Texturing primitives..

JayMcBee

11-02-2013 17:48:25

This is probably a trivial question, however I couldn't find a good answer on the forums or documentation in the library for it -

How can we change the texturing of primitives?
I.e., I've got a couple of primitives with a texture material applied (boxes in this case) and some faces have the texture upside-down instead of sideways.
The API has quite a few classes and methods that sound like they could be perfect for manpulating texture coords but as mentioned I couldn't find descriptions on how to use them :?
Any help appreciated!

Cheers,
J

mikachu

11-02-2013 19:36:50

There's an example of using BoxUVModifier in this thread : viewtopic.php?f=33&t=29831

I'll also update the documentation to make it more explicit...

JayMcBee

12-02-2013 17:31:59

Sweet - works like a breeze!
Thanks 8)

I guess an up-to-date documentation would be great - just so people can find and use all the goodies in the library.
Would be a pity if they get overlooked.

Cheers,
Jay

mikachu

13-02-2013 12:40:21

I guess an up-to-date documentation would be great - just so people can find and use all the goodies in the library.
Would be a pity if they get overlooked.

I'm currently refactoring some large parts of the illustrations system, which makes the pictures for the documentation.
Also, the UV Modifiers aren't really finished, even if they are already useful.
That explains why some parts of the documentation are not up to date..

JayMcBee

24-02-2013 12:21:06

I see - thanks!

Jay