Iceman1540
16-07-2009 13:51:15
Hello, I am using Hydrax .05 and Caelum 0.4.0.
I have a ship in the water and an aircraft with a camera attached to it.
The camera is controlled my a joystick, and sometimes when I pitch the camera up and down
the ships hull is shown. How can I make it so you never see any part of the ship that's under water?
Here is a video showing this.
http://www.youtube.com/watch?v=kR8VzMsXU28
and my Hydrax settings
#Hydrax cfg file.
#Hydrax version field
HydraxVersion=0.5.0
#Main options field
<vector3>Position=0x0x0
<float>PlanesError=10.5
#Shader mode: 0=HLSL, 1=CG, 2=GLSL
<int>ShaderMode=0
<float>FullReflectionDistance=1e+011
<float>GlobalTransparency=0
<float>NormalDistortion=0.075
<vector3>WaterColor=0.139765x0.359464x0.425373
#Components field
Components=Depth
#Depth parameters
<float>DepthLimit=1
#Rtt quality field(0x0 = Auto)
<size>Rtt_Quality_Reflection=0x0
<size>Rtt_Quality_Refraction=0x0
<size>Rtt_Quality_Depth=0x0
<size>Rtt_Quality_URDepth=0x0
<size>Rtt_Quality_GPUNormalMap=0x0
#Module options
Module=ProjectedGridVertex
<float>PG_ChoopyStrength=3.75
<bool>PG_ChoppyWaves=false
<int>PG_Complexity=264
<float>PG_Elevation=9.5
<bool>PG_ForceRecalculateGeometry=false
<bool>PG_Smooth=false
<float>PG_Strength=8.75
#Noise options
Noise=Perlin
<int>Perlin_Octaves=8
<float>Perlin_Scale=0.05
<float>Perlin_Falloff=0.79
<float>Perlin_Animspeed=2
<float>Perlin_Timemulti=1.27
<float>Perlin_GPU_Strength=1
<vector3>Perlin_GPU_LODParameters=0x50x150000
Thanks in advance
I have a ship in the water and an aircraft with a camera attached to it.
The camera is controlled my a joystick, and sometimes when I pitch the camera up and down
the ships hull is shown. How can I make it so you never see any part of the ship that's under water?
Here is a video showing this.
http://www.youtube.com/watch?v=kR8VzMsXU28
and my Hydrax settings
#Hydrax cfg file.
#Hydrax version field
HydraxVersion=0.5.0
#Main options field
<vector3>Position=0x0x0
<float>PlanesError=10.5
#Shader mode: 0=HLSL, 1=CG, 2=GLSL
<int>ShaderMode=0
<float>FullReflectionDistance=1e+011
<float>GlobalTransparency=0
<float>NormalDistortion=0.075
<vector3>WaterColor=0.139765x0.359464x0.425373
#Components field
Components=Depth
#Depth parameters
<float>DepthLimit=1
#Rtt quality field(0x0 = Auto)
<size>Rtt_Quality_Reflection=0x0
<size>Rtt_Quality_Refraction=0x0
<size>Rtt_Quality_Depth=0x0
<size>Rtt_Quality_URDepth=0x0
<size>Rtt_Quality_GPUNormalMap=0x0
#Module options
Module=ProjectedGridVertex
<float>PG_ChoopyStrength=3.75
<bool>PG_ChoppyWaves=false
<int>PG_Complexity=264
<float>PG_Elevation=9.5
<bool>PG_ForceRecalculateGeometry=false
<bool>PG_Smooth=false
<float>PG_Strength=8.75
#Noise options
Noise=Perlin
<int>Perlin_Octaves=8
<float>Perlin_Scale=0.05
<float>Perlin_Falloff=0.79
<float>Perlin_Animspeed=2
<float>Perlin_Timemulti=1.27
<float>Perlin_GPU_Strength=1
<vector3>Perlin_GPU_LODParameters=0x50x150000
Thanks in advance