OgreNewt

Topic Posts Author Date
Ogre2.1 OgreNewt show debug lines issue 1 Lax 24-08-2017 19:24:44
adidas zx 850 mens 1 corasancho 20-05-2017 07:46:59
Porting OgreNewt2.0 to Ogre2.1 1 Lax 16-03-2017 19:04:22
OgreNewt 3.0? 15 Lax 14-01-2017 16:01:09
OgreNewt 2 crash with simple application 2 Dragonblood 14-03-2016 03:30:13
problem with torque 3 Alekhine 15-02-2015 15:06:39
OgreNewt 2 tutorial, various problems 2 Blaxar 15-08-2014 11:53:19
Ogre Newton manual control 1 Lesmian 11-07-2014 08:23:33
Instalando Ogre 2 baterista41 13-02-2014 02:56:42
OgreNewt and skeleton forces 2 dreamig 31-01-2014 14:20:55
search for firefox and chrome addon developers 1 qwertz10117 08-11-2013 11:40:33
OgreNewton/Newton3 Unhandled Exception 1 v1r0x 28-09-2013 04:46:19
Ogre Newton, using newton dynamics core 3.10 8 juliojerez 16-07-2013 22:04:44
setCustomForceAndTorqueCallback problem 2 steppty 29-03-2013 07:18:38
OgreNewt Demo05 crash at start (dgCheckVector) 1 kennyevo 12-12-2012 21:42:50
Ogre 1.8 , ogrenewt 2.33 1 fizdalf 21-11-2012 18:40:14
Cannot delete/change bodies 2 Andazeus 31-07-2012 15:58:20
Problem to put physics in the arm bones 6 mbvital 07-05-2012 10:16:02
newton raycast hits on room mesh 2 cyberjunk 04-05-2012 16:12:27
OgreNewt is dead? 9 dangelodavide 04-05-2012 11:19:06
Heightfield collision 2 Crashy 19-03-2012 12:26:00
contactsProcess not called on every contact 1 technique 06-02-2012 21:24:14
Is Newton what I need for my project? 1 cyberjunk 06-02-2012 15:22:56
Problem allocating World 3 eferaga 06-02-2012 15:08:20
[solved] Pinball using OgreNewt 3 technique 26-01-2012 23:37:23
make error in ogrenewt20 1 pexgear 17-01-2012 15:23:16
Complied OgreNewt Raycast Error 3 rongshuxiacy 07-01-2012 14:21:58
setVelocity 2 gmysu 16-12-2011 21:22:16
question about conception and world 2 Furya 13-12-2011 09:30:40
how to delete a joint? 2 myard 07-12-2011 02:00:06
collisions do not work 1 gmysu 27-11-2011 22:32:23
Cant get MogreNewt working 2 Dusky 25-11-2011 04:26:31
Collision detection in terrain loaded from cfg file 2 bajserek1 19-11-2011 15:58:07
Running the same test case twice produces different results 1 KATO2 11-11-2011 03:37:02
OgreNewt on Linux 2 qmech 02-11-2011 12:45:30
Linking errors in project using OgreNewt 2. 2 ipersite 31-10-2011 20:10:21
Place joint at bone? 1 tod 03-10-2011 21:22:56
Guide to compiling OgreNewt with Ogre 1.7.2 & Newton 2.33 9 nww02 02-10-2011 23:08:10
Bug: OgreNewt memory leak 1 rride 19-09-2011 11:09:10
Disabling tires 1 Crashy 16-09-2011 11:29:15
Precompiled libraries 2 BlueMagic 10-09-2011 00:07:30
How to make a collision detection? 3 ownh 09-09-2011 16:52:12
An object that is at rest will stay at rest (unfortunately) 2 m00se 08-09-2011 15:07:46
RayCastVehicle friction problem 1 koloden 07-09-2011 02:48:54
[Patch] TreeCollision with not attached entities 2 rride 06-09-2011 12:40:39
[Solved]How to calculate the center point of a Body. 3 KATO2 31-08-2011 23:41:23
OgreNewt raycast subentity 3 Lax 30-08-2011 09:46:13
Physics File Generator 1 SFCBias 29-08-2011 04:27:52
Question about Material Pairs 4 KATO2 25-08-2011 03:35:58
Pushing, Hitting, Kicking Objects 5 KATO2 21-08-2011 03:02:23
Problem with negative terrain values 2 tod 18-08-2011 19:55:19
Bug: ~MaterialPair() doesn't clear collision callback 2 rride 10-08-2011 11:19:07
OgreNewt without boost 1 rride 09-08-2011 11:11:26
OgreNewt_CollisionSerializer.cpp(23): error C2065: 'mpfFile' 4 MindCalamity 05-08-2011 09:47:08
The 'New' New version update thread (Newton 2.3) 31 SFCBias 22-07-2011 04:36:44
OgreNewt Maintenance 16 SFCBias 21-07-2011 22:29:13
OgreNewt and Terrain 2 Shtuka 20-07-2011 19:04:39
problem with link libOgreNewt.so 2 lightlion 20-07-2011 08:27:32
how can i change max slope for playercontroller? 1 satchigi 14-07-2011 17:46:59
Cant seem to get MogreNewt to collide 3 dannypb 11-07-2011 18:36:03
Mogre Primitives have a new ShapeID field 1 dannypb 11-07-2011 15:51:27
door with frame started funtion 2 satchigi 03-07-2011 22:50:02
hinge joint problem 1 satchigi 03-07-2011 22:21:29
NewtonHeightFieldCollision's problem 2 devilatmay 29-06-2011 03:39:31
What version of Newton is supported (now Newton 2.30) 7 tod 28-06-2011 21:09:02
Simple application 2 Cookiezzz 15-06-2011 16:04:50
[Solved]Plz anyone check my code(continuous question) 2 satchigi 29-05-2011 14:13:30
[Solved]Do I should use customFrameLstener to update Player? 1 satchigi 29-05-2011 00:47:42
[Solved] switchDemo1's input into bufferd from unbuffered 4 satchigi 27-05-2011 18:40:06
[Solved]Making OgreNewt project in only 1h, 1cpp file. 3 satchigi 27-05-2011 12:08:38
How can I change the maxmum degree of slope can be climbed? 1 satchigi 26-05-2011 16:46:14
[Solved]The problem of the Slider joint. 2 darkdragon 24-05-2011 10:53:56
Can anyone post guide for compiling recent OgreNewt??? 19 satchigi 22-05-2011 15:26:35
Right OgreNewt framerate? 1 ologon 21-05-2011 12:46:24
Collision only for character 3 UltimeAlex 25-04-2011 22:47:28
Mogre+MogreNewt = buggy raycasts ? 1 Beauty 24-04-2011 12:59:18
common process for using newton physic in ogre? 2 transformation 22-04-2011 04:12:03
the new OgreNewt doesn't support Newton2.32? 2 panzhiyi3 01-04-2011 14:04:53
Tips on collision 4 miccinov 25-03-2011 17:23:16
Delete PlayerController 1 majc 09-03-2011 22:39:32
What is the use of OgreNewt::PlayerController ? 2 Ramdac 09-03-2011 00:27:55
Translation of bodies 3 Veiter 08-03-2011 21:35:00
Cant Compile newton :( 2 OGREFREAK 07-03-2011 05:37:16
Problem with function NewtonWorldGetVersion 2 blackmoore 06-03-2011 21:15:09
Where can i find playground.mesh ? 4 Ramdac 26-02-2011 12:47:55
Ragdoll demo problem 1 majc 13-02-2011 19:58:10
newton will go open source 1 machinimist 13-02-2011 14:36:39
A character made of several bodies 1 majc 10-02-2011 15:55:01
Vehicles 1 proof 10-02-2011 14:37:12
I can't compile OgreNewt 2 m4tx 05-02-2011 15:27:33
[Problem] Don't want collision of player and enemy... 8 duncan 31-01-2011 10:13:46
Perform a jump 3 mephisto 15-01-2011 23:53:43
Attach primitive bodies to bones of a character 3 Lanowen 15-01-2011 06:34:47
Help installing Newton and OgreNewt 2 Saggat 15-01-2011 01:17:32
a problem about Demo05_SimpleVehicle of ogrenewt 2 amory712 05-01-2011 04:48:38
terrain with heightmap 12 nevarim 27-12-2010 09:53:15
Player controller mustn't rotate 1 Sgw32 18-12-2010 19:49:11
OgreNewt for Mac - Help building 1 azrialelf 14-12-2010 03:16:31
wrong behaviour ogre::terrain with heightcollision 22 Lax 10-12-2010 10:12:04
[solved] ManualObject -> Mesh -> TreeCollision problem 5 technique 07-12-2010 21:40:39
QT & OgreNewt crashes / performance issues 2 technique 29-11-2010 15:01:27
why setStiffness() is not accessible 1 marc_antoine 28-11-2010 05:29:30
Problems with OgreNewt tutorial 2 ViktorI 23-11-2010 22:33:01
OgreNewt Application Errors 1 ForoNero 19-11-2010 21:48:37
error with setCustomForceAndTorqueCallback 3 Alexisfire 15-11-2010 16:08:41
How to make things "float" 5 Alexisfire 10-11-2010 21:57:14
Help needed - compilation 3 stnal 09-11-2010 14:15:01
OgreNewt compiling with Newton 2.25 6 GeneralLee 04-11-2010 21:34:00
simple collision detetion without rays 4 Sjinta 29-10-2010 12:25:03
maintainers please update repository 2 razi 28-10-2010 14:48:29
Simple question 4 Empaler 26-10-2010 16:36:10
SceneNode is Random 5 AHelper2 21-10-2010 23:22:28
Move an object in x, z plain 2 zeroonea 21-10-2010 09:30:15
Exception OgreApplication.exe (RESOLVED) 9 IlBrillanteJack 13-10-2010 17:13:47
I need help to implement OGRENEWT DEMO01 3 lunacy09 13-10-2010 12:18:22
Problem with compiling tutorial 3 mharezlak96 05-10-2010 19:40:59
Compiling worked, but running... 3 Sjinta 01-10-2010 13:47:39
Wiki Update 1 SFCBias 30-09-2010 20:38:59
First program with OgreNewt 5 mharezlak96 30-09-2010 18:49:01
OgreNewt doesn't work. 8 ArcanumGame 26-09-2010 21:44:14
Mesh Converter 4 AHelper2 25-09-2010 15:59:39
SimpleVehicle, Vehicle or CustomVehicle? 4 mvelazquezm 17-09-2010 08:22:37
[Solved]Problems with collision 16 majc 14-09-2010 22:49:15
Someone Updating This? 2 NIKIMC 12-09-2010 02:29:55
[PATCH] Heightfield collision 9 SFCBias 11-09-2010 20:45:26
OgreNewt VS2005 Problems 16 benjamin0624 10-09-2010 10:05:00
[BUG] node's bodies updated in local space instead of global 7 Nodrev 09-09-2010 15:32:42
About installling... 1 Hunttaaja 08-09-2010 18:10:16
Terrain collision for 1.7 OgreTerrain 1 SFCBias 06-09-2010 03:48:43
How to use OgreNewt with Cthugha's paged terrain 4 Houdini 27-08-2010 22:35:46
I want to make a rideable boat 3 butabee 25-08-2010 09:37:51
Ragdoll tutorial 6 UltimeAlex 21-08-2010 16:13:51
[solution] NPC face player with OgreNewt::PlayerController 2 majc 20-08-2010 18:57:42
[Solution] Jump with PlayerController 21 majc 19-08-2010 14:23:57
[Solved]Collision problems 3 majc 19-08-2010 14:05:18
Ragdoll demo? 7 iverlam 19-08-2010 09:56:58
How to make jumping by PlayerController? 1 z789017890 19-08-2010 02:49:41
Where is the lastest version of Ogrenewt? 2 iverlam 18-08-2010 11:06:40
Stack corruption in latest version of OgreNewt 6 PJani 17-08-2010 18:01:52
Problems with player 4 russianStalker 16-08-2010 11:21:20
CANT COMPILE[VIDEO] 5 NIKIMC 16-08-2010 00:55:11
Problems with collisions 2 russianStalker 14-08-2010 09:54:30
Problems with installing OgreNewt. 1 russianStalker 12-08-2010 14:57:34
how to let the object no Bounce? 2 z789017890 12-08-2010 02:26:52
How to make More accurate? 5 z789017890 11-08-2010 08:23:09
How to make jumping? 1 z789017890 11-08-2010 08:11:05
instaling OgreNewt 3 NIKIMC 09-08-2010 16:37:29
[Solved]Debugger problem 6 majc 08-08-2010 19:33:44
Discarding UserProcess contact. ContactCallback. 5 koirat 30-07-2010 10:37:58
need some help about the collision 2 z789017890 30-07-2010 07:39:33
Problems compiling OgreNewt 2 atho 24-07-2010 01:30:30
How to make jumping by PlayerController? 5 parkshevchun 20-07-2010 17:25:37
get the position of an ogrenewt body 3 rekotc 12-07-2010 13:43:37
Problem with Vehicle 1 xiaolizhi 12-07-2010 13:43:30
Help i need somebody, help ! (Joints, move, ...) 19 albyland 07-07-2010 16:12:01
help for the basic ogrenewt tutorial 5 rekotc 07-07-2010 00:34:18
MinimalOgreNewt for Linux 5 SFCBias 06-07-2010 18:19:23
cant compile OgreNewt 3 rekotc 06-07-2010 12:10:42
vehicle and tire 5 yan007 06-07-2010 07:24:40
discrepancies in compiling with mingw(SVN-Rev2919) 4 kallitokaco 30-06-2010 15:20:15
plz helpe 4 RERE 30-06-2010 14:50:31
Quick question 7 Pyritie 30-06-2010 13:59:32
HieghtField Collision? 5 SFCBias 26-06-2010 06:06:44
Custom Render Loop 5 cgpauli 24-06-2010 21:56:04
Can't compile OgreNewt release with Newton 2.22 5 pra 21-06-2010 15:11:01
Raycasting question 2 etsuja 17-06-2010 04:16:17
setPositionOrientation and collision detection 11 hustzion 16-06-2010 13:39:47
Collision detection of sports man 9 hustzion 14-06-2010 02:54:23
TreeCollision doesn't work well 4 hustzion 12-06-2010 06:56:51
Camera issue 7 Maroho 11-06-2010 17:19:33
libboost_thread-vc90-mt-s-1_42.lib 2 jarwulf 10-06-2010 18:58:14
Question about tree collisions 2 etsuja 07-06-2010 01:21:33
I use the OgreNewt some problems! 3 QXman 05-06-2010 16:48:51
about OgreMax with OgreNewt 2 QXman 04-06-2010 13:57:22
Issues Attaching Bodies Together 1 uberglitch 25-05-2010 05:15:47
Making Enemy Follow Player 3 etsuja 22-05-2010 11:14:01
Level Collision 3 materialDefender 20-05-2010 04:30:42
Crash when creating frame listener 2 etsuja 19-05-2010 07:20:56
Bug in TreeCollisionSceneParser 2 pra 18-05-2010 23:18:39
Joint stiffness accessibility 3 alberts 18-05-2010 19:25:07
Ragdoll help 1 SFCBias 18-05-2010 00:15:29
how to generate instant forces 3 Elimentz 12-05-2010 19:55:35
Collision detection using CollisionUpdate() 3 zamx 12-05-2010 09:53:57
Tree Colision - dynamic objects pierce thru 1 cyrusCCC1 11-05-2010 18:41:35
Newton 2.0 - Collision ID: is this important? 2 pra 10-05-2010 20:24:40
