Error: Getting Hydrax v0.5.1 working with Ubuntu 10.10

Dakmor

20-01-2011 10:54:47

Hi everyone

I've been trying to get Hydrax set up on Ubuntu to use in a group project that I'm currently working on. After numerous problems I finally managed to get v0.3 built and running, but I want to get v0.5.1 working instead. I've managed get v0.5.1 built but now when I try and run it I get the following errors:

Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
DDS codec registering
FreeImage version: 3.14.1
This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
Loading library /usr/lib/OGRE/RenderSystem_GL.so
Installing plugin: GL RenderSystem
OpenGL Rendering Subsystem created.
Plugin successfully installed
Loading library /usr/lib/OGRE/Plugin_OctreeSceneManager.so
Installing plugin: Octree & Terrain Scene Manager
Plugin successfully installed
*-*-* OGRE Initialising
*-*-* Version 1.7.2 (Cthugha)
Creating resource group Bootstrap
Added resource location 'Media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
Added resource location 'Media' of type 'FileSystem' to resource group 'General'
Added resource location 'Media/materials/programs' of type 'FileSystem' to resource group 'General'
Added resource location 'Media/materials/scripts' of type 'FileSystem' to resource group 'General'
Added resource location 'Media/materials/textures' of type 'FileSystem' to resource group 'General'
Added resource location 'Media/models' of type 'FileSystem' to resource group 'General'
Added resource location 'Media/packs/SkyBoxes.zip' of type 'Zip' to resource group 'General'
Creating resource group Hydrax
Added resource location 'Media/Hydrax' of type 'FileSystem' to resource group 'Hydrax'
CPU Identifier & Features
-------------------------
* CPU ID: GenuineIntel: Pentium(R) Dual-Core CPU T4200 @ 2.00GHz
* SSE: yes
* SSE2: yes
* SSE3: yes
* MMX: yes
* MMXEXT: yes
* 3DNOW: no
* 3DNOWEXT: no
* CMOV: yes
* TSC: yes
* FPU: yes
* PRO: yes
* HT: no
-------------------------
******************************
*** Starting GLX Subsystem ***
******************************
GLRenderSystem::_createRenderWindow "OGRE Render Window", 1600x900 windowed miscParams: FSAA=0 displayFrequency=50 MHz gamma=No vsync=No
GLXWindow::create used FBConfigID = 109
GL_VERSION = 2.1 Mesa 7.9-devel
GL_VENDOR = Tungsten Graphics, Inc
GL_RENDERER = Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20100330 DEVELOPMENT
GL_EXTENSIONS = GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_swizzle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_cull_vertex GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_APPLE_object_purgeable GL_ATI_blend_equation_separate GL_ATI_envmap_bumpmap GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_texture_signed_rgba GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_depth_clamp GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_read_format GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_OES_EGL_image
Supported GLX extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event
***************************
*** GL Renderer Started ***
***************************
Registering ResourceManager for type GpuProgram
GLSL support detected
GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
[GL] : Valid FBO targets PF_UNKNOWN PF_A8 PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_SHORT_RGB
RenderSystem capabilities
-------------------------
RenderSystem Name: OpenGL Rendering Subsystem
GPU Vendor: unknown
Device Name: Mesa DRI Mobile Intel® GM45 Express Chipset GEM 20100330 DEVELOPMENT
Driver Version: 2.1.0.0
* Fixed function pipeline: yes
* Hardware generation of mipmaps: yes
* Texture blending: yes
* Anisotropic texture filtering: yes
* Dot product texture operation: yes
* Cube mapping: yes
* Hardware stencil buffer: yes
- Stencil depth: 8
- Two sided stencil support: yes
- Wrap stencil values: yes
* Hardware vertex / index buffers: yes
* Vertex programs: yes
* Number of floating-point constants for vertex programs: 1024
* Number of integer constants for vertex programs: 0
