ndesle
12-03-2009 13:08:50
Hi,
I am using Caelum 0.4.0, in its most standard form (straight copy from the base example).
I have a scene that is built to a small scale, so I set my near plane to 2.0 and my far plane to 1000. If I do this, clouds are not rendered. If I change my far plane to 10000, clouds are drawn properly. I tried messing around with the fade distances for the cloud layer, and with the mesh heigth and width, but can't seem to find a combination that works. Is this a known issue, and what can I do to tweak the layer settings (or whatever else) to get clouds to render properly with this far plane?
BTW, I just tested this in the demo app, and it behaves in the same way: set the near plane to 2.0 and the far plane to 1000.0 in CaelumDemo.h and clouds disappear.
Thanks
Nils Desle
I am using Caelum 0.4.0, in its most standard form (straight copy from the base example).
I have a scene that is built to a small scale, so I set my near plane to 2.0 and my far plane to 1000. If I do this, clouds are not rendered. If I change my far plane to 10000, clouds are drawn properly. I tried messing around with the fade distances for the cloud layer, and with the mesh heigth and width, but can't seem to find a combination that works. Is this a known issue, and what can I do to tweak the layer settings (or whatever else) to get clouds to render properly with this far plane?
BTW, I just tested this in the demo app, and it behaves in the same way: set the near plane to 2.0 and the far plane to 1000.0 in CaelumDemo.h and clouds disappear.
Thanks
Nils Desle