2 problems, one screenshot

nargil

11-03-2009 14:28:36



First problem are the reflections. I think they should be rotated by 180* and better visible from a higher point of view.

Secend is the grass (upper picture). I've added the grass material to hydrax depth technique

mHydrax->getMaterialManager()->addDepthTextureTechnique(
static_cast<Ogre::MaterialPtr>(Ogre::MaterialManager::getSingleton().getByName("grass_GrassVS_anim_0_2_0.4_vp"))
->createTechnique(), "grass.png", "a");

but it still has, a hmmm, lets say "glow".

PS don't worry about terrain fading. The terrain plane is just above the water ;P

al2950

11-03-2009 15:35:57

I have a similar problem in that my reflections dont look quite right, especially from a higher point of view.

I know Xavi fixed a problem in 0.4 where if you had a camera attached to a SceneNode it would not calculate the Y distance properly, and it does look a lot better with Hydrax 0.5, but it still does not seem quite correct.

Angus

nargil

11-03-2009 15:53:27

My camera isn't attached to anything.

stealth977

11-03-2009 21:14:49

I may be wrong but I had a reflection problem and its solved by setting a low Planes Error value...

Hope it helps,

Ismail TARIM,

nargil

11-03-2009 21:42:31

You're wrong ;-) Fixed it bymHydrax->getRttManager()->setReflectionDisplacementError(1.8); Anyway thx for the answer.
I still would like to set it displaced, so the player could see his own reflection when watching from above.

About the glowing grass I think it's the fact that the first grass technique is being displaced (wind in the grass), and the second (hydrax depth) is not.

Xavyiy

11-03-2009 23:57:44

About the grass error, yes.. it's because this.
Solve this problem requires little changes in your grass material and maybe in Hydrax::MaterialManager, if you really need to get them working as expected with Hydrax I could suggest you some ideas or maybe doing a little wiki article about how to use custom vertex shaders in Hydrax depth techniques!

Xavi

nargil

12-03-2009 09:48:59

Actually I don't think i will need grass so close to water in a real scene. There will be sand, but maybe the wiki would be great for trees with wind.

al2950

12-03-2009 16:13:05

AH HA!

Fixed my reflection problem by changing the planesError to a smaller number, thanks stealth977!

Xavi:

Would it be worth creating an FAQ at the top of the forum with the most common problems poeple have??
eg, reflection not looking right, fog, shadows, Caelum....


Angus