mikachu
14-01-2013 20:51:18
What is OgreProcedural?
OgreProcedural is an open source library aiming at the realtime/loading time generation of procedural geometry and textures to be used with Ogre.
Where can it be downloaded?
If you want a precompiled binary, please have a look at the binary snapshots that transporter regularly upload to the forums : http://www.ogre3d.org/forums/viewtopic.php?f=4&t=69274
If you have a different compiler/OgreSDK settings, you can build OgreProcedural from source (here are build instructions)
How to setup my project to use it?
If you use CMake : put FindOgreProcedural.cmake in your CMake module directory.
Define OgreProcedural_HOME to your OgreProcedural SDK.
Then use the variables OgreProcedural_INCLUDE_DIR and OgreProcedural_LIBRARY in your project.
If you don't use CMake : same as above, in your preferred IDE.
In your code :
No initialisation is required, just add
to your source files.
How to do XXXX with OgreProcedural?
Have a look at the samples and at the documentation.
It's packed with screenshots, which should help you visualise which tool to use.
And if you still don't know, just ask
What are future plans?
I write down every feature I would like to see in OgreProcedural here.
For the next milestone (0.3), I would like to at least finish those features :
- CSG (boolean operations) with meshes
- A file format to write procedural scripts
Of course, suggestions and contributions are all welcome!
OgreProcedural is an open source library aiming at the realtime/loading time generation of procedural geometry and textures to be used with Ogre.
Where can it be downloaded?
If you want a precompiled binary, please have a look at the binary snapshots that transporter regularly upload to the forums : http://www.ogre3d.org/forums/viewtopic.php?f=4&t=69274
If you have a different compiler/OgreSDK settings, you can build OgreProcedural from source (here are build instructions)
How to setup my project to use it?
If you use CMake : put FindOgreProcedural.cmake in your CMake module directory.
Define OgreProcedural_HOME to your OgreProcedural SDK.
Then use the variables OgreProcedural_INCLUDE_DIR and OgreProcedural_LIBRARY in your project.
If you don't use CMake : same as above, in your preferred IDE.
In your code :
No initialisation is required, just add
#include "Procedural.h"
to your source files.
How to do XXXX with OgreProcedural?
Have a look at the samples and at the documentation.
It's packed with screenshots, which should help you visualise which tool to use.
And if you still don't know, just ask
What are future plans?
I write down every feature I would like to see in OgreProcedural here.
For the next milestone (0.3), I would like to at least finish those features :
- CSG (boolean operations) with meshes
- A file format to write procedural scripts
Of course, suggestions and contributions are all welcome!