Razum
12-12-2012 12:23:42
I think I'll just save someone a lot of time with this. At least on ATI graphics cards Hydrax Depth technique won't work with the New Terrain if you have enabled the terrain group to use vertex compression when available. For some reason it messes with the technique so that it won't fade at all, but will still be dark from the plane height.
I'll put up an solution if I figure out how to modify either of the material scripts involved, but for now everything works fine if you just set setUseVertexCompressionWhenAvailable from TerrainGlobalOptions to false.
Razumihin
I'll put up an solution if I figure out how to modify either of the material scripts involved, but for now everything works fine if you just set setUseVertexCompressionWhenAvailable from TerrainGlobalOptions to false.
Razumihin