[SOLVED] HELP with latest SDK compatible binaries

Jeff_Gos

16-10-2005 14:44:16

Hi.

I'm new to Ogre, and I've got it working with MS VC++ 7.1 (2003)
I downloaded the latest Ogre SDK and linked my project to the SDK,
and copied the dll's to the running directory.

Ogre works just fine, but I just wanted to know how to get the
PLSM2 Plugin to work with my app.

I've downloaded the latest binaries.
Do I copy these files into my running directory, and rebuild my project?
Or do I only copy the PLSM2 dll in?

Why is the "OgreMain.dll" file in the Ogre SDK bigger than the one in the PLSM2 binaries?

Then I just add to the Plugins.cfg file, and in the code ask for
a scenemanager with mRoot->getSceneManager(ST_EXTERIOR_REAL_FAR);
RIGHT???

Thanks for the help...

Jeff_Gos

16-10-2005 16:01:45

I think I've figured it out.

I didn't use the precompiled binaries I downloaded

Instead, I copied the source file directory structure of the latest PLSM2 into the OgreSDK directory.

Then I opened up the 3 projects in there
PLSM2.dll
Demo.exe
MapEditor.exe

I had to change a couple of include and library paths in the project properties, but once I did that, everything compiled perfectly :)

So I now have my own binary dll compiled against my Ogre SDK.
This dll should work perfectly with the Ogre SDK dlls.

Well I hope anyway.

I just thought i'd post this to help anyone who might be as new to this as i am.