[SOLVED]Water only renders below surface

winston2020

01-03-2010 03:30:26

I've turned off shadows:
mSceneManager->setShadowTechnique(Ogre::SHADOWTYPE_NONE);

Which I've read is the common solution to this problem. But it hasn't helped. I am also using PLSM2 if that may cause a problem.

winston2020

08-03-2010 21:37:43

I don't know what the problem was, but I was using this line from the demo code:

// Base Plane
Ogre::Plane(Ogre::Vector3(0,1,0), Ogre::Vector3(0,0,0)),


When I changed it to this it worked perfectly:

// Base Plane
Ogre::Plane(Ogre::Vector3::UNIT_Y, Ogre::Real(0.0f)),