water not visible from above

Arcanor

20-02-2009 13:47:35

I'm running hydrax 0.4 under ogre 1.6.1 in Release build configuration, using Direct3D9 renderer. I have an ATI X1950 Pro, using the latest Catalyst 9.1 drivers. I'm running Windows XP Media Center Edition, SP3.

First of all, I want to say that when I run the hydrax demo I do NOT have this problem. It's only happening in my own ogre application.

When in the Arcanoria Client, I'm able to see the water just fine when my camera is submerged, but the water is invisible from above, making it look like it's not even there. If I stand near the edge of the waterline, the water seems to turn on and off randomly, as the waves either cover or uncover the camera.

Here is a link to a video showing the problem I'm seeing: http://arcanoria.com/tmp/hydrax01.html

Any ideas as to what could cause this sort of behavior?

Thanks in advance.

Xavyiy

20-02-2009 16:49:55

Try applying this patch: http://modclub.rigsofrods.com/xavi/RttManager.cpp (/src/Hydrax/), but anyway it seems more extrange that this for me.
If the problem still just wait some days for the new 0.5 Hydrax version, I hope to release it before monday.

Xavi

Arcanor

20-02-2009 17:07:45

Thanks Xavyiy, but unfortunately your patch didn't change anything for me. I will wait for the 0.5 version and see how that goes.

Athdar

13-03-2009 16:22:08

Was a sulution to this problem ever found?
Im having the same problem no surface. im using 0.5

Arcanor

16-03-2009 09:55:37

Was a sulution to this problem ever found?
Im having the same problem no surface. im using 0.5


Sorry but I've not had time to test 0.5 yet myself. I am hoping to do that some time in the next week or two, so I'll report back then. For now I've just got hydrax disabled in my application, unfortunately.