Problem with caelum pssm+pcf shadows

lukeneorm

20-09-2009 09:43:49

Hi, the current version of Caelum comes with an implementation of PSSM witch use PCF shadows with 2x2 sampling. I try to modify the shadowPCF() function in caelumSample.cg to allow more than 2x2 sampling, and so softer shadows. The changes I made are so simple.. but I got some errors from Ogre at the startup.. :?
I started a thread in the Ogre main forum: http://www.ogre3d.org/forums/viewtopic.php?f=2&t=52539
mybe someone using Caelum here has the same problem?
Thank you, and sorry for the same topic in the tow forums! :?