[SOLVED] Crash in OgreNewt_body.cpp 2 zamx 10-05-2010 09:22:15
ogrenewt can not use in new project 6 caifie 09-05-2010 11:09:02
Objects hover after a few minutes 3 cyrusCCC1 08-05-2010 13:27:12
objects remain static 4 Elimentz 07-05-2010 21:16:34
OgreNewt Debugger crash 2 SFCBias 03-05-2010 19:31:30
Ball and socket problem 1 blackskull 01-05-2010 00:26:39
PRECOMPILED Linux Update 1 SFCBias 30-04-2010 00:49:55
Unresolved external error in ogre-newton example 7 toroth 29-04-2010 23:51:26
Crash on TreeCollisionSceneParser::parseScene 1 SFCBias 28-04-2010 20:48:55
Newton update world 9 marco565 26-04-2010 15:24:51
UPDATE- Precompiled OgreNewt for Linux 3 SFCBias 18-04-2010 20:24:14
Bullets and forces 6 Sgw32 17-04-2010 16:29:10
Program crashes when calling mSceneMgr->clearScene() 1 panzhiyi3 12-04-2010 09:56:19
does ogrenewt2.0 surport ogre1.7? 6 caifie 12-04-2010 06:42:10
Collision detection not working 5 Empaler 11-04-2010 18:23:57
angular damping having no effect 2 Jack000 10-04-2010 11:34:00
compatable version of OGRE for new version of Ogrenewt 2 prathap 08-04-2010 12:02:43
Downloading problem for new verison 2 prathap 08-04-2010 11:20:08
Performing Post-Build Event error 2 creeder 07-04-2010 23:36:37
Player Controller problem 4 Maroho 07-04-2010 15:49:30
Undefined reference errors 6 SFCBias 05-04-2010 18:14:31
Guide to compile OgreNewt 2.0 with Newton 2.18 on Linux 5 SFCBias 05-04-2010 17:06:08
updating the colliosn body with bones 1 prathap 05-04-2010 10:13:18
TreeCollision not working... 1 blackskull 04-04-2010 15:21:49
Errors installing OgreNewton on Ubuntu 9.10 64 bit 2 SuperNoa 03-04-2010 16:49:13
OgreNewt Tutorial 5 Maroho 31-03-2010 12:53:05
Using OgreNewt without frame listener 2 zorocke 31-03-2010 02:18:23
Versions corresponding(OGRE VS Newton) 5 uniqsww 30-03-2010 17:16:49
Making a Body from a .bsp map? 3 nand 28-03-2010 11:06:34
OgreNewt_Main_d.lib 5 Maroho 24-03-2010 15:52:24
PlayerController not moving body 2 Boogy 24-03-2010 12:11:37
Simple Ball rolling 1 Jambobond 21-03-2010 21:01:59
Link Errors in Debug Mode 12 Boogy 18-03-2010 09:35:22
Basic question about Terrain and OgreNewt 6 mvelazquezm 18-03-2010 08:22:18
problem in joints for multiple bodies 2 prathap 18-03-2010 06:42:23
Problems running OgreNewt 2.0 with Ogre 1.7 8 majc 16-03-2010 23:26:32
Problemas compiling Ogrenewt 2.0 3 majc 15-03-2010 22:58:50
Controll npc's using coordinates instead of force 11 majc 15-03-2010 10:47:48
about animation 2 ghostatma 13-03-2010 10:46:04
OgreNewt's Basic Frame Listener 2 Zep 12-03-2010 19:32:32
Vehicle wheel tunnelling 6 Jack000 07-03-2010 23:18:50
[HELP]About setting up body properties, force, mas etc 2 babyken 07-03-2010 05:13:27
Compiling the basic tutorial 2 Ulysse 05-03-2010 20:20:35
How to filter collisions? 4 mengzhu 03-03-2010 23:23:56
[OgreNewt2]The quetions of the hinge joint 1 darkdragon 02-03-2010 09:57:22
Problem manually turning a body. 7 etsuja 27-02-2010 08:30:24
movement and direction 5 Empaler 25-02-2010 14:20:35
How do I attach a body to a bone? 3 etsuja 21-02-2010 05:53:58
How to remove a rigid body dynamically? 6 mengzhu 20-02-2010 04:54:32
breakable objects 5 prathap 20-02-2010 02:21:05
doubt 2 Empaler 17-02-2010 18:24:59
Body phases through wall. 5 AndroidAdam 16-02-2010 22:52:47
Performance question 11 Pyritie 16-02-2010 11:25:31
Help with moving up hill and falling through ground. 7 etsuja 12-02-2010 07:26:35
problem with joint based vehicle 2 prathap 12-02-2010 06:33:31
different collisions 2 Empaler 10-02-2010 16:36:35
need code for joint based vehicle 4 prathap 08-02-2010 06:50:49
OgreNewt 1 Empaler 07-02-2010 18:39:47
BodyInAABBIterator OgreNewt 2 1 Chookaa 31-01-2010 06:06:48
No Custom2DJoint and UpVector? 5 vitefalcon 27-01-2010 15:55:28
Pass through body 6 majc 19-01-2010 10:52:27
[Solved]FPS Camera on OGRENewt 6 Sgw32 07-01-2010 17:00:59
OgreNewton2 and Vehicle support 9 teocharos 22-12-2009 11:28:22
Implementing OgreNewt with Player Demo 1 CrimsonGT 15-12-2009 08:25:59
new Newton licence: do whatever you want 1 Beauty 30-11-2009 22:45:40
Terrain with Newton 2.0 (API NewtonHeightFieldCollision) 12 Beauty 26-11-2009 14:16:27
Nothing happen on AddForce 2 prchakal 25-11-2009 11:34:41
Minimal application project 5 kallaspriit 21-11-2009 14:27:32
linker error, im missing something 2 seranus 20-11-2009 23:07:25
How to shot with Ogre Newt? 4 prchakal 20-11-2009 05:08:47
Best practices for Newton 2.x beta CustomJoints? 2 shoryuken 18-11-2009 21:47:47
Segmention fault in showDebugInformation() 5 kallitokaco 18-11-2009 20:11:03
Problem on gravity and character move - OgreNewt 4 prchakal 17-11-2009 15:08:12
Character Rotation 2 cgarib 16-11-2009 21:03:26
freezed body 3 sisqosama 16-11-2009 02:19:27
Guide to compile SVN ogreNewt Demos W/O CMake 8 marc_antoine 14-11-2009 06:36:25
Problem on using Newton 5 prchakal 12-11-2009 03:34:53
Guide to Compile OgreNewt2 61 marc_antoine 04-11-2009 04:39:41
guide to compile [SOLVED] 3 oramia 01-11-2009 20:59:33
mogre & newt LOD mesh crashes simulation 2 oramia 01-11-2009 19:55:08
Can someone test Slider Joint? 3 PJani 29-10-2009 18:23:51
pthread.h 2 EdCampion 28-10-2009 20:14:39
Problem with Vehicle Engine Simulation 1 Bob 27-10-2009 14:35:14
Rotation 1 Frenzy123 08-10-2009 00:31:37
Game Loop and physics your opinions. 1 koirat 06-10-2009 15:56:14
Character Control Problem 1 Waaarg 06-10-2009 11:39:23
Will OgreNewt allow me to model a human skeleton? 2 dtran11 30-09-2009 21:24:39
Rotating level around a ball's center 1 marcovtwout 29-09-2009 13:59:28
TreeCollision with setStandardForceCallback() 3 Waaarg 24-09-2009 02:06:51
Does slider joint work with 2.09? 1 PJani 16-09-2009 23:37:54
Attaching objects together 3 DudeCooper 16-09-2009 00:27:14
[SOLVED]Debugger not showing info 2 PJani 14-09-2009 15:04:29
Simple Vehicle Demo in new OgreNewt 3 montamer 12-09-2009 17:15:06
problem with acceleration using addtorque/settorque 6 prathap 12-09-2009 13:20:36
[Newt 2.09]Custom Advanced Vehicle Joints 5 PJani 11-09-2009 18:03:15
Boost Setting? Help me please 2 Waaarg 10-09-2009 20:17:19
Need Ogre newton Lib files! , Noob Problem 2 Waaarg 09-09-2009 20:28:36
Predicting trajectorys 3 DudeCooper 09-09-2009 14:29:07
OgreNewt Newton 2.08 linking troubles 3 PJani 08-09-2009 19:58:28
Error while build OgreNewt 3 bckong 08-09-2009 08:03:19
Changing from 1.53 to 2.08 7 PJani 07-09-2009 16:49:26
Rotate a body attached to a Ball and socket Joint 3 neoranga 07-09-2009 04:58:45
can not build OgreNewt ! 2 zhucde 31-08-2009 15:49:22
missing boost directory 2 hevi 30-08-2009 18:17:59
[HELP] OgreNewt 2.07 Compile Problem 5 no2zero 28-08-2009 04:35:07
"Floating" hand with Physics that accompanies the body 1 TeaBag 26-08-2009 14:10:01
Character Controller 8 twojmisiek 26-08-2009 11:56:09
Ignore collision on contactsProcess() 1 deadvirus 25-08-2009 16:06:01
Problem with custom forceCallback Function [Solved] 8 jtpsoft 24-08-2009 09:57:39
[SOLVED]Collision orientation problem with Newton 2.08 1 deadvirus 23-08-2009 23:04:32
Kinda weird problem... 2 Linaxys 22-08-2009 11:44:06
BSP Solution 7 Linaxys 21-08-2009 23:09:53
[HELP]Platform moving, my force callback and strange effect 3 misiek 18-08-2009 08:53:28
problem with speeds and gradients 3 prathap 11-08-2009 06:55:15
Something wrong with TreeCollision 6 redhead 10-08-2009 11:34:41
So I'm making a platformer... 1 NarftheMouse 08-08-2009 02:37:18
problem for rotating the wheels with out torque or force 1 prathap 05-08-2009 05:09:56
wheel movement in reply 2 prathap 03-08-2009 07:24:23
Smooth Collision 1 Rscorpiox 01-08-2009 15:04:36
moving objects with the mouse. 7 cal 29-07-2009 08:57:14
Compiling and running OgreNewt with NewtonSDK 1 kane7777 26-07-2009 08:28:07
Side of collison 2 cherry12345 25-07-2009 21:18:14
Help with proper joint needed. 1 koirat 21-07-2009 08:56:46
[SOLVED] Wierd Camera View~ 4 Rscorpiox 19-07-2009 15:52:24
[solved] OgreNewt compilation - identifier not found errors 5 Acadien 17-07-2009 16:40:17
Collision shape for changing shape entities. 6 koirat 11-07-2009 12:52:01
Incorrect TreeCollision? 3 deadvirus 10-07-2009 23:05:28
contact callback never called 2 XpLoDWilD 10-07-2009 11:56:41
ball-and-socket Joint Limit Solver 3 People3d 08-07-2009 08:52:58
how to destroy CustomGearJoint 2 zrlhk 06-07-2009 07:29:22
Tree collision and double-sideness 1 deadvirus 30-06-2009 00:34:30
Climbing walls 8 redhead 29-06-2009 11:52:22
Setting the mass 23 cherry12345 26-06-2009 10:57:24
Slow TreeCollision creation 1 deadvirus 23-06-2009 23:04:21
Using NGD multithreading support 7 kallaspriit 20-06-2009 10:40:29
Best collision body for an aeroplane 11 deadvirus 19-06-2009 16:32:10
Little bug correction 2 kallaspriit 15-06-2009 12:51:10
[HELP]:Error in using Newton in OGRE 2 chris001 11-06-2009 09:10:46
tyre burst 2 prathap 08-06-2009 09:16:37
SOLVED]newton won't work after certain scene long and width? 5 marc_antoine 03-06-2009 22:21:10
Trigger on Impact 4 oddrose 02-06-2009 18:47:53
tyre burst 2 prathap 30-05-2009 10:21:04
Is there a ogreNewt Version for Mac OS X? 11 dwayne 27-05-2009 14:10:36
OgreNewt::CollisionPrimitives::Ellipsoid Strange ! 2 Virginie 26-05-2009 14:17:21
[HELP] Build errors on demos 1 DemiurgeDesigns 26-05-2009 03:04:08
Collision detection - speed up (test result) 2 Beauty 25-05-2009 23:30:42
freeze bug at NewtonCollisionUpdate() [bugfixed] 3 Beauty 25-05-2009 15:59:41
Vehicle support out in 2.0? 2 RoadWarrior 23-05-2009 22:56:45
Problems with collision checking from mesh 4 Mononofu 23-05-2009 14:36:52
contactCallback with any body 5 Lax 23-05-2009 10:02:21
[SOLVED] Solving for torque req to correct orientation 2 Van 22-05-2009 02:34:21
Soft bodies in Newton 2 NewtUser 21-05-2009 13:41:47
Update OgreNewt 2.0 this morning 7 Virginie 19-05-2009 08:37:51
[solved] when to use m_World->getDefaultMaterialID()?? 3 marc_antoine 18-05-2009 21:54:29
Tranforming body in frame listner 2 deshan 18-05-2009 19:40:12
Problem with bodies position 12 Virginie 18-05-2009 12:21:51
crash on Debugger::showLines 3 westpointer 18-05-2009 10:29:15
problem with node orientation (solved) 2 Virginie 14-05-2009 12:31:49
Question about collision primitive (solved) 3 Virginie 12-05-2009 13:12:49
CollisionPrimitives and CalcBoxSolid 8 deshan 10-05-2009 18:11:25
TreeCollisionSerializer problem 1 westpointer 10-05-2009 16:23:59
Game crash 3 PJani 10-05-2009 15:17:53
add/set Force to OgreNewt::Body and move objects 2 deshan 08-05-2009 21:00:20
Windows debug error 3 deshan 07-05-2009 18:51:43
Error while build OGRENEWT 9 deshan 06-05-2009 20:31:03
Best way to create explosion 2 PJani 06-05-2009 13:19:27
Make physic calculate by several points of Terrain Matching 1 disney 05-05-2009 23:38:22
Compute depth penetration 1 Virginie 04-05-2009 09:32:26
Building custom vehicle 1 PJani 30-04-2009 01:35:52
realistic material properties list 2 PJani 29-04-2009 20:10:23
Ellipsoid and torque causing object to fly 1 Quall 27-04-2009 13:48:37
how to add terrain in OgreNewt directly ,such as ETM 2 disney 26-04-2009 18:54:41
Looking for a 3d 'space fighter' steering solution 1 NarftheMouse 26-04-2009 04:51:05
contactProcess (Solved) 5 Virginie 24-04-2009 14:39:24
Pathfinding sample/demo/tutorial anything for >>noobs<< ? 2 neoranga 24-04-2009 08:46:29
Calculating MomentOfInertia of multiple boxes 10 PJani 22-04-2009 20:23:52
autoactiveCallback crashes World-destructor? 1 bjtp 22-04-2009 13:31:50
Rotation how? 5 CrazyLegz 21-04-2009 22:05:59
[SOLVED with meshMagick] Ogre scale != collision scale 4 neoranga 21-04-2009 16:10:59
contactCallback is not called (solved) 6 Virginie 21-04-2009 11:12:30
air friction? 3 yuriythebest 20-04-2009 11:13:35
Default "air resistance"?? 6 bjtp 19-04-2009 20:44:11
Keep pushing myself over with addForce 4 CrazyLegz 18-04-2009 17:10:32
OgreNewt 2.0 problem whith materialPair (Solved) 2 Virginie 17-04-2009 10:49:03
