example.material
16:44:57: Parsing script Examples-Advanced.material
16:44:57: Parsing script facial.material
16:44:57: Parsing script Glass.material
16:44:57: Parsing script GLSLSwizzle.material
16:44:57: Parsing script Halftone.material
16:44:57: Parsing script hdr.material
16:44:57: Parsing script HeatVision.material
16:44:57: Parsing script Hurt.material
16:44:57: Parsing script instancing.material
16:44:57: Parsing script Invert.material
16:44:57: Parsing script IsoSurf.material
16:44:57: Parsing script Laplace.material
16:44:57: Parsing script MotionBlur.material
16:44:57: Parsing script MRTtest.material
16:44:58: Parsing script NightVision.material
16:44:58: Parsing script Ocean.material
16:44:58: Parsing script OffsetMapping.material
16:44:58: Parsing script Ogre.material
16:44:58: Parsing script OldMovie.material
16:44:58: Parsing script OldTV.material
16:44:58: Parsing script ParticleGS.material
16:44:58: Parsing script Posterize.material
16:44:58: Parsing script pssm.material
16:44:58: Parsing script RadialBlur.material
16:44:58: Parsing script RZR-002.material
16:44:58: Parsing script SharpenEdges.material
16:44:58: Parsing script smoke.material
16:44:58: Parsing script Tiling.material
16:44:58: Parsing script VarianceShadowmap.material
16:44:58: Parsing script RomanBath.material
16:44:58: Parsing script emitted_emitter.particle
16:44:58: Parsing script Example-Water.particle
16:44:58: Parsing script Example.particle
16:44:58: Parsing script smoke.particle
16:44:58: Parsing script Examples.compositor
16:44:58: Parsing script sample.fontdef
16:44:58: Parsing script Compositor.overlay
16:44:58: Parsing script DP3.overlay
16:44:58: Parsing script Example-CubeMapping.overlay
16:44:58: Parsing script Example-DynTex.overlay
16:44:58: Parsing script Example-Water.overlay
16:44:58: Parsing script Shadows.overlay
16:44:58: Finished parsing scripts for resource group General
16:44:58: Initialising resource group PLSM2
16:44:58: Parsing scripts for resource group PLSM2
16:44:58: Parsing script DecompressShadowReceiver.program
16:44:58: Parsing script DecompressSplat.program
16:44:58: Parsing script DecompressSplatShader.program
16:44:58: Parsing script DecompressVertex.program
16:44:58: Parsing script PLShaders.program
16:44:58: Parsing script ShadowReceiver.program
16:44:58: Parsing script Splat.program
16:44:58: Parsing script SplatShader.program
16:44:58: Parsing script SplattingShaderCov.program
16:44:58: Parsing script SplattingShaderCovDepth.program
16:44:58: Parsing script BaseTexture.material
16:44:58: Parsing script colors.material
16:44:58: Parsing script MapEditor-Circle.material
16:44:58: Parsing script MyTree.material
16:44:58: Parsing script PagingLandScape.material
16:44:58: Parsing script PagingLandScapeTemplate.material
16:44:58: Parsing script PLSplattingShaderLit.material
16:44:58: Parsing script PLSplattingShaderLitDecompress.material
16:44:58: Parsing script PLSplattingShaderUnlit.material
16:44:58: Parsing script PLSplattingShaderUnlitDecompress.material
16:44:58: Parsing script Splatting.material
16:44:58: Parsing script Splatting2.material
16:44:58: Parsing script Splatting3.material
16:44:58: Parsing script Splatting4.material
16:44:58: Parsing script Splatting5.material
16:44:58: Parsing script Splatting6.material
16:44:58: Parsing script Splatting7.material
16:44:58: Parsing script SplattingShader.material
16:44:58: Parsing script SplattingShaderCov.material
16:44:58: Parsing script DebugOverlay.overlay
16:44:58: Parsing script PagingLandScape.overlay
16:44:58: Parsing script PagingLandScape2.overlay
16:44:58: Finished parsing scripts for resource group PLSM2
16:44:58: Initialising resource group PLSM2
16:44:58: Added resource location './Media/paginglandscape2/terrains/hf129_3' of type 'FileSystem' to resource group 'PLSM2'
16:44:58: Initialising resource group PLSM2
16:44:58: Texture: flare.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:44:58: Texture: cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
16:45:00: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\src\OgreGpuProgram.cpp (line 1087)
16:45:06: Unregistering ResourceManager for type BspLevel
16:45:06: *-*-* OGRE Shutdown
16:45:06: Unregistering ResourceManager for type Compositor
16:45:06: Unregistering ResourceManager for type Font
16:45:06: Unregistering ResourceManager for type Skeleton
16:45:06: Unregistering ResourceManager for type Mesh
16:45:06: Unregistering ResourceManager for type HighLevelGpuProgram
16:45:06: Unloading library Plugin_PagingLandScapeSceneManager2
16:45:06: Uninstalling plugin: Octree & Terrain Scene Manager
16:45:06: Plugin successfully uninstalled
16:45:06: Unloading library .\Plugin_OctreeSceneManager
16:45:06: Uninstalling plugin: BSP Scene Manager
16:45:06: Plugin successfully uninstalled
16:45:06: Unloading library .\Plugin_BSPSceneManager
16:45:06: Uninstalling plugin: ParticleFX
16:45:06: Plugin successfully uninstalled
16:45:06: Unloading library .\Plugin_ParticleFX
16:45:06: Uninstalling plugin: D3D9 RenderSystem
16:45:06: D3D9 : Shutting down cleanly.
16:45:06: Unregistering ResourceManager for type Texture
16:45:06: Unregistering ResourceManager for type GpuProgram
16:45:06: D3D9 : Direct3D9 Rendering Subsystem destroyed.
16:45:06: Plugin successfully uninstalled
16:45:06: Unloading library .\RenderSystem_DIRECT3D9
16:45:06: Unregistering ResourceManager for type Material