* Number of boolean constants for vertex programs: 0
* Fragment programs: yes
* Number of floating-point constants for fragment programs: 1024
* Number of integer constants for fragment programs: 0
* Number of boolean constants for fragment programs: 0
* Geometry programs: no
* Number of floating-point constants for geometry programs: 0
* Number of integer constants for geometry programs: 0
* Number of boolean constants for geometry programs: 0
* Supported Shader Profiles: arbfp1 arbvp1 glsl
* Texture Compression: yes
- DXT: no
- VTC: no
- PVRTC: no
* Scissor Rectangle: yes
* Hardware Occlusion Query: yes
* User clip planes: yes
* VET_UBYTE4 vertex element type: yes
* Infinite far plane projection: yes
* Hardware render-to-texture: yes
* Floating point textures: no
* Non-power-of-two textures: yes
* Volume textures: yes
* Multiple Render Targets: 8
- With different bit depths: yes
* Point Sprites: yes
* Extended point parameters: yes
* Max Point Size: 255
* Vertex texture fetch: no
* Number of world matrices: 0
* Number of texture units: 16
* Stencil buffer depth: 8
* Number of vertex blend matrices: 0
* Render to Vertex Buffer : no
* GL 1.5 without VBO workaround: no
* Frame Buffer objects: yes
* Frame Buffer objects (ARB extension): no
* Frame Buffer objects (ATI extension): no
* PBuffer support: yes
* GL 1.5 without HW-occlusion workaround: no
Registering ResourceManager for type Texture
DefaultWorkQueue('Root') initialising on thread 0x1ccca40.
DefaultWorkQueue('Root')::WorkerFunc - thread 0x1d1d160 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 0x206b3a0 starting.
Particle Renderer Type 'billboard' registered
SceneManagerFactory for type 'OctreeSceneManager' registered.
SceneManagerFactory for type 'TerrainSceneManager' registered.
TerrainSceneManager: Registered a new PageSource for type Heightmap
Parsing scripts for resource group Autodetect
Finished parsing scripts for resource group Autodetect
Parsing scripts for resource group Bootstrap
Parsing script OgreCore.material
Parsing script OgreProfiler.material
Parsing script Ogre.fontdef
Parsing script OgreDebugPanel.overlay
Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
Parsing script OgreLoadingPanel.overlay
Finished parsing scripts for resource group Bootstrap
Parsing scripts for resource group General
Parsing script Island.material
GLSL compiled : Island_FP_glsl
GLSL compiled : Island_VP_glsl
Parsing script Palm.material
GLSL compiled : Palm_FP_glsl
GLSL compiled : Palm_VP_glsl
Parsing script SkyBox.material
Finished parsing scripts for resource group General
Parsing scripts for resource group Hydrax
Finished parsing scripts for resource group Hydrax
Parsing scripts for resource group Internal
Finished parsing scripts for resource group Internal
Texture: ct_fr.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
Texture: ct_bk.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
Texture: ct_lf.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
Texture: ct_rt.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
Texture: ct_up.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
Texture: ct_dn.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
[Hydrax] Hydrax created.
[Hydrax] HydraxDemo.hdx loaded.
GLSL compiled : _Hydrax_GodRays_VP
GLSL compiled : _Hydrax_GodRays_FP
[Hydrax] Creating module...
[Hydrax] Creating ProjectedGridVertex module.
[Hydrax] ProjectedGridVertex created.
[Hydrax] Module created.
[Hydrax] Initializating RTT Manager...
[Hydrax] RTT manager initialized.
[Hydrax] Registring device restored listener...
[Hydrax] Device restored listener registred.
[Hydrax] Creating materials...
[Hydrax] Creating water material...
GLSL compiled : _Hydrax_Water_VP
Cannot compile GLSL high-level shader : _Hydrax_Water_FP 0:70(140): error: Could not implicitly convert operands to arithmetic operator
0:70(154): error: Operands to arithmetic operators must be numeric
0:0(0): error: no matching function for call to `clamp(, float, float)'
0:0(0): error: candidates are: float clamp(float, float, float)