ContactCallback OgreNewt 2.0 2 Virginie 16-04-2009 08:58:13
gravity not work 3 whw0828 14-04-2009 07:47:54
addressing previously created bodies 3 yuriythebest 11-04-2009 21:25:03
Little question about collision(solved) 5 Virginie 09-04-2009 10:49:01
need help for applying the friction for the vehicle 3 prathap 08-04-2009 09:48:00
Need Help On Player Controller of OgreNewt 2.0 2 dude3d 04-04-2009 09:44:39
FPS problem while addding the more vehicles 2 prathap 03-04-2009 04:54:27
Moving TreeCollision Body 8 deadvirus 01-04-2009 18:22:58
How to annex two rigid bodies 1 misiek 01-04-2009 18:10:26
FPS problem when increasing the no of vehicles 3 prathap 01-04-2009 12:10:30
Jointing objects in contact callback 3 ogre_newbie 29-03-2009 09:40:25
where can download newton2.0? 3 njw1985 26-03-2009 05:16:53
Marble Program 2 dreadwulgaru 25-03-2009 22:09:03
character wobble? 8 njw1985 25-03-2009 08:38:06
Problems on CollisionCallBack 7 ogre_newbie 24-03-2009 14:39:02
OgreNewt::BasicRaycast::BasicRaycastInfo problem 3 ogre_newbie 23-03-2009 11:41:45
how to judge one object is fully inside another 4 li574000 23-03-2009 09:28:09
error with setCustomForceAndTorqueCallback 10 Zep 21-03-2009 19:26:00
Compiling OgreNewt in Code::Blocks? 7 Durnus 21-03-2009 17:44:52
how to add physics to speedtree with OgreNewt 3 njw1985 18-03-2009 03:03:43
Profiler (Its Urgent) 3 sikandaramin 16-03-2009 07:34:01
make collision only use CollisionTools 6 li574000 14-03-2009 03:27:17
Body part collisions 3 mrmo 14-03-2009 00:52:22
Creating hinges with different pin directions 1 PJani 12-03-2009 16:31:19
Camera movement demo3 7 Zep 10-03-2009 15:54:55
Quick Question on Moving a Body 2 Megaman 10-03-2009 11:15:27
Spatial partitioning? 1 etsuja 08-03-2009 18:26:40
Ragdoll example with VS8 on Ogre 1.60 3 hskism 06-03-2009 08:55:06
Can't get OgreNewt to work 7 DrGonzo 04-03-2009 15:33:53
Hitbox Character Collision 1 dalyk 03-03-2009 12:04:38
collison problem(solved) 4 prathap 03-03-2009 06:01:44
Rotating hinge with constant speed and force 6 PJani 28-02-2009 18:14:45
Needed Infinite friction with torque. 1 koirat 28-02-2009 16:01:30
need to know collison impact 1 prathap 27-02-2009 12:09:23
OgreNewt TreeCollision causes Ogre to crash? 3 Megaman 25-02-2009 14:44:51
Big collision mesh from heightmap and performance. 1 koirat 21-02-2009 09:28:31
compile ogrenewt with ogresdk1.6.0 1 892613744 20-02-2009 01:42:27
hinge callback 3 PJani 17-02-2009 23:47:05
Character yaw, TPP. 3 misiek 17-02-2009 22:57:18
Prebuild custom rigidjoint parameter dir 1 PJani 15-02-2009 11:47:25
where can i download newest newton sdk? 2 allked 15-02-2009 02:41:16
modifying Ragdoll to add robot 4 rockytriton 14-02-2009 02:13:25
Mouse Pick Dead Zones 2 srbosu 12-02-2009 00:36:38
Vehicle on car trailer doesnt have contact with trailer 1 PJani 10-02-2009 06:38:38
Odd Issue: Nothing Collides (no collision callbacks called) 1 Game_Ender 08-02-2009 00:49:38
Is there a OgreNewt::getSingletonPtr() 2 hellaeon 07-02-2009 15:40:40
Prebuild CustomRigidJoint CPU load 2 PJani 04-02-2009 19:11:30
Load your own collison mesh 3 PJani 02-02-2009 00:52:09
[SOLVED]cannot find -lOgreMain when compiling OgreNewt in CB 2 danyalejandro 31-01-2009 21:22:45
Making a slingshot 1 dzeligman 31-01-2009 20:48:54
How to disable acceleration ? 1 Mountever 31-01-2009 15:24:05
friction is not applying 1 prathap 30-01-2009 14:57:23
Vehicle Lock "Differencial", controling tire rpm 3 PJani 29-01-2009 18:23:33
[HELP]Moving on const speed on rise and fall terrain 1 wilsonwing 29-01-2009 04:26:42
Maximum Height for a Body [SOLVED] 3 dreadwulgaru 29-01-2009 02:29:09
Ogrenewt in visual basic.net windows (not c#) 3 DIABLO99 28-01-2009 21:29:41
Collision Callbacks? 13 Danaugrs 27-01-2009 23:31:13
[SOLVED]moving to shoggoth 2 pawka 27-01-2009 15:55:52
MomentOfInertia 2 PJani 26-01-2009 17:09:02
Is it Possible to applied bodies on a sceneNode??? 2 mehdithe 23-01-2009 09:33:35
OgreNewt 0.3 with Newton 2.0 16 Zero23 14-01-2009 22:55:42
Code::Blocks + OgreNewt 4 nextProblem 08-01-2009 22:17:32
NewtonCreateConvexHull not working. 2 Ivancho 07-01-2009 22:35:34
Mesh always in Y direction 4 majc 01-01-2009 21:58:30
[SOLVED]Dynamic Delete Body 7 wilsonwing 30-12-2008 13:33:15
Linux, CEGUI Demos 1 xabila 30-12-2008 10:18:19
Character Movement 2 Frenzy123 19-12-2008 15:41:05
Local Transform space for space ship game 1 DudeCooper 18-12-2008 22:35:08
[Solved] setCustomForceAndTorqueCallback / boost / linux 3 sausage 17-12-2008 03:04:42
How to destroy a joint 2 Ultima2876 15-12-2008 13:29:44
[ solved ] OgreNewt + linux problems 2 ForgottenMaster 14-12-2008 23:31:10
[solved] Problem deleting a body on Release Mode 2 hoffhoff 14-12-2008 16:35:31
[solved] collision only with selected objects 1 razi 13-12-2008 18:15:35
[Solved] Should i use OgreNewt ? 3 almondega 12-12-2008 19:15:50
Problem when addforce body keep rotate [SOLVED] 2 Rscorpiox 09-12-2008 07:26:41
OgreNewt with parent space 2 ForgottenMaster 04-12-2008 11:49:32
raycast on collision objects (not bodies) 3 epha 04-12-2008 02:29:11
MogreNewt - AccessViolationException - ConvexHull 3 xlash86 30-11-2008 17:50:44
getting error while deleting an object in simplevehicle samp 1 cmk524 26-11-2008 11:40:57
[solved] setCustomForceAndTorqueCallback in seperate class 2 hellaeon 24-11-2008 11:21:53
Problem with deleting and creating Bodies 2 Christian 21-11-2008 18:35:49
samples not running in ogre 1.6.0 4 cmk524 21-11-2008 11:32:38
Collision Detection + own Handling 3 Christian 20-11-2008 10:29:44
[Frensh] My first tutorial on how to use OgreNewt 1 maroxe 18-11-2008 11:46:56
How to detect when a collision occured. 1 feanor91 18-11-2008 11:34:55
Collision 3 Zero23 15-11-2008 00:26:58
How to simulate spring in newton 3 fredmouse 14-11-2008 21:19:09
Calculating kinetic energy of a collision 2 jargo 12-11-2008 22:04:46
intersecting bodys on impact and in rest 7 M1tchken 11-11-2008 15:36:40
Launching issues 2 Julian 09-11-2008 21:58:12
[Solved] Creating a vehicle : problems 2 Jérémie 08-11-2008 20:13:49
Problem Compiling OgreNewt: "size_t not declared" 4 freak82 07-11-2008 11:59:34
ParseScene Hangs 1 idcsteve 06-11-2008 16:10:00
setContactStaticFrictionCoef 1 Ultima2876 04-11-2008 16:20:24
Functions Removed 2 martinw 03-11-2008 09:34:21
MaterialID and MaterialPair deletion 1 Ultima2876 02-11-2008 18:33:34
Character and NPC interactions 2 cane_student 01-11-2008 15:04:02
Demo 05 crashes when exiting 1 Jérémie 30-10-2008 17:38:35
OgreNewt (not Newton) linker problem 1 Ultima2876 29-10-2008 15:25:09
my Custom Force And Torque Callback is called only once :( 3 maroxe 25-10-2008 22:51:26
Camera jittering tracking newton body 6 Kim2 24-10-2008 23:20:11
[newbie question] Geting started 4 maroxe 24-10-2008 17:28:40
Non-rigid plane 2 ogre_newbie 24-10-2008 09:27:20
OgreNewt and PCZSM 2 Fish 24-10-2008 04:31:42
Problem to compile Stunt Playground 2.0 Source Code 1 D4NS 23-10-2008 10:12:12
Collision and body for a "character" 5 AndroidAdam 22-10-2008 05:11:58
probleme compiling with visual c++ 2008 express: no obj file 1 maroxe 20-10-2008 23:41:34
Moving an object with force 4 batnom 20-10-2008 08:06:41
Setting a scale? 1 Jvdo 18-10-2008 13:15:45
OgreNewt 2.0 ??? 4 sensius 17-10-2008 10:58:40
OgreNewt and Newton on 64bit OS 2 sensius 16-10-2008 13:20:12
2D world... can it be done? 3 Ultima2876 14-10-2008 06:15:38
Scene + Objects = No Movement & Scene Collision Body 4 batnom 12-10-2008 06:26:37
[SOLVED] no movement... 1 Ultima2876 12-10-2008 00:47:32
Need help with Demo05 in OgreNewt 1 terrykim426 11-10-2008 21:23:13
newbie question 3 som 08-10-2008 15:30:23
torque lose quickly at the air 1 benlora11 08-10-2008 14:28:39
application crashes with OgreNewt::Debugger::init() 1 maroxe 07-10-2008 13:43:37
Gravity problem 4 Celest 04-10-2008 11:05:18
ragdoll direction 1 Toudinho 02-10-2008 21:03:53
How to spin a ball? 4 benlora11 30-09-2008 11:02:43
Compile OgreNewt on Ubuntu problem 5 sensius 30-09-2008 03:29:59
Problem while compiling ogrenewt 2 1 cmk524 28-09-2008 16:06:22
Extremely deformed geometry 10 tomodachi 27-09-2008 20:41:46
Deleting body woes 12 Kim2 27-09-2008 12:14:08
Newton.dll crashes when many bodies have same positions 2 St0rM3r 24-09-2008 23:24:31
Set up bike question? 4 njw1985 24-09-2008 06:53:50
different results on different PC's 6 yuriythebest 23-09-2008 22:49:32
How to swing a baseball bat? 2 benlora11 23-09-2008 11:05:37
Problem while compiling OgreNewt 3 petra999 20-09-2008 16:37:21
Update to Shoggoth ,error with OgreNewton 5 aoos 19-09-2008 10:14:55
What is the best solution to move character 6 Celest 17-09-2008 06:03:38
small cricket ball penetrated my cricket field terrain 5 benlora11 17-09-2008 04:33:03
unstable pyramid made from cylinders 4 bishopnator 16-09-2008 11:16:29
Custom Joint drift 1 Vectrex 13-09-2008 17:20:44
Define the ragdoll XML file manually? 2 iversons 13-09-2008 15:24:18
Normal world in game 6 Celest 13-09-2008 01:23:25
Debug lines on Linux? 1 Gonsor 12-09-2008 00:42:08
[Solved] Help with Custom Callbacks 8 zass 10-09-2008 18:05:11
fluid simulation 1 iversons 10-09-2008 11:30:48
joints - where are the connection points? 3 ogrekekz 09-09-2008 12:20:12
Loading a .scene file in an OgreNewt project 7 nanolucas 09-09-2008 06:40:13
Problems with Vehicle - Tyres slipping with more torque? 11 batnom 09-09-2008 05:53:00
Basic Design Quesion: player's velocity for projectiles? 2 pra 08-09-2008 19:50:08
Yet Another Linking error with CodeBlocks 1 theom3ga 08-09-2008 13:24:26
Not quite understanding something about ContactCallback 1 Terra2 08-09-2008 00:16:03
Vehicle and gravity 1 BardockSSJ 07-09-2008 13:43:53
collides with anything 2 yuriythebest 06-09-2008 21:46:17
[solved]Problem with moving 2 BardockSSJ 06-09-2008 14:50:20
Request: Link to walabers Newton Wiki 3 Illarion 05-09-2008 21:00:12
How gravity works? 6 feanor91 04-09-2008 16:43:50
Custom ForceAndTorque Callback only called temporarily 7 cane_student 03-09-2008 19:32:19
problem with vehicle that moves on track(belt) 1 prathap 03-09-2008 06:18:22
Debug lines with no body 1 BlackDogJones 02-09-2008 19:37:05
Solved-Crash of program with setCustomForceAndTorqueCallback 3 Willikus 02-09-2008 12:40:41
My character was shivering when he moved 1 sxk8087 02-09-2008 09:17:24
Just test if target blocked... 1 Nexam 01-09-2008 23:48:47
Setup body properly 5 majc 01-09-2008 01:29:40
Mesh 1 Aiursrage2k 29-08-2008 13:22:11
Does Ogrenewt supports physically based character animation? 6 iversons 29-08-2008 11:06:12
How can I control character going up stairs? 4 sxk8087 28-08-2008 08:11:29
Remove Body and mesh from the ground. 2 majc 28-08-2008 02:49:55
controling characters moving make a mistake? 5 sxk8087 27-08-2008 04:57:05
ogreNewt- characters 7 yuriythebest 27-08-2008 03:00:21
Position issues 5 JBudOne 26-08-2008 19:02:43
debug lines problem 6 yuriythebest 25-08-2008 21:18:51
OgreNewt tutorial- stuck 4 yuriythebest 25-08-2008 01:25:03
silly compilation problem 2 yuriythebest 23-08-2008 20:20:46
building ogrenewt 3 yuriythebest 23-08-2008 00:26:07
Ogrenewt car moving too slowly 3 Kim2 22-08-2008 02:49:48
TreeCollisionSceneParser - limit? 2 sensius 21-08-2008 04:38:28
Disable physic??? 3 sensius 20-08-2008 11:55:28
NPC FOLLOW PLAYER SOLUTION HERE!!! 1 majc 19-08-2008 01:13:48
Jump Question: Gravity Acceleration 1 almondega 17-08-2008 22:38:43
[Solved]Get Linker Error During initialisation 2 aoos 17-08-2008 10:21:44
Convert Angle to Torque 4 majc 17-08-2008 03:28:26
OgreNewt is it ok to use more then 1 CollsionTree 3 Ross 16-08-2008 19:41:22
TreeCollision edges, upVector, strange collision behavior 1 micken 16-08-2008 05:32:03
HELP - animation and collision 4 sensius 14-08-2008 07:28:14
HELP - moving character in the world 2 sensius 14-08-2008 03:47:51
HELP - setCustomForceAndTorqueCallback 2 sensius 13-08-2008 12:30:53
