smartfox8
30-04-2012 17:23:49
I'm working on a simulation project. We are using two monitors. We have create 2 renderwindow each one has it's own viewport and camera.
The idea is to have different view of the sea....but water only appears in one side(camera) Obviusly the camera pointer passed in the Hydrax's constructor. I tried to instanciate another Hydrax passing the same SceneManager and the other camera, but I get "Can't exist two Entity* with the name "HydraxMeshEnt".
In fact I really don't think the solution is create 2 hydrax because will appear a gap between two waters. Is it possibly to use one instance of Hydrax on two viewports??. how can achieve that?
thanks for any help
The idea is to have different view of the sea....but water only appears in one side(camera) Obviusly the camera pointer passed in the Hydrax's constructor. I tried to instanciate another Hydrax passing the same SceneManager and the other camera, but I get "Can't exist two Entity* with the name "HydraxMeshEnt".
In fact I really don't think the solution is create 2 hydrax because will appear a gap between two waters. Is it possibly to use one instance of Hydrax on two viewports??. how can achieve that?
thanks for any help