0:0(0): error: vec2 clamp(vec2, vec2, vec2)

0:0(0): error: vec3 clamp(vec3, vec3, vec3)

0:0(0): error: vec4 clamp(vec4, vec4, vec4)

0:0(0): error: vec2 clamp(vec2, float, float)

0:0(0): error: vec3 clamp(vec3, float, float)

0:0(0): error: vec4 clamp(vec4, float, float)

0:0(0): error: no matching function for call to `mix(vec3, vec3, )'
0:0(0): error: candidates are: float mix(float, float, float)

0:0(0): error: vec2 mix(vec2, vec2, vec2)

0:0(0): error: vec3 mix(vec3, vec3, vec3)

0:0(0): error: vec4 mix(vec4, vec4, vec4)

0:0(0): error: vec2 mix(vec2, vec2, float)

0:0(0): error: vec3 mix(vec3, vec3, float)

0:0(0): error: vec4 mix(vec4, vec4, float)


High-level program _Hydrax_Water_FP encountered an error during loading and is thus not supported.
OGRE EXCEPTION(7:InternalErrorException): Cannot compile GLSL high-level shader : _Hydrax_Water_FP Cannot compile GLSL high-level shader : _Hydrax_Water_FP 0:70(140): error: Could not implicitly convert operands to arithmetic operator
0:70(154): error: Operands to arithmetic operators must be numeric
0:0(0): error: no matching function for call to `clamp(, float, float)'
0:0(0): error: candidates are: float clamp(float, float, float)

0:0(0): error: vec2 clamp(vec2, vec2, vec2)

0:0(0): error: vec3 clamp(vec3, vec3, vec3)

0:0(0): error: vec4 clamp(vec4, vec4, vec4)

0:0(0): error: vec2 clamp(vec2, float, float)

0:0(0): error: vec3 clamp(vec3, float, float)

0:0(0): error: vec4 clamp(vec4, float, float)

0:0(0): error: no matching function for call to `mix(vec3, vec3, )'
0:0(0): error: candidates are: float mix(float, float, float)

0:0(0): error: vec2 mix(vec2, vec2, vec2)

0:0(0): error: vec3 mix(vec3, vec3, vec3)

0:0(0): error: vec4 mix(vec4, vec4, vec4)

0:0(0): error: vec2 mix(vec2, vec2, float)

0:0(0): error: vec3 mix(vec3, vec3, float)

0:0(0): error: vec4 mix(vec4, vec4, float)

in GLSLProgram::compile at /build/buildd/ogre-1.7.2/RenderSystems/GL/src/GLSL/src/OgreGLSLExtSupport.cpp (line 65)
An exception has occured: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at /home/dakmor/Desktop/ogre_src_v1-7-2/OgreMain/src/OgreGpuProgramParams.cpp (line 1423)DefaultWorkQueue('Root') shutting down on thread 0x1ccca40.
DefaultWorkQueue('Root')::WorkerFunc - thread 0x206b3a0 stopped.
DefaultWorkQueue('Root')::WorkerFunc - thread 0x1d1d160 stopped.
*-*-* OGRE Shutdown
Unregistering ResourceManager for type Compositor
Unregistering ResourceManager for type Font
Unregistering ResourceManager for type Skeleton
Unregistering ResourceManager for type Mesh
Unregistering ResourceManager for type HighLevelGpuProgram
Uninstalling plugin: Octree & Terrain Scene Manager
Plugin successfully uninstalled
Unloading library /usr/lib/OGRE/Plugin_OctreeSceneManager.so
Uninstalling plugin: GL RenderSystem

Unregistering ResourceManager for type GpuProgram

******************************
*** Stopping GLX Subsystem ***
******************************
Unregistering ResourceManager for type Texture
Plugin successfully uninstalled
Unloading library /usr/lib/OGRE/RenderSystem_GL.so
Unregistering ResourceManager for type Material


I'm currently running it on my laptop (which isn't exactly the most powerful piece of hardware in the world) but will be actually using it on a powerful machine when it comes to coding. I've got a bit of a inkling then it could be something to do with rubbish onboard graphics but would someone be able to advise me and what the problem could be?

trilader

20-01-2011 18:43:34

THe probelm is that Hydrax 0.5.1 does not support OpenGL shaders. AFAIK it only supports DirectX ones. There is a 0.5.2 preview build thats should support OpgenGL but it didn't work out for me (maybe because I converted the ubuntu package to my Windows MinGW installation). You could try that. Unfortunatly I can't link you directly the the thread but it's here on the forum somewhere.

Regards
-trilader

Dakmor

24-01-2011 15:29:47

Ah well that would explain the fruitless, painful hours of zero progress... Thanks for the reply! If anyone else does have a link to the relevant forum post, then it would be much appreciated!

SanguinarioJoe

27-01-2011 21:34:01

Hi! I'm Jose Luis Cercós Pita, the developer of Hydrax 0.5.2 (GLSL support for Hydrax 0.5.1).

You could find the links into the hydrax wiki:

Library source code
https://launchpad.net/~sonsilentsea-team/+archive/sonsilentsea/+files/libhydrax_0.5.2-Ubuntu2.tar.gz
Demo source code
https://launchpad.net/~sonsilentsea-team/+archive/sonsilentsea/+files/hydrax-demo_0.5.2.orig.tar.gz

The packages is not addapted to OGRE 1.7, if you are using this version read the following post:

http://www.ogre3d.org/addonforums/viewtopic.php?f=20&t=11089

---

Also I added SkyX GLSL shaders too, you can find it here (with other packages):

https://launchpad.net/~sonsilentsea-team/+archive/sonsilentsea/+packages

---

Regards.
Jose Luis Cercós Pita