problem to find the collision for the vehicle 1 prathap 13-08-2008 12:24:53
Camera collision 2 sensius 13-08-2008 05:24:57
Scene file and collision detection 3 sensius 12-08-2008 10:03:36
OgreNewt and pickingup objects 2 sensius 12-08-2008 02:51:32
How to : Character move at constant speed ? 8 wilsonwing 11-08-2008 04:58:01
OgreNewt + terrain loaded from "terrain.cfg" 5 Gillian_Seed 10-08-2008 10:27:28
Mesh size 5 JBudOne 09-08-2008 18:36:20
About walaber's demos for walaber 3 nord666 08-08-2008 17:02:25
Hiding object 7 feanor91 08-08-2008 13:06:03
Excavetor 1 cmk524 04-08-2008 05:29:26
Rotate the body along with the cam 4 majc 02-08-2008 22:24:54
Problem to implement an FPS camera like. 11 feanor91 02-08-2008 06:14:43
[Solved] Hinge Joint Rotation Problem 8 dapaul 01-08-2008 14:27:01
Terrain deformation & make colision dynamically[solved] 1 cmk524 31-07-2008 11:20:10
problem with OgreNewt with ETM 1 prathap 30-07-2008 09:26:35
Integrating HAPI 1 Scopes 29-07-2008 15:47:22
OgreNewt with ETM 1 prathap 29-07-2008 06:16:40
Steering Wheel 2 sakshi2212 29-07-2008 04:04:20
Crashing at setMaterialGroupID with col callback override 2 tanaka 26-07-2008 07:39:53
Link errors help 5 herleybob 23-07-2008 23:38:43
OgreNewt Multithreading - Possible? 5 Mononofu 23-07-2008 15:17:48
Newton 2.0 beta 2 Beauty 22-07-2008 10:29:12
is a body moving? 1 nord666 15-07-2008 17:02:14
ragdoll class problem 1 dudeabot 13-07-2008 06:09:42
GHOST object? 3 the0bit1 12-07-2008 21:30:54
Velocity cap 4 micken 11-07-2008 11:12:20
[Solve]'OgreNewt_Main.lib'(And turn off automaticly problem) 6 wilsonwing 11-07-2008 04:09:48
[solved] bounce of a sphere 5 nord666 09-07-2008 23:35:18
How it can be implemented? ( using OgreNewt) 3 the0bit1 09-07-2008 21:27:27
[solved] Add impulse and custom callbacks 3 dudeabot 07-07-2008 20:34:44
cannot find -lnewton 4 Gillian_Seed 06-07-2008 11:39:16
Assign bodies to nodes 1 majc 06-07-2008 02:03:47
How i diplay the bodies wireframe? 3 majc 05-07-2008 18:42:01
[solved] problems with building RAGDOLL_DEMO 2 the0bit1 04-07-2008 21:59:29
How to implement picking and dragging object in physicsworld 5 qi-an 04-07-2008 10:36:03
finnding the height when we click the mouse(solved) 5 prath 03-07-2008 12:28:32
[Solved] Object floats in the air 6 Celest 29-06-2008 20:35:01
It's not moving 3 redhead 26-06-2008 15:57:00
[Solved] How to fix compiled error 4 Celest 24-06-2008 21:38:37
My Work.. 2 Tano_ITA 23-06-2008 17:49:21
Is there a ConcaveCollision?... 7 chcampb 19-06-2008 00:59:18
Crash when creating a ConvexCollison 1 chcampb 18-06-2008 00:58:33
OgreNewt for Newton2.0 beta..? 3 zuur 13-06-2008 03:45:33
Activate an Animation after a collision 5 Tano_ITA 12-06-2008 20:07:03
Is it the good way to do? [SOLVED] 5 nord666 12-06-2008 04:35:32
Should i use joint? How? 1 nord666 11-06-2008 20:49:57
Wrong omega, and rotation when bounce. 2 hyperjingun 11-06-2008 02:30:49
How to move a vehicle through a waypoints 2 cmk524 10-06-2008 08:03:09
regarding movement of the newtogre vehicle 1 prath 10-06-2008 07:49:47
get a bone from a Ragdoll 2 epha 10-06-2008 01:56:35
Segfault with multiple bodies? 2 t0tAl_mElTd0wN 08-06-2008 22:12:10
Problem with OgreNewt demo (Demo 02 - Joints) 1 Thew 08-06-2008 12:57:56
Another collision detection problem.. 4 Tano_ITA 07-06-2008 19:07:24
[solved]callback doesn't work after reseting bodies 4 pawka 04-06-2008 01:52:49
about ogrenewt camera and collision 5 advancer_zjg 02-06-2008 13:56:32
Question for a new project 2 Laughing_Gas 02-06-2008 03:12:34
OgreNewt collision detect 2 St0rM3r 01-06-2008 14:13:26
OgreNewt drives me crazy! 2 Photon 30-05-2008 00:55:02
problem with BasicJoints::Hinge in OgreNewt 2 pawka 28-05-2008 16:42:58
Why my animated mesh don't collide when i translate it? 4 Tano_ITA 27-05-2008 19:40:40
Curved RayCast ? 3 RichTufty 22-05-2008 16:21:55
Collision between projectile and model 27 PiCroft 17-05-2008 22:37:44
ColDetection only; Collision Shapes [SOLVED] 5 Toudinho 16-05-2008 22:03:11
Slow Terrain Collision Mesh Generation 5 Yacoby 12-05-2008 10:34:13
Set a body in front of camera..[SOLVED] 3 Tano_ITA 09-05-2008 18:09:57
Synchronization and rendering update in OgreNewt ?? 6 kikosmalltalk 06-05-2008 04:19:35
raycast intersection point 2 Zoulz 05-05-2008 20:12:17
Demo01_TheBasics problem 5 pawka 04-05-2008 15:08:07
side scroller collision detection 1 Zoulz 04-05-2008 14:04:29
Crash in collision callback on deleting body 2 Vectrex 04-05-2008 06:55:38
Very old, but still usefull? 2 antarctica2007 04-05-2008 03:30:37
BasicRaycast problems 3 si 03-05-2008 11:48:08
Throw a object in direction of camera.. [Solved!] 3 Tano_ITA 02-05-2008 10:27:15
Calculate Torque to rotate to desired angle in 1 frame.. 2 zuur 02-05-2008 09:25:55
ragdoll demo collision problem 2 Reon 01-05-2008 17:16:47
Bug in joint destruction 1 KennyUK 01-05-2008 16:22:16
RaySceneQuery in SimpleVehicleDemo 1 vimes 30-04-2008 06:35:34
ConvexHull for SceneNode with ManualObject 1 Beauty 29-04-2008 16:11:15
Demo03_CollisionCallbacks Questions 4 wilsonwing 28-04-2008 04:12:11
collision problems with small bodies 2 pra 27-04-2008 19:19:33
[SOLVED]Rotating with a force 10 neomxl 27-04-2008 00:10:41
Airplane pitch, roll with setLocalForce() 4 makr 24-04-2008 20:24:39
Translate a body with raycast 4 Tano_ITA 23-04-2008 16:12:19
ogre and newton noob questions 2 Stida 23-04-2008 15:02:52
[SOLVED] Problem with Raycasting demo 6 Tano_ITA 22-04-2008 18:17:30
OgreNewt and Windows Vista.. 7 Tano_ITA 19-04-2008 09:17:34
Custom Joint code for a "Universal" joint? 1 zuur 19-04-2008 04:16:23
[Installation Help] I can't compile the first demo.. 1 Tano_ITA 18-04-2008 19:01:13
Identify collision types: "crash", "friction& 1 ulfben 18-04-2008 12:07:24
Can't Raycast into TreeCollisions 9 maclaeden 17-04-2008 09:15:05
Custom "Rope" Joint - help needed 1 zuur 17-04-2008 02:47:22
Resetting world to initial state 5 KennyUK 16-04-2008 16:29:14
Release Mode Problem: position goes crazy 2 pra 15-04-2008 19:12:16
Opposing force problem 7 KennyUK 14-04-2008 18:36:31
collision body out of sync [solved] 4 dest 09-04-2008 18:18:42
Correctly setting the size and config of the OgreNewt world 3 StillmatikX 05-04-2008 21:14:19
Possibility Static objects 2 alhobarata 03-04-2008 19:14:30
Problem with buoyancy 2 speps 28-03-2008 19:20:52
Problem with setCustomForceAndTorqueCallback 7 TomUK 25-03-2008 11:14:39
Newton performance problem 3 Dalon 21-03-2008 02:18:08
Trees on Terrain. 1 themindfield$ 20-03-2008 09:37:22
Joint motor 2 Hugo Peixoto 16-03-2008 18:11:55
Car Physics Help : Turning Out Of Corners 1 mr_burns 16-03-2008 08:30:17
userPreFilterCallback problem 2 majc 14-03-2008 00:28:46
Collisions data problem 3 majc 13-03-2008 20:46:29
Attach Camera to Scene Node 2 quasarchangel 13-03-2008 17:37:29
Cast a ray from the center of the screen 10 majc 12-03-2008 23:08:15
Rotate a mesh 10 majc 10-03-2008 21:52:50
small object pass through floor 6 koirat 09-03-2008 23:26:17
[solved] Body does not fall! Help! 5 Camelot 08-03-2008 08:19:01
ogreNewt Compiling many errors Help! 6 LFMS 06-03-2008 13:36:23
getContactTangentDirections() 1 Toudinho 06-03-2008 02:00:21
Get ogrenewt from cvs 3 majc 04-03-2008 21:55:28
Anyone have an old OgreNewt SDK? 7 Why 03-03-2008 23:01:48
Unknown compiler version with VS2008 Express 4 FrSl 28-02-2008 12:46:25
Problems with dll and so on 1 fremen666 27-02-2008 20:38:33
Distorted collision shapes... 2 Nogitsune 26-02-2008 09:39:34
OgreNewt update crash with MinGW 1 Nogitsune 23-02-2008 21:30:08
OgreNewt in OgreSourceVC80 AppWizard 6 Alpha_Blend 22-02-2008 12:00:39
[SOLVED] Jittery renders when render FPS is higher than phys 12 damiensturdy 21-02-2008 21:41:23
[solved]AV when trying to access a body 1 Toudinho 21-02-2008 00:13:55
problems interpolating frames 9 compound 20-02-2008 21:56:06
Animated platform using OgreNewt 3 KennyUK 20-02-2008 14:19:44
Building OgreNewt.... 2 StillmatikX 19-02-2008 23:08:37
[solved] Newton 2.0beta 4 zuur 19-02-2008 05:20:13
Need help in FPS Camera 9 tlc 19-02-2008 03:30:09
Help with compiling OgreNewt demos....... 6 StillmatikX 19-02-2008 02:58:53
[SOLVED]custom callback problems 3 neomxl 17-02-2008 16:37:23
error C2065: 'mEventProcessor' : undeclared identifier 2 themindfield$ 16-02-2008 11:58:08
How to calculate the fall point 3 purine 15-02-2008 15:47:19
Camera object can't collide 3 tlc 14-02-2008 01:20:42
[SOLVED] Errors when compiling OgreNewt tutorials on linux 5 erdem 13-02-2008 20:26:33
[Solved] OgreNewt::Debugger::getSingleton().init crash 6 Dirso 13-02-2008 14:35:31
Restricting position (to a plane). 9 HexDump 11-02-2008 15:42:04
hitbox 2 dudeabot 10-02-2008 16:22:52
Billboards, Bodies, and Projectiles 3 Mayan Obsidian 10-02-2008 04:29:04
ragdoll question 4 dudeabot 09-02-2008 13:11:18
Deleting derived userdata 1 scanmaster_k 09-02-2008 11:00:41
Strange behaviour with collisions and some material question 7 HexDump 08-02-2008 08:14:42
Moving Characters 1 viperman1271 07-02-2008 15:09:54
movement with first person camera -moves like sliding on ice 2 dudeabot 07-02-2008 02:04:16
OgreNewt Compliation Problems First Chance Exceptions 5 mesh 05-02-2008 19:49:56
Creating a body without adding it to the physics world? 5 HexDump 04-02-2008 22:57:06
The problem about the ball bounce from the ground 1 purine 04-02-2008 08:22:42
Objects don't collide 12 Jallen 02-02-2008 14:05:11
lower node on body 1 dudeabot 01-02-2008 03:54:36
attach Caméra 1 Petit Prince 30-01-2008 13:25:42
[SOLVED] Need Help!! Installing OgreNewt 6 setasohjirosan 29-01-2008 09:39:20
Is there air resistance in newton world? 4 purine 29-01-2008 07:05:17
Cylinder cast or raycasts with radius? 6 HexDump 28-01-2008 13:20:14
Need help in OgreNewt and oFusion 3 tlc 28-01-2008 09:06:43
Error which breaks to Utility file 4 Jallen 27-01-2008 11:31:20
Setting custom force callback 8 Epimetheus 25-01-2008 23:20:00
OgreMax with OgreNewt 5 tlc 24-01-2008 03:08:57
Help with Ogrenewt and Mogre 1 MattaU 23-01-2008 09:14:02
moving two scene nodes [solved] 3 dudeabot 22-01-2008 20:52:21
BasicRayCast failing? 10 HexDump 20-01-2008 23:20:34
help with explosion 13 dudeabot 15-01-2008 17:32:18
userProcess and collision volumes 6 sengoku 15-01-2008 14:22:55
ogrenewt vs newt 4 yuriythebest 14-01-2008 21:57:02
solved: single CompoundCollision instance for multiple bodys 3 banal 13-01-2008 16:05:07
Mac Build 5 potato 13-01-2008 01:24:52
using TreeCollisionSceneParser to parse world geometry 1 mdc5237 10-01-2008 03:31:21
Library problem 5 mathew_davis 09-01-2008 03:44:55
Gravity ? 2 Petit Prince 07-01-2008 08:45:13
Another one on character control and some ideas. 8 HexDump 07-01-2008 08:21:56
collision detection between 2 bodies 5 Yustme 04-01-2008 16:31:24
adimpulse on correct direction 5 dudeabot 01-01-2008 14:08:03
looking for ragdoll editor 6 dudeabot 31-12-2007 15:57:12
Breakable RagDoll [SOLVED] 7 sajan 31-12-2007 15:06:17
Objects not colliding (not contact callback called) :(. 3 HexDump 29-12-2007 16:46:52
problem with rotating body to match Qaurtenion 10 dudeabot 29-12-2007 16:20:48
remove upvector 1 dudeabot 29-12-2007 03:55:11
Scenenode iterating 1 dudeabot 28-12-2007 00:33:57
Resizing a collision object. 6 HexDump 26-12-2007 14:48:21
TreeCollisionSerializer - doesn't restore correctly 1 subquantum 21-12-2007 01:21:53
[SOLVED]BodyIterator 1 albino 19-12-2007 15:44:08
Moving a SceneNode around 8 oracle1124 19-12-2007 07:42:44
How move a spaceship correctly 3 kain 18-12-2007 21:10:02
TerrainSceneManager, OgreNewt, and TreeCollisionSceneParser 9 subquantum 18-12-2007 04:42:00
[kinda solved] Bad performance in Release Mode 13 pra 16-12-2007 16:33:06
Is there a limit? 4 oracle1124 16-12-2007 00:11:23
[setCustomForceAndTorqueCallback]Stop after a moment(SOLVED) 5 kain 14-12-2007 00:12:04
I have a problem with unresolved external symbols. :(:( 5 snstr 10-12-2007 23:40:38
Small Problem Compiling OgreNewt DLL 2 hpesoj 08-12-2007 16:14:35
set tire position? 1 r1cky17 06-12-2007 05:53:36
Another question - inital rotation position 2 scratchyrice 05-12-2007 18:40:16
The equivilent of convexmesh 2 scratchyrice 05-12-2007 16:39:43
Using Demo01 in a non-"Example" project SceneNode 3 neomxl 04-12-2007 20:11:34
Problem using OgreNewt(setStandardForceCallback()) 1 Fred 01-12-2007 22:22:30
[SOLVED]Linker errors on OgreNewt tutorial 3 neomxl 30-11-2007 17:39:41
Can newton be deterministic? 3 saladin 30-11-2007 04:52:04
[Solved] Unsolveable OgreNewt Error :( 7 twilight17 28-11-2007 21:40:02
[SOLVED]Problem finding OgreNewt_Main.lib 3 neomxl 28-11-2007 16:32:03
Using Ogrenewt + Network 8 hoffhoff 27-11-2007 01:11:48
setCustomForceAndTorqueCallback? 3 r1cky17 22-11-2007 15:10:33
TireOrientation in my SimpleVehicle 2 teeum 21-11-2007 11:58:43
check the collision? 1 r1cky17 18-11-2007 08:19:00
[solved] How can I calculate the size of my object? 5 hoffhoff 15-11-2007 17:01:46
Torque to rotate between two quaternions (orientations)? 4 aybiss 12-11-2007 07:35:15
checking for space/complex raycasts 7 pra 09-11-2007 12:10:57
Freeze the body rotation 5 cadue 07-11-2007 12:48:37
Problems/question about CustomRigidJoint 11 StTwister 05-11-2007 18:57:38
[SOLVED] collision detection 6 r1cky17 05-11-2007 11:01:48
[SOLVED] how to check position between .... 3 r1cky17 02-11-2007 07:56:10
Help! download Newton v1.53 [ Main site is down ] 15 Temp76 02-11-2007 05:22:48
Problem compiling ogrenewt 3 cadue 26-10-2007 16:36:30
Scalability 1 aybiss 24-10-2007 18:51:30
What is the ogrenewt demo license? 2 n1000 22-10-2007 19:22:33
Please HELP: Ragdoll 3 _Archic 22-10-2007 14:03:39
Newton and OGRE arn't mixing...[SOLVED] 1 Los Frijoles 18-10-2007 21:29:23
cannot open file 'OgreNewt_Main_d.lib' 3 netoprojeto 16-10-2007 13:24:26
[SOLVED] remove the collision? 4 r1cky17 16-10-2007 08:19:03
[HELP] TreeCollision file reading problem? 3 ervilha 16-10-2007 04:12:20
Raycast on the side of an object 3 helloween 15-10-2007 01:43:23
Can't do the car go some other part of map? 1 hangchon18 13-10-2007 13:29:23
Small Change in Debugger 4 TheN00B 03-10-2007 05:18:46
setStandardForceCallback dont work,help 4 sct 02-10-2007 00:12:47
how to transform by rotation? 5 compound 01-10-2007 13:38:01
addTorque and addForce - How to do this? 3 Dirso 29-09-2007 15:54:26
Problem with setCustomForceAndTorqueCallback [SOLVED] 5 durmieu 25-09-2007 00:28:44
RayCast vehicle - I think it's almost done 3 Dirso 23-09-2007 15:56:06
TreeCollisionSceneParser doesn't parse everything :([SOLVED] 3 ervilha 22-09-2007 04:30:23
The demo doesn't run 3 Akenai 19-09-2007 18:04:14
Compiling OgreNewt with CodeBlocks 1 EtherealGF 17-09-2007 17:07:40
OgreNewt::Collision life times 2 litghost 16-09-2007 00:56:42
Can I use collision callbacks only? 3 Dazrit 12-09-2007 14:13:23
[Solved] unexpected addForce behavior 3 Stoo 11-09-2007 18:03:09
addBouyancyForce woes 1 chuddle 11-09-2007 06:19:38
[Solved] Velocity at a given point 2 Dirso 06-09-2007 21:27:35
Problem with running OgreNewt samples in Visual Studio 15 bartek567 05-09-2007 14:59:27
Ragdoll Demo Erros, ugh. 2 twilight17 04-09-2007 18:40:05
[SOLVED] Vehicle class stability and other issues 3 chuddle 03-09-2007 21:52:43
ContactCallback Material Names [SOLVED] 4 micken 03-09-2007 04:51:09
Static Geometry and Collision Bodies 3 goldman82 01-09-2007 22:45:02
camera can't move? 2 feng007lhf 31-08-2007 16:09:02
how make a ogre add ons 1 jimmy 27-08-2007 22:38:06
Crash in debug and 3X calling of Vehicle::userCallback() 1 todderod 26-08-2007 20:36:31
Fast Collision tree with TSM 1 vibe3d 25-08-2007 17:00:44
New Wiki Article: Installing OgreNewt on Linux :D 2 kcbanner 22-08-2007 22:11:59
OSM scene and Tree collision 2 aida 22-08-2007 10:56:29
How to disable the debugger? 2 balizeiro 21-08-2007 13:06:39
why my objects fall slowly? 1 Virion 21-08-2007 09:20:01
Scaled World Problem 5 oddrose 20-08-2007 11:23:44
Destructor improvement to OgreNewt::Body 2 litghost 18-08-2007 19:33:36
How can I make the box through the character moving? 1 kimpang 17-08-2007 19:33:07
How to create a FPS style camera? SOLUTION IN HERE 8 balizeiro 16-08-2007 18:15:25
how to get the position of a SimpleVehicle 6 jaxx0rr 15-08-2007 09:34:45
simple question about speed 1 aida 14-08-2007 16:47:24
Character Force Callback (Invincible Strength) 4 oddrose 14-08-2007 11:55:55
Destruction of OgreNewt 1 oddrose 13-08-2007 15:16:54
character rotation & position reset 2 aida 13-08-2007 10:04:38
Inertia of pyramid 2 oddrose 12-08-2007 14:01:32
callback problem with convex[Solved] 5 Nox587 12-08-2007 02:25:20
Problem with demos 6 Gatthias 11-08-2007 13:23:46
weird character movement 5 aida 09-08-2007 13:59:32
Debug Lines Not Working 12 RedEyeCoder 09-08-2007 10:19:18
[soved] I really want to know about the spinning object 1 kimpang 08-08-2007 15:50:51
Collision Position Bug? 3 Nox587 08-08-2007 15:04:52
Camera collision problem 5 feng007lhf 08-08-2007 10:27:08
Low framerate, am I doing something wrong? 2 skin 03-08-2007 05:23:26
RayCast preformance hit 5 capture 01-08-2007 01:17:05
Ogrenewt Demos Successfully running on OS X 1 wangli_rei 31-07-2007 06:42:45
Problem with tutorials 6 99jonathan 30-07-2007 18:31:15
Moving Raycast 2 capture 30-07-2007 17:54:38
Render Rays? 3 capture 27-07-2007 20:30:58
ofusion .scene file + treecollisionsceneparser 6 aida 27-07-2007 10:44:49
changing levels 4 goldman82 23-07-2007 21:18:40
contactCallback system&& setPositionOrientation ??? 2 jingjie 23-07-2007 07:19:48
Raycast Vehicle problem 4 Dirso 23-07-2007 03:47:49
newbie trying bsp + newton 2 dudeabot 22-07-2007 17:10:01
Help Please! 2 hasan_64 21-07-2007 18:28:07
Character controller demo 1 samsaga2 21-07-2007 10:37:41
Problem With OgreMain.dll (maybe ^^) 4 Petit Prince 19-07-2007 18:41:29
Error with Ogre and Newton 3 Petit Prince 17-07-2007 23:38:58
Q About Newton Performane 3 flower85 13-07-2007 22:50:37
[SOLVED] parseScene Scaling and Disappearance Problem 9 oddrose 13-07-2007 16:41:32
newton goes for speed 2 machinimist 13-07-2007 15:36:37
new update when? 4 VictorMoran 12-07-2007 19:22:36
[Solved] Vehicle performance 6 Dirso 12-07-2007 17:52:49
[SOLVED] Building the demos on Linux 7 faultygearbox 10-07-2007 22:24:02
ConvexHull - single mesh only? 2 MisterMayhem 09-07-2007 21:03:45
Strange ?! moving bodies 6 goldman82 08-07-2007 21:11:05
Model behaves as a box 3 s0lidnuts 08-07-2007 18:00:46
[SOLVED] showLines for only one body 4 goldman82 08-07-2007 16:02:33
How Use raycast 2 flower85 08-07-2007 05:57:21
Problems with compilation of OgreNewt 3 socomajor 05-07-2007 11:08:12
vehicle dead reckoning 1 capture 03-07-2007 01:14:29
move a character on Stairs 4 conquerors 01-07-2007 14:52:51
Using Skelatal Animation with OgreNewt 3 Eldarion 30-06-2007 10:14:58
stunt playground example 1 dudeabot 27-06-2007 22:04:46
adjusting the position of the SceneNode 2 Felipe 26-06-2007 23:38:45
Vehicle handbreak 10 Dirso 25-06-2007 18:31:19
serializer and facewinding - crash on showdebuglines 2 pra 24-06-2007 18:52:05
[SOLVED] Collision dont work 7 goldman82 23-06-2007 13:41:29
my OgreNewt::Body slides when I apply a force 1 Felipe 23-06-2007 02:18:28
[SOLVED] addForce doesn't work 3 oddrose 22-06-2007 16:59:35
[Solved] Suspension and Tires 4 Dirso 21-06-2007 16:43:43
PLSM2 Treecollision: lots of small or few large bodies? 10 pra 21-06-2007 13:31:34
The OgreNewt DemoApplications 7 Eldarion 21-06-2007 11:08:59
Move to a determined point ? 1 Felipe 20-06-2007 11:34:04
Error Building OgreNewt On OS X 1 nickgravelyn 19-06-2007 18:28:11
Destroying Scene Nodes And Entites on Body Leave 2 nickgravelyn 18-06-2007 23:20:22
Help Making A Gravity Gun 1 nickgravelyn 17-06-2007 22:38:07
Help me!How move a character to a point? 1 Felipe 17-06-2007 12:19:15
Help me! How rotate my character corretly? 1 Felipe 17-06-2007 12:14:10
How to prevent camera pop up and down? 1 Mars 16-06-2007 15:21:27
Why entity departed from its wireframe? 4 Mars 16-06-2007 15:14:18
Trouble With Player Control 2 nickgravelyn 16-06-2007 08:22:56
Unhandled Exception Creating BasicFrameListener 3 nickgravelyn 15-06-2007 19:25:39
Using addforce/addtorque without callbacks ? 2 ahmedali 13-06-2007 09:46:43
Any less CPU intensive rig for vehicle in newton world? 3 ChrisKing 12-06-2007 02:50:28
rocket or missile using newton 1 capture 11-06-2007 22:49:51
TreeCollision Problem 9 dizlexik 08-06-2007 20:07:03
Collision problem 5 one_eddie 08-06-2007 18:13:57
[Solved] Vehicle problem 17 Dirso 06-06-2007 23:30:01
Problem with the Wikitutorial 7 Eldarion 05-06-2007 13:15:59
Stunt Playground camera system in vehicle demo 3 capture 03-06-2007 22:16:00
Problems compiling the OgreNewt lib with Code::Blocks 3 McNugget 03-06-2007 14:36:53
[Solved] RigidBodyDesigner 14 Dirso 02-06-2007 21:42:26
[Solved] StuntPlayground school 4 Dirso 28-05-2007 14:12:52
Help! For a copy of ogrenewt 2 jimmyplus 28-05-2007 09:34:46
In search of tips on Vehicle handling tuning 4 patie 27-05-2007 09:01:39
How use Ogrenewt with VC++ 8 1 angel38 24-05-2007 06:16:54
Release the mouse 4 martinw 21-05-2007 09:05:14
Convex problem 4 slinky 20-05-2007 22:07:15
Inverting Collision Bodies 3 seniorspoon 20-05-2007 05:39:25
OgreBullet vs. OgreNewt 1 trilobite 18-05-2007 17:29:08
What is the unit of SimpleTire->getOmega() 3 patie 18-05-2007 02:42:41
How to force rigid body's callbacks invocated? 6 Mars 15-05-2007 04:36:30
Camera roll inversion 2 martinw 14-05-2007 11:37:56
[Solved]Debug Configuration Error with Tutorial 2 IngeniousMask 13-05-2007 21:18:03
Materials not displaying - Missing resource path? 1 IngeniousMask 13-05-2007 19:27:30
Character jumping without a reason 3 Dibalo 12-05-2007 16:42:11
Custom Joints and Ogre Bones....Help! 4 SFAOK 10-05-2007 22:14:30
The most basic collisions 4 SRt 10-05-2007 10:47:33
Having problems :s 4 Langhole 09-05-2007 18:06:29
Underwater simulator COB COG 3 martinw 09-05-2007 16:09:33
[Solved] OgreNewt World 4 Acid_Gambit 08-05-2007 09:41:38
[Solved] linker problem 1 albino 07-05-2007 14:11:57
linker error with code:block,ogre and ogrenewt 2 mraittin 06-05-2007 12:15:21
[Solved] Body spinning out of control 2 Acid_Gambit 04-05-2007 23:46:27
Treecollision - single mesh only? 12 pra 04-05-2007 23:41:03
TreeCollision Scaling Problem 10 dizlexik 04-05-2007 21:18:30
run newton 3 ghiboz 02-05-2007 22:53:59
[solved]problems rotating a character using the mouse 6 Hanfling 29-04-2007 19:50:49
[solved, i think] Basic info on CustomRigidJoints 6 nikhil 29-04-2007 17:39:03
questions from the tutorial 2 juliusctw 29-04-2007 07:42:58
Linux install problem 1 tenicus 28-04-2007 18:43:25
Updating a Joint IK Chain 1 SFAOK 26-04-2007 21:56:36
Help with CollisionRayCast 11 Eldritch 26-04-2007 20:10:13
Convex hulls 4 slinky 25-04-2007 16:50:02
Trouble with linux 6 juliusctw 25-04-2007 16:23:54
[SOLVED]Problem with Demos 4 seniorspoon 24-04-2007 19:04:02
Can't some body attach one SceneNode?? 3 billwillman 23-04-2007 06:36:11
Linux Upate Crash 1 Game_Ender 22-04-2007 18:50:44
Moving a body relative to camera 4 Eldritch 21-04-2007 20:26:01
PhysX-like Trigger class 2 Lt.CYX 20-04-2007 16:30:16
[SOLVED] error LNK2001 - ogrenewt, ogre or my error?! 5 Shion 18-04-2007 19:26:39
contactcallback issue 11 mako 17-04-2007 18:05:22
Newbie Question 1 Illarion 16-04-2007 18:31:05
debugger is not showing lines 10 mako 16-04-2007 18:17:03
Is there any means to acces the body of a Tire? 5 patie 16-04-2007 01:12:21
[Solved] Major Stability Issues (Coordinate Frame Error) 2 Game_Ender 15-04-2007 18:11:01
custom force callback for basic kinetic control 1 Arcanor 14-04-2007 17:44:42
body torque applied by frictionless collision?? 2 Arcanor 13-04-2007 21:03:01
setWorldSize give AV when quiting the app 4 unclepauly 13-04-2007 15:56:06
Integration between mogrenewt and XNA Framework?? 1 condeagustin 13-04-2007 15:27:33
Problem implementing Universal Joint limits 2 patie 13-04-2007 07:00:02
player characters and ground slope detection 11 Arcanor 13-04-2007 02:52:43
OgreNewt Vehicle Question 11 MLGKnox 12-04-2007 23:44:55
Compiling problem. 8 slinky 11-04-2007 21:30:53
how to do a ray cast? 4 Arcanor 11-04-2007 10:25:22
animation and collisions 10 Arcanor 10-04-2007 17:44:39
x, y and z 9 mako 10-04-2007 17:06:16
bounds 6 mako 10-04-2007 15:43:58
Problem with moving ball (sphere shape) [SOLVED] 1 ProtoZoo 09-04-2007 21:52:49
dynamics callbacks 7 mako 09-04-2007 15:46:06
Installation directories 2 TrackGuy 08-04-2007 09:58:37
Joint limits and motors 4 n1000 08-04-2007 04:08:54
How to check if body is "on the ground" ? 7 Eldritch 07-04-2007 22:35:11
[Solved] CEGUI Party, BYOB, Questions for all... 6 Langhole 07-04-2007 15:53:11
[solved] Problem with bodies 4 Eldritch 07-04-2007 15:40:58
[solved] triggering custom force callback function 12 Arcanor 07-04-2007 11:28:57
[solved] Ogre::Entity to OgreNewt::Body and vice versa? 9 Arcanor 06-04-2007 18:55:28
3ds Max scripts to set Physic and export to OgreNewt 17 Drakon 06-04-2007 15:31:12
[solved] framelistener required? 3 Arcanor 06-04-2007 01:22:26
[SOLVED]MaterialID problem when ID is set manually 3 Drakon 05-04-2007 18:18:38
Advance info on Joints : Walaber plz take a look 4 nikhil 03-04-2007 12:38:51
Why my ConvexHull doesn't work correctly?? 12 billwillman 03-04-2007 10:44:26
Is there still any OgreNewt for dagon 1.2.5 8 Frieve 02-04-2007 06:46:37
[solved] Weird crash! 3 Eldritch 31-03-2007 10:36:31
[solved] Setting gravity? 5 Eldritch 31-03-2007 09:28:06
TreeCollision does not cover the entire mesh 5 Acid_Gambit 30-03-2007 22:54:51
OgreNewt compiling on Eclipse 2 kiczor 30-03-2007 10:27:41
Questions about Tools::CollisionCollideContinue 1 Frenetic 29-03-2007 13:04:55
is it possible to use ogreNewt within C#? 5 raeck 29-03-2007 03:54:02
Force vector 1 n1000 29-03-2007 01:42:03
Callback calling too many times 3 tito 28-03-2007 16:53:28
Earthquake!!!!! 5 Nightwalker 28-03-2007 13:40:58
Why the box can't move?? 3 billwillman 28-03-2007 11:37:57
[Fixed]Gearbox... Works! 8 Langhole 28-03-2007 07:31:45
Anyone could tell me why Ray doesnt hit the plane? 3 Blackbeard 27-03-2007 16:45:42
Little help with OgreNewt::BodyIterator ?? 1 Drakon 27-03-2007 09:08:29
What hits BasicRay? 2 Blackbeard 26-03-2007 20:26:07
Collision body completely offset 7 Acid_Gambit 26-03-2007 18:55:20
OgreNewt EXAMPLE Complete Error? 1 billwillman 26-03-2007 14:04:27
Where can I download OgreNewt? 3 billwillman 26-03-2007 07:33:54
hope walaber add character movement example in ogrenewton 1 towpb 24-03-2007 06:05:54
Angular Damping 6 mako 23-03-2007 13:31:25
question on using Collision only 11 kain 23-03-2007 10:23:16
Class Documentation 5 mako 22-03-2007 17:49:09
Look at object 5 Acid_Gambit 21-03-2007 12:49:20
Some doubts about Newton. How are your own experiences? 7 Farinorco 21-03-2007 02:54:28
Fiddling with friction and f-ing it all up... 7 Langhole 21-03-2007 00:49:39
Raycast and TreeCollision bug? 2 Nogitsune 20-03-2007 04:19:02
Problem with movement 22 mako 19-03-2007 17:42:30
Questions bothering me about the SimpleVehicle/NewtonVehicle 2 patie 18-03-2007 05:18:29
how to : attach two bodies together 4 patie 18-03-2007 05:04:40
Forward declaration and removing #include <Newton.h> 4 Falagard 18-03-2007 00:43:35
I'm intrigued, the object does not fall[solved] 2 mako 16-03-2007 16:59:37
How to update collisionshape of the body 4 abhinandan 16-03-2007 04:17:05
Moving a Body with forces... Smoothly 9 CagedFury 15-03-2007 17:58:02
Moving Character from start 2 flower85 15-03-2007 16:31:29
crash in framelistener 6 mako 15-03-2007 15:59:17
[Newbie Question] How to create a moveable player object? 3 TheHolyChicken 14-03-2007 15:59:24
Newbie to OGRENEWT BasicFrameListener problem 3 johnno93 14-03-2007 15:37:43
TreeCollision Problem 7 Mf_Gh 14-03-2007 09:17:04
body::getVelocity returning 1/8th real velocity? [solved] 3 Scorch 11-03-2007 05:28:16
Difference between ... BasicRayCast RayCast? 2 RichTufty 09-03-2007 15:40:47
Another character sinking :( 2 Lazarus 08-03-2007 22:24:14
cont compile 3 flower85 08-03-2007 15:46:01
NewtonWorldSetUserData 3 Apouche 08-03-2007 03:59:31
small issue with setPositionOrientation 1 Scorch 07-03-2007 05:46:28
[Solved] Very Specific Question about OgreNewt and buoyancy 3 Apouche 07-03-2007 04:03:42
Checking my equasion + math 1 Scorch 06-03-2007 22:59:03
setVelocity not setting :-S 11 RichTufty 06-03-2007 18:19:33
Aligning a body object to a mesh object [Solved] 3 Scorch 05-03-2007 01:18:27
direction of setStandardForceCallback() ?? [solved] 3 nikhil 04-03-2007 05:43:49
Leaving/Re-entering Game States Problem... 7 dhp 03-03-2007 20:03:31
Big problem with linking (Eihort and OgreNewt) 1 Gucman 02-03-2007 08:39:35
setCustomTransformCallback ? 2 nikhil 02-03-2007 07:45:45
setStandardForceCallback() inside a frameListener 5 nikhil 02-03-2007 07:42:04
Ragdoll / Biped Class / Movement frustration 2 CagedFury 02-03-2007 02:45:56
Is double sided collision possible in Newton 4 ncazanav 01-03-2007 22:30:04
AddLocalForce vs Torque 6 nikhil 01-03-2007 11:55:57
[SOLVED] Problem with custom force callback 3 albino 24-02-2007 15:53:25
[Need Project File] Code::Blocks 10 PCosmin89 24-02-2007 09:38:19
Explosion of vehicles... 1 daedar 23-02-2007 11:09:55
Creating TreeCollision from world geometry 1 Scorch 22-02-2007 19:41:09
[solved]Howto get the new versions compile properly 4 albino 22-02-2007 17:31:55
Ogrenewt Compile situation 6 Tux11 20-02-2007 00:44:50
[solved]Ogre 1.4 RC1 and OgreNewt linking problems 3 pra 17-02-2007 15:39:14
Ragdoll problem in newtonCreateConvexHull 2 Vectrex 17-02-2007 09:01:31
Box collision 4 tito 16-02-2007 03:57:42
Bizzare problems 12 leakingpear 16-02-2007 01:33:30
[help] noob collision/picking question 1 AndyWillSaveUs 16-02-2007 00:00:12
Un-Explainable Bug 12 MajinSephiroth 15-02-2007 22:55:48
How to do make the "ellipsoid.mesh" seem spring? 4 hangchon18 12-02-2007 05:03:28
Problem compiling CVS against Ogre CVS ... 10 futnuh 10-02-2007 08:37:27
how to disable ray collision for a SubMesh 1 abhinandan 08-02-2007 17:45:13
Tying updates to framerate 2 SFAOK 08-02-2007 15:54:41
Problem with DAgon 1.2.5? 3 nikhil 08-02-2007 03:23:14
Anyone using this program and getting results? 3 xtranewfxtrdr 05-02-2007 02:16:33
Getting crazy 3 RicE 04-02-2007 14:16:34
Tank Physics... need help? 4 grizzley90 03-02-2007 14:40:04
Basics for collision detection in MOGRE with MogreNewt 1 condeagustin 31-01-2007 16:34:53
cam question 4 lexex 30-01-2007 08:31:57
airplane physics 2 lexex 29-01-2007 17:59:41
Installing OGRENEWT into precompiled OgreSDK 11 gvdan 28-01-2007 13:26:23
limiting Suspension 1 danharibo 24-01-2007 18:05:55
Subclassing BasicRayCast 5 Night Elf 23-01-2007 14:18:32
Trampoline 1 iversons 23-01-2007 09:30:34
CollisionTreeSerializer problem 3 Gucman 16-01-2007 16:42:05
Walaber! your vehicles arn't working 6 danharibo 14-01-2007 12:51:13
[solved] problem about using ogrenewt on irregular geometry 2 abanknote 14-01-2007 01:02:33
Linux Build Files 2 Game_Ender 12-01-2007 23:54:39
Character movement using vehicle class 10 pra 12-01-2007 20:40:50
Setup Newton missing files 9 Anonymous 12-01-2007 12:36:35
Newbie doubt 2 Anonymous 12-01-2007 11:15:36
Default MaterialID 2 iversons 12-01-2007 03:35:51
PLSM TreeCollision, Some Tiles Upside Down 1 Princess_Conecloon 11-01-2007 19:10:40
getOgreNode() ...help! 2 ™Cadue™ 11-01-2007 16:43:00
Windows error when executing the demos 1 Denommus 11-01-2007 12:50:11
My ragdoll isn't... ragging... 8 Ravine 10-01-2007 01:44:33
1'st player camera collision. 6 Maklaud 09-01-2007 19:48:40
Crash when using MaterialIDs and MaterialPairs 3 hubbel 08-01-2007 21:40:09
Why OgreNewtListener is so.... 2 Mishra 07-01-2007 04:36:41
Dynamic arbitrary meshes 6 hymerman 05-01-2007 23:52:34
Rotating TreeCollision [SOLVED] 1 asmo 05-01-2007 20:05:59
How to obtain a hitted triangle from CollisionTree-for decal 3 Gucman 05-01-2007 11:43:32
Newton/OgreNewt/Linux [solved] 6 pratty70 04-01-2007 09:30:59
Memory Leaks 1 rnodal 01-01-2007 19:31:19
OgreNewt X error on Linux [SOLVED] 4 awolfe 31-12-2006 07:20:19
setContactNormalAcceleration ? 3 h3x0g3n 30-12-2006 12:55:04
Newton logs 2 Operator 29-12-2006 12:15:10
New to Ogre Newt 2 brajeshlal 24-12-2006 20:56:03
Some others questions 1 alphamax 24-12-2006 16:55:18
Plan intersect a ray 2 alphamax 24-12-2006 12:35:17
corrupted DLL 9 GuS 23-12-2006 15:16:04
implementing OgreNewt 4 Rivven 23-12-2006 14:23:19
Multi-threaded and multiple worlds 4 OvermindDL1 22-12-2006 21:30:56
Changing collision primitives "at fly" 3 vilgeits 21-12-2006 10:10:22
Custom joint question 2 Night Elf 20-12-2006 19:03:36
Mesh rotating and attaching it to body issues 1 ebol 18-12-2006 00:13:09
bicycle 1 rschlend 17-12-2006 21:56:49
[Help] PLSM2 normals!!? [Solved] 3 Dibalo 17-12-2006 18:03:16
Trouble getting OgreNewt to work 2 Loading 17-12-2006 17:44:14
Using Ofusion and OgreNewt - Weird Stuff happened 3 guk_guk41 14-12-2006 16:37:12
raycast performance 2 rschlend 14-12-2006 05:19:25
Character sinks when running on another object 1 Night Elf 12-12-2006 19:07:35
Camera attached with a joint 1 mkolb 12-12-2006 08:14:34
The car FLIEs ? 1 realtiger 10-12-2006 13:41:06
bool BasicRaycast::userCallback - Walaber plz take a look 1 nikhil 09-12-2006 19:16:37
Hinge Joint with spring (CustomJoint) 2 stoneCold.net 07-12-2006 22:06:01
TerrainSceneManager and OgreNewt 1 grizzley90 06-12-2006 19:46:12
Being able to move objects but not allow player to do so 1 Night Elf 06-12-2006 15:29:11
Deleting MaterialID and MaterialPair without Memory leak 5 kjs335 06-12-2006 09:14:34
Problem in ContactCallback [solved] 3 nikhil 04-12-2006 13:45:43
No Gravity on Objects(no updates happening?) [SOLVED] 3 Valrus 03-12-2006 08:06:57
Advice needed for ORGENEWT 1 skinx 02-12-2006 12:48:22
Weird problem - Physics stop after a while. [Solved] 5 Squidinc 01-12-2006 17:43:24
Crash using BasicFrameListener 10 gafman 30-11-2006 17:39:04
Newbie's questions? 4 realtiger 30-11-2006 08:59:33
Diffy between Set and Add [new doubts in 3rd post] 6 nikhil 29-11-2006 08:25:24
Noob problem with terrain collision 3 pomide 29-11-2006 04:34:30
crash on hideline (noob question) 6 Narf 27-11-2006 20:08:38
Loading world geometry into ogrenewt? 4 grizzley90 26-11-2006 01:08:55
Quaternion Problem [Solved] 2 josericardo_jr 24-11-2006 14:57:11
no overloaded function takes 5 arguments 2 brajeshlal 24-11-2006 08:38:18
Linux Makefile 3 pratty70 23-11-2006 11:27:33
Movement Error 1 josericardo_jr 22-11-2006 11:32:15
[NOOB] Bullet Slows Down in Air [HELP] 4 arkos 19-11-2006 18:19:06
TreeCollision woes, please help 4 bowringjb 17-11-2006 23:53:18
Ray Casting Filtering 4 Valrus 17-11-2006 17:43:00
Water Shader Physics Synchronisation 1 mkolb 15-11-2006 08:15:09
Strange error when starting .exe 2 Rikkje 14-11-2006 22:32:27
How to use Ray filters?? 1 nikhil 14-11-2006 14:04:11
[HELP]Howto make a nice door 6 albino 14-11-2006 08:48:16
OgreNewt with OIS 4 simdevode 12-11-2006 22:28:54
NPC movement with Physics 1 simdevode 12-11-2006 22:21:39
Error when trying to delete a body in the Collision 2 hoffhoff 12-11-2006 13:30:03
Thin Object falls through other objects 3 G4rth 12-11-2006 08:51:33
Error thrown while using OgreNewt: 293 Memory Leaks! 3 unrivaled 09-11-2006 05:39:40
TreeCollision / scaling problem 1 unclepauly 08-11-2006 23:02:04
Crash on collision creation, help please! 3 bowringjb 07-11-2006 13:41:06
Material Pairs and Callbacks question. 2 ProfesorX 07-11-2006 03:48:44
Problem compiling RagDoll demo 2 Decepto 06-11-2006 21:26:00
Speed changes with framerates. 1 Nudel 06-11-2006 16:35:45
Too much time... 6 nathanwilliams6 06-11-2006 14:24:50
Problem compiling OgreNewt + FC5 + gcc-4.1.1 2 abstract 03-11-2006 20:28:26
Collision is wierd, sometimes the objects go thru the other 1 hoffhoff 03-11-2006 18:49:31
slow simulation with 20 huamn 4 iversons 03-11-2006 08:59:22
Mouse in trampline 5 iversons 02-11-2006 10:28:33
objects dont collide 4 irado 31-10-2006 17:01:51
Weird behaviour at times whn applying forces 1 nikhil 31-10-2006 13:45:45
TreeCollision <-> Box collision problem 5 rUmbl3 31-10-2006 13:26:07
FPS - Bounding box for the head and another for the body. 2 majc 30-10-2006 12:27:33
crashing creating a body 6 etsuja 30-10-2006 00:18:28
Ball in a loopy track 5 nikhil 29-10-2006 23:18:05
Linker errors [SOLVED] 3 etsuja 29-10-2006 19:24:54
MomentOfInertia 5 iversons 29-10-2006 10:38:54
More friction in the turns? [NOOB Question] 5 arkos 29-10-2006 07:31:34
torgue 2 iversons 28-10-2006 15:58:19
checking for collision? 7 grizzley90 28-10-2006 15:02:24
Physics not affecting physics objects 1 denreaper 26-10-2006 22:39:16
Too much bounce when hitting objects 2 josedagardner 26-10-2006 12:12:09
Memory leak in BasicFrameListener ? 2 KyMy 25-10-2006 16:36:25
finding the direction of a body 3 fuinelen_ 25-10-2006 06:47:49
Move body with .... 3 iversons 24-10-2006 17:31:44
Code::blocks + Newton & OgreNewt 10 detox 24-10-2006 15:16:46
NPC movement with OgreNewt 2 simdevode 24-10-2006 03:25:23
convexhull around a subentity 2 fuinelen_ 23-10-2006 21:26:18
Character climbs the wall upon collision 2 simdevode 23-10-2006 02:20:16
where did the stunt playground meshes come from...? 5 unclepauly 22-10-2006 12:31:26
[EDITED]Why does my ragdoll keeps spinning on the ground? 1 kjs335 22-10-2006 11:13:16
HElp with this... 2 ricardo_arango 22-10-2006 01:32:32
A problem in compiling ogrenewt_main 1 hjf0911 20-10-2006 07:37:25
How to remove inertia? 8 Buckcherry 19-10-2006 15:36:09
Physics don´t seem to update 17 anpd 19-10-2006 10:05:51
size of terrain changes general speed..? 5 unclepauly 18-10-2006 22:17:12
Collision Problem 3 roysai 18-10-2006 10:33:35
Body independent from a Node 7 Night Elf 17-10-2006 20:20:22
Rotate a body 2 ™Cadue™ 17-10-2006 17:38:22
centre of mass of a convex hull 3 unclepauly 16-10-2006 21:24:55
Problem removing bodys and entitys 5 MiToNiOeS 16-10-2006 17:02:42
Collision or not 4 nikhil 16-10-2006 04:20:29
how to add force 8 nikhil 15-10-2006 11:26:19
[Solved] Ball wouldn't fall.. 5 nikhil 15-10-2006 03:55:46
prob in tutorial 2 nikhil 14-10-2006 23:35:20
Ragdoll 1 ricardo_arango 13-10-2006 23:55:36
HI! i need the ogrenewt .lib e .dll 7 ™Cadue™ 11-10-2006 12:20:02
how to stop the character rotating by itself. 1 zzgame 11-10-2006 07:09:13
Bug in TreeCollisionSceneParser?? 2 syedhs 10-10-2006 15:41:03
Character rotation 2 josericardo_jr 10-10-2006 14:34:28
How to Gravity 0 ??? 6 MiToNiOeS 09-10-2006 16:11:46
TreeCollsision: Movement stops at Pos. x = 100 or x = -100 3 yoursort 07-10-2006 17:26:54
NOOB question on making a kart game 4 arkos 06-10-2006 18:46:29
First Test, First problem (-: 8 ™Cadue™ 06-10-2006 17:46:10
How listener collision?? 3 Marioko 06-10-2006 15:00:26
problem with demo car slowing down 33 unclepauly 06-10-2006 13:58:51
car loses power 'sometimes' 10 unclepauly 05-10-2006 13:21:22
How autoremove body?? 6 Marioko 05-10-2006 03:34:09
I want to rotate the mesh before attaching it to a Body 5 hoffhoff 04-10-2006 23:28:48
ANOTHER F!"# LINK PROBLEM 6 Marioko 04-10-2006 17:36:13
Quaternion accuracy 7 pratty70 04-10-2006 15:29:14
Help with FONT not found 10 nikhil 02-10-2006 22:43:42
theoretical car speeds, going off car physics tutorial 7 unclepauly 02-10-2006 22:20:00
car has a different max speed if i change the terrain 5 unclepauly 02-10-2006 17:27:21
How start with OgreNewt? 4 Marioko 01-10-2006 12:40:29
car is a bit jerky when it drives 10 unclepauly 28-09-2006 17:17:33
CollisionCollide problem 2 sengoku 28-09-2006 16:38:06
setWorldSize bug? 2 DieHard 28-09-2006 04:41:50
My ragdoll...sort of 1 ricardo_arango 27-09-2006 20:43:03
Slow simulation 4 nathanwilliams6 27-09-2006 13:39:06
Preventing Application of Torque In Contact Callback 1 agoratim 26-09-2006 23:58:33
Design Questions w/r/t 3rd person camera, character movement 7 simdevode 26-09-2006 19:52:20
how to find the speed in mph (or kmph) 2 unclepauly 26-09-2006 17:16:45
Moving Origin of a Body 2 SFAOK 25-09-2006 18:20:19
[HELP] Hinge working as Spring? 3 ricardo_arango 25-09-2006 17:33:30
[HELP] Hinges: Limiting rotation 8 ricardo_arango 25-09-2006 04:01:16
How to add more meshes to collisiontree? 3 majc 24-09-2006 21:23:26
Incompatibility between Dagon 1.23 and TreeCollision? 3 Hansel 24-09-2006 16:02:17
[Solved]Linker problem 6 albino 24-09-2006 12:41:55
vehicles speed- what does newton do for you? 9 unclepauly 23-09-2006 20:06:37
Ogrenewt linker error 2 Jarkko 23-09-2006 08:41:25
Problems compiling my project 5 majc 22-09-2006 14:42:20
Noob question about constant velocity 2 arkos 22-09-2006 05:35:12
How to use parseScene method With DotScenemanager? [SOLVED] 9 ProfesorX 22-09-2006 03:07:09
>.< Code::Blocks + MinGW 3.4.5 + STLPort 5.0 + OgreNew 1 s0lidnuts 20-09-2006 19:48:40
Collisions going inside one another 2 nathanwilliams6 20-09-2006 14:59:47
Objects Sink Into Eachother 3 Markness 19-09-2006 22:34:19
Setting Material pairs Tires and Tracks 2 Valrus 19-09-2006 03:19:32
stunt playground - access violation 7 unclepauly 18-09-2006 22:43:52
making a vehicle go fast 9 unclepauly 18-09-2006 19:22:34
[help] some dll problem 1 s0lidnuts 18-09-2006 19:16:33
strange bug 3 nathanwilliams6 18-09-2006 17:17:23
Help making a swinging Rope 2 ricardo_arango 18-09-2006 00:04:30
How to take things and move them around? 3 Nudel 17-09-2006 16:27:17
Dry Rolling Friction 4 beijingrocks 16-09-2006 15:57:14
[HELP]linker errors when adding just 1 line of OgreNewt code 5 unclepauly 14-09-2006 13:27:58
Problem integrating OgreNewt with my engine [new problem] 20 3dmacuser2 12-09-2006 22:44:39
Deleting a joint 6 alberts 12-09-2006 22:41:48
The hollow Cylinder cann't work 3 mybios 12-09-2006 04:06:08
TreeCollision doesn't calculate Node's position/orientation 5 Bekas 12-09-2006 01:55:56
Vehicle/Tire Friction and material callbacks 2 Valrus 11-09-2006 21:38:26
problems running demos 8 Nevio 11-09-2006 13:24:15
character movement: edit: NOT to climb ramps 4 pra 10-09-2006 20:47:20
Tree Collision is not accurate with supplied vert & ind 16 gzmzhen 10-09-2006 17:08:44
Attaching Body to Bone 2 Markness 10-09-2006 02:12:58
Bug ? Ellipsoid Primitive 6 Markness 10-09-2006 00:09:54
How to fall quicker? 4 majc 08-09-2006 19:54:18
[HELP, PLEASE!] adding collision to my custom car 8 unclepauly 08-09-2006 15:09:43
MogreNewt 5 Bekas 08-09-2006 06:23:25
Timestep and velocity 3 Bekas 08-09-2006 05:19:05
Question: Regarding the UpVector 2 Markness 07-09-2006 22:44:06
Eihort compatability 4 Spanner_Man 07-09-2006 18:18:26
Bug: deleting col object 1 TrackGuy 06-09-2006 17:34:43
crash when exiting the application 7 spillsome 04-09-2006 19:49:39
First Person Camera with Ogrenewt -> SOLUTION 43 Hansel 04-09-2006 16:00:27
Ogrenewt for experiment 2 iversons 04-09-2006 11:45:48
CustomRigidJoints 1 alberts 03-09-2006 23:42:17
How apply pitch and yaw to a newt body! 8 majc 02-09-2006 15:13:14
scale in CollisionPrimitives::TreeCollision::TreeCollision 1 turkeypotpie 02-09-2006 06:33:23
GUI button 1 iversons 01-09-2006 04:29:26
Strange movement of the camera!! 1 majc 31-08-2006 23:21:11
behavior when two similar material pairs are added 3 turkeypotpie 31-08-2006 22:40:59
ogrenewt complie error 14 iversons 30-08-2006 11:28:52
wiki example linking error 5 majc 29-08-2006 20:38:51
First person Shooter camera 2 majc 29-08-2006 15:35:15
[Solved] Userdata lost 4 alberts 29-08-2006 12:58:14
Ash beta problems 1 Hansel 29-08-2006 11:57:29
Strange behavior when firing cylinders in demo 1 and my app 4 trs79 28-08-2006 17:55:55
problems compiling OgreNewt 5 majc 27-08-2006 21:41:47
center of mass and complex shapes 4 fizzle 26-08-2006 22:16:31
CustomRigidJoint linker problem 2 alberts 25-08-2006 00:43:25
Walaber's Trampoline beta test version 7 walaber 24-08-2006 15:53:41
Torque only shows effect with collision? 3 TrackGuy 24-08-2006 14:36:07
Setting position of Node and Body 2 TrackGuy 23-08-2006 09:31:51
program crashes on NewtonDestroyAllBodies() under debugger 2 artm 22-08-2006 12:20:03
Hinge + Slider 5 alejandro 22-08-2006 06:27:12
Rigid body tool format 2 Vectrex 21-08-2006 17:03:03
Raycast bug.! 3 ahmadi 20-08-2006 15:54:37
OgreNewt and PLSM Raycast 7 baronvonarrow 19-08-2006 19:54:46
Ogrenewt collision response problems. 3 Evak 19-08-2006 05:14:21
Stunt Playground - Vehicle Class and Setting Throttle 4 gzmzhen 18-08-2006 18:02:27
Ogre newt and ogre, threading issues 2 grizzley90 18-08-2006 14:36:39
Problems getting Stunt Playground to link 6 SanMiguel 18-08-2006 11:29:22
How to remove a OgreNewt::Body object? 2 FireSoul 18-08-2006 02:51:31
Using multiple TreeCollision objects (?) 7 gzmzhen 17-08-2006 20:22:03
scaling meshes bigger results in no texture 10 unclepauly 16-08-2006 15:51:20
Can't ignore collisions in callback 2 Vectrex 16-08-2006 15:49:36
lol? What's going on? Physics acting crazy 8 h3x0g3n 15-08-2006 21:30:21
Body Position problems 16 SFAOK 15-08-2006 19:09:15
In Release Mode Camera/World Shakes 3 gzmzhen 14-08-2006 20:38:02
making a decent terrain 6 unclepauly 14-08-2006 17:52:50
.OSM + OgreNewt 6 lonwolf 14-08-2006 17:43:45
simulation on different machines 9 sichuan 14-08-2006 16:40:58
Generating Index Data From TSM Vertex Data 2 Mr. Awesome 13-08-2006 11:32:36
Getting OgreNewt to work with OIS 10 Horizon 13-08-2006 08:51:47
lib directory not in cvs checkout 5 unclepauly 12-08-2006 16:47:23
Problem with Gravity 6 ricardo_arango 12-08-2006 05:27:30
[SOLVED] Link error in release mode 1 kjs335 11-08-2006 10:52:27
walaber.com down? Where to get ogrenewt? 7 grizzley90 09-08-2006 00:20:03
[SOLVED] Walaber Vehicle Class 5 gzmzhen 08-08-2006 00:06:45
Problem with materials and collision callbacks (SOLVED) 4 hoffhoff 06-08-2006 20:39:54
problem in the build the ogrenewt_main.dll 1 irado 04-08-2006 01:48:30
Heightmap Terrain 46 gzmzhen 03-08-2006 22:28:55
Piston, a tutorial project 2 abecam 03-08-2006 16:47:10
newton throw an error between debug and release . 5 ahmadi 02-08-2006 21:20:28
What is a timestep? 3 SONB 02-08-2006 16:12:57
vehicle primer help 1 fizzle 02-08-2006 04:06:31
Need to know how to rotate a 3d vector 3 FireSoul 01-08-2006 19:25:31
all i want to do is download ogrenewt... 3 unclepauly 31-07-2006 13:10:36
OgreNwt Collision 6 Predat0R 30-07-2006 16:57:44
Trouble Moving First Person Camera 3 nickgravelyn 30-07-2006 07:12:04
missing something with Vehicle 5 danharibo 28-07-2006 13:49:36
Linux patch 8 Nodus 28-07-2006 05:37:01
Problem walking on terrain with tree collision 4 alejandro 27-07-2006 23:25:32
Pulley Problem 1 fizzle 24-07-2006 20:22:18
Physics Settings For A Marble-Blast Type Game 1 nickgravelyn 24-07-2006 17:54:42
Getting collision information 3 jomunoz 24-07-2006 16:33:10
Uh oh, more problems 9 danharibo 22-07-2006 16:25:20
only some of the terrain in colision 4 danharibo 22-07-2006 14:36:12
addTorque/addForce Local or Global Vectors 2 nickgravelyn 21-07-2006 16:18:08
Bug? 5 F1rst 21-07-2006 10:46:36
OgreNewt + GOOF 10 Falagard 21-07-2006 06:57:28
demo 8, Ragdoll, zombie wont fall over 8 f001error 20-07-2006 15:04:32
More callbacks 3 OvermindDL1 20-07-2006 08:48:08
Is mesh vs mesh supported? 2 F1rst 17-07-2006 18:19:12
How to make the object stop spinning 8 hoffhoff 16-07-2006 15:26:27
OgreNewt_Main_d.lib - is it in the installer 10 tom_b 16-07-2006 14:44:30
Custom conditional ForceAndTorqueCallback only called once?? 3 avee 16-07-2006 07:02:26
[SOLVED]Low-level collision problems 9 F1rst 15-07-2006 17:57:47
How to scale an object 4 danharibo 14-07-2006 23:29:57
Force function callback problem 3 josericardo_jr 14-07-2006 15:44:18
A few Qs About OgreNewt::Vehicle 1 danharibo 13-07-2006 19:00:56
Ball goes through terrain 4 arkos 13-07-2006 18:33:52
Classic Style Character Movement Physics 6 nickgravelyn 13-07-2006 06:06:37
Error NewtonSDK 1.53 1 Predat0R 12-07-2006 20:19:04
Multiple objects colliding with the landscape 6 SFAOK 12-07-2006 16:15:46
Dynamic body removal 6 chuck 12-07-2006 10:32:03
How to use setCallbackFriction? I don't see right effect :( 2 maxwave 11-07-2006 23:23:45
Problem compiling vehicle demo 6 bantza 11-07-2006 22:00:33
Using AABB For Character Collisions 6 nickgravelyn 11-07-2006 21:57:40
Getting OgreNewt to work.... 3 Darkness 11-07-2006 02:49:19
problems that wernet there before 6 danharibo 10-07-2006 22:10:28
Collision with the Terrain 1 hoffhoff 10-07-2006 20:27:26
Small flaw in Hinge callback 2 praetor 10-07-2006 01:24:55
Walaber 5 Hansel 09-07-2006 19:41:39
How to create a chain 4 arkos 09-07-2006 18:35:42
Trouble Compiling Demos With OGRE SDK 3 nickgravelyn 07-07-2006 19:26:56
Getting the distance between the Player and the Floor 5 hoffhoff 06-07-2006 21:28:33
Networking Physics 1 OvermindDL1 05-07-2006 18:18:06
how to create BasicJointCallback? 2 maxwave 05-07-2006 13:31:18
Our projects 3 Hansel 05-07-2006 11:52:34
General annoyance bug perhaps. 4 nathanwilliams6 05-07-2006 11:37:43
[Solved]Linker errors 8 peter86 04-07-2006 13:31:39
ogrenewt on Linux 4 caposite 04-07-2006 08:16:30
How to rotate an object? 4 FireSoul 04-07-2006 03:18:03
How to detect collisions with setWorldGeometry ??? 17 Buckcherry 03-07-2006 11:34:54
Problem with velocity and framerate 12 Hansel 02-07-2006 14:15:32
Disappearing object with 2D joint 3 abecam 02-07-2006 00:14:22
Unknown Segfault 2 tiago156 01-07-2006 15:20:11
simple moving a char (again sorry) 16 lonwolf 01-07-2006 12:31:19
setCustomForceAndTorqueCallback() problem 9 ziems 29-06-2006 14:54:58
setStiffness don't work? 11 maxwave 28-06-2006 20:58:35
Game demo on showcase forum 3 abecam 28-06-2006 15:01:07
How to implement yaw(Degree(angle)) in OgreNewt 3 Buckcherry 27-06-2006 18:37:54
[Solved]Using OSM and newtonBodyes 18 lonwolf 27-06-2006 12:54:53
Feature request 1 nathanwilliams6 27-06-2006 12:50:29
Buoyancy on waves 3 semprini 27-06-2006 05:47:38
OgreNewt SDK exception error 3 FireSoul 26-06-2006 16:56:30
setPosition of Entity 3 kurt100 26-06-2006 16:18:26
Seems like im walking on ice ... 3 mnm23 26-06-2006 02:02:56
Newton User-mesh collision 2 tiago156 24-06-2006 23:47:49
Speeding up vehicle 5 Rex^2 24-06-2006 01:43:14
How to move using forces????? 2 Buckcherry 23-06-2006 13:54:13
Demo's 2 and 7 oddities 1 OvermindDL1 23-06-2006 12:16:19
CVS Oddity? 1 OvermindDL1 23-06-2006 07:14:37
Newbie Question 14 Buckcherry 22-06-2006 21:13:11
[SOLVED] OgreNewt::Debugger PROBLEM 9 Buckcherry 22-06-2006 18:49:42
[SOLVED] Unhandled exception!!! 5 Buckcherry 22-06-2006 16:30:42
How can I drag part of Ragdoll ?? 3 timyman 22-06-2006 10:11:00
Need to callback certain bones 1 mnm23 22-06-2006 00:45:37
Problem with character movement 13 Hansel 21-06-2006 16:21:37
(Feature request) OgreNewt & skeletal animation 4 Tyger 21-06-2006 06:05:38
Snooker Game 3 josericardo_jr 20-06-2006 16:59:38
universal joint and callback 4 amaury 18-06-2006 18:13:40
Newton scale limit? 2 greyWiz 18-06-2006 15:37:42
A couple of questions on StuntPlayground source code 5 syedhs 18-06-2006 07:12:31
Camera Jitter Problem, Please Help 9 arkos 18-06-2006 01:00:11
Which one is Better HightMap or an Entity Mesh 1 aftab 16-06-2006 07:52:29
hinge position 5 amaury 16-06-2006 01:16:56
Custom Callbacks 4 nathanwilliams6 15-06-2006 15:29:54
OgreNewt - PLSM2 Wiki Tutorial problem 8 Syphius 14-06-2006 23:27:31
TerrainSceneManager with OgreNewt 1 kintaro 14-06-2006 19:52:24
OgreNewt on 3d overlay 1 c.y.p.h.e.r 14-06-2006 12:56:02
I find another mistake 3 SusanDing 13-06-2006 13:40:50
CollisionPointDistance [Maybe, there is some mistake] 4 SusanDing 13-06-2006 05:07:37
Memory leak in BasicFrameListener? 1 abecam 12-06-2006 19:41:30
Stopping Newton FrameListener 3 kintaro 12-06-2006 15:44:01
OgreNewt +.scene files 12 Macrobber 11-06-2006 21:26:32
Updated OgreNewt, now i get errors. 1 dynamyt 10-06-2006 11:25:25
[solved] Compile error: cannot open file 'newton.lib' 11 Macrobber 09-06-2006 04:24:29
Moving a Character (Quaternion problem) (**SOLVED) 3 hoffhoff 09-06-2006 02:30:49
localForce and localTorque question 2 Vectrex 08-06-2006 21:15:48
Unresolved External Symbol... And minor project bugs 4 denreaper 07-06-2006 03:47:53
Player pushing case along an axis 1 Shaoz 06-06-2006 15:46:17
OgreNewt_BasicFrameListener 2 nathanwilliams6 05-06-2006 15:32:18
Per-object contact callback? 5 runevision 05-06-2006 14:06:35
[Solved] Where is Line3D? 3 aftab 05-06-2006 11:01:08
Stunt Playground source and TinyXml memory issue 4 greyWiz 04-06-2006 18:05:53
Crossing my floor :( 1 vilgeits 04-06-2006 17:22:12
Movement 2 persoontje 04-06-2006 14:12:09
Problems with setvelocity 2 kintaro 02-06-2006 18:26:00
Multiple entites in a tree 6 Vectrex 01-06-2006 18:36:10
[help] how to simulate ungulate with OgreNewt 1 SusanDing 01-06-2006 08:14:40
Not able to Compile OgreNewt 4 aftab 01-06-2006 04:55:11
SHOOTING GAME HELP 6 fizzle 31-05-2006 20:36:44
Going through wall despite setContinuousCollisionMode ? 5 runevision 31-05-2006 11:34:06
get position 7 danharibo 31-05-2006 11:21:45
Is there an Editor for setting up Physics parameters ? 3 rocwood 29-05-2006 10:58:48
ogrenewt crash on exit 4 posixninja 27-05-2006 16:51:01
CODE OR MEMORY OPTIMIZATIONS 4 BETTER PERFORMANCE 1 fizzle 27-05-2006 06:52:15
Car not moving in Demo 5 3 Ablomis 26-05-2006 18:43:07
custom force and tourqe callback 3 danharibo 26-05-2006 17:38:42
Problem Compiling 3 spline 26-05-2006 14:12:09
Cannot get gravity to work (nor collision code) for camera 8 GiDEoN 26-05-2006 13:32:29
OgreNewt get... functions error 5 ecos 26-05-2006 09:02:05
whats the problem? 11 bravery 26-05-2006 07:06:03
what to choose? 5 bravery 25-05-2006 14:29:19
Crash in Newton dll when using setPositionOrientation 2 e04margu 25-05-2006 11:02:51
Force problem... 1 shoki 25-05-2006 01:27:11
Future Collision and Particle Physics? 5 grizzley90 24-05-2006 15:30:21
TREE COLLISION PROBLEM 3 fizzle 24-05-2006 00:26:40
How to do a Rotation Joint? 1 shoki 23-05-2006 23:00:49
setCustomForceAndTorqueCallback question 11 mangoo 23-05-2006 19:17:39
[HELP]Passing from Debug to Release 3 clashy 23-05-2006 16:56:55
friction not perfect 4 misterface 22-05-2006 17:37:25
Clean 1st Person movement [solution here!] 16 shoki 22-05-2006 15:29:26
Point&Click type of character motion problems 1 atsakir 22-05-2006 15:28:46
Chase Camera for Demo5 Car [HELP] 5 swakdaddy 22-05-2006 04:47:55
Stunt Playground 2.0 *source code* released 27 walaber 22-05-2006 02:27:59
lost traction in UserCallback... 4 me_go_fast 21-05-2006 18:43:14
Gravity Problem [solved] 7 shoki 20-05-2006 18:30:22
OgreNewt and Code::Blocks 16 nihilocrat 19-05-2006 21:50:41
Tree colli... --> 2D joint problem !!![SOLVED (?) ] 3 abecam 19-05-2006 16:15:53
[Fixed][Bug]Debugger Memory leak 3 RutgerJanssen 19-05-2006 12:53:01
fighter jet 2 capture 19-05-2006 01:29:35
Collision problem... 25 me_go_fast 18-05-2006 20:39:36
Collision issues 7 sengoku 18-05-2006 08:38:11
Attach a skeleton bone & OgreNewt joint. 3 DarkCoder 17-05-2006 21:15:41
Ragdoll in demo8 is not a "real" ragdoll? 4 lance 17-05-2006 10:07:00
Issues with Linux 10 penneydude 17-05-2006 03:02:50
Character Physics, only a few bugs left... Using forces 3 Arkasha 16-05-2006 23:24:06
Adjust the size of one Unit? 5 h3x0g3n 16-05-2006 21:00:17
OgreNewt region management, multiple world instances? 3 Seraph 16-05-2006 12:33:41
Linux Segfault with Demos 3 Glooba 16-05-2006 08:19:37
Collision events 3 Arkasha 15-05-2006 11:20:19
Massively ridiculous list of errors when compiling 4 penneydude 15-05-2006 05:48:17
setDefaultSoftness 1 misterface 14-05-2006 18:23:14
Ogre Terrain and Ogrenewt 4 h3x0g3n 14-05-2006 09:53:19
positioning/orientation of carbody... 3 me_go_fast 14-05-2006 00:10:43
[solved] Retrieving player object from player body 2 runevision 13-05-2006 11:31:13
OGreNewt Body from OSM file? 4 Rambo 12-05-2006 09:38:49
Newton Body of my Character 2 arkos 12-05-2006 08:00:24
collision object 3 misterface 11-05-2006 21:26:40
ogrenewt and Ogre 1.2? 4 h3x0g3n 11-05-2006 18:56:42
probems with simple veichle 2 danharibo 10-05-2006 20:05:11
Charater Physics 13 maxwave 10-05-2006 17:04:54
How to walk up on Stairs?? 5 Rambo 10-05-2006 08:01:32
How do I scale skeletal mesh properly? 5 lance 09-05-2006 16:53:41
Making new Ragdolls 17 BergBoy 09-05-2006 10:11:29
how to scale objects correctly? 2 l34ndr4 08-05-2006 22:28:38
demo 8 6 danharibo 08-05-2006 21:52:47
[SOLVED] Callbacks not being called after body recreated 3 Gila 08-05-2006 09:10:16
to walaber 2 misterface 08-05-2006 00:31:30
BIG problem with forces 2 l34ndr4 07-05-2006 22:42:29
Create TreeCollision from OgreNewt::Collision object 5 maxwave 07-05-2006 15:19:57
CEGUI Problems in demos 4 and 6 7 jmonw 06-05-2006 19:08:45
Dependence velocity of objects at count of collisions! :( 8 maxwave 06-05-2006 17:46:12
Removed Line3D completely! 10 walaber 06-05-2006 07:22:01
Character Movement 16 CaseyB 06-05-2006 02:56:47
[Patch] OgreNewt on Linux 9 pjcast 06-05-2006 01:00:31
pleas I need help with collision of camera with the walls 4 czechow 05-05-2006 11:33:41
does OgreNewt work with Dagon RC2!! 3 l34ndr4 05-05-2006 06:11:31
More complex collision objects 20 nathanwilliams6 03-05-2006 17:07:14
[Solved] Changing velocity using forces? 4 runevision 03-05-2006 10:04:35
Milti axes spring Joint. 2 DarkCoder 02-05-2006 18:55:14
falling true mesh 2 misterface 01-05-2006 19:54:12
Manual integration question (for objects outside the world) 5 Project5 30-04-2006 16:10:05
If this error appears compiling a ogrenewt demo,... 4 h3x0g3n 28-04-2006 22:24:23
I cannot find ogrenewt_main_d.lib 3 h3x0g3n 28-04-2006 19:03:15
how to use CustomTransformCallback? 2 maxwave 28-04-2006 10:32:58
how to STOP forces (delete them) ??? 8 l34ndr4 27-04-2006 22:55:40
Graceful leaving and reentering OgreNewt::World 16 Project5 27-04-2006 22:48:39
Collision using world geometry 10 kintaro 27-04-2006 20:52:46
Strange velocity problem 1 sharkyx 26-04-2006 15:56:53
Rotation 5 sebastieng 26-04-2006 03:21:42
vehicle slip problem 9 yan007 25-04-2006 15:56:26
collision objects slowly fall through one another?? 4 lance 25-04-2006 05:08:18
Problem when calling World(); 11 bravery 24-04-2006 20:23:25
strange mesh loading problem 1 misterface 24-04-2006 00:16:56
collision 14 yan007 23-04-2006 23:16:18
Alternatives to setOmega()? 7 SONB 23-04-2006 17:44:18
Debug Lines Stuck? 2 CaseyB 23-04-2006 07:09:33
Make it so the player cant knock things around... 5 BergBoy 23-04-2006 05:22:42
Attaching a scenenode with a body to other scenenode 8 kjs335 23-04-2006 05:21:31
How do I ......?! collision problem 12 misterface 21-04-2006 22:08:00
Demo8 8 bravery 21-04-2006 20:09:24
[SOLVED] Constraining upVector in OgreNewt? 2 SONB 21-04-2006 18:38:51
typo 2 danharibo 21-04-2006 18:28:24
Compound Objects - FAQ 2 maxwave 21-04-2006 15:07:58
Stray "using" decleration 10 mysterycoder 21-04-2006 05:39:31
Problem compiling new ogre 5 alejandro 21-04-2006 01:21:42
can't calculate inetria of a shpere 6 danharibo 20-04-2006 22:35:02
[SOLVED] ONewt integration in DotScene & Motion on a pla 6 abecam 20-04-2006 19:02:39
TreeCollision primitive : problem with several submeshes 1 P2 20-04-2006 13:34:45
[SOLVED] Assertion during importTreeCollision 5 P_v 20-04-2006 02:48:07
my body won't move properly 3 danharibo 19-04-2006 19:16:49
Networking sync 8 OvermindDL1 19-04-2006 18:08:02
tutoria;s 2 danharibo 19-04-2006 16:42:49
problem compiling Demo08_RagdollExample 1 spline 19-04-2006 16:08:45
demo problems 8 danharibo 19-04-2006 11:27:21
Problems Compiling 10 jlulian38 19-04-2006 07:45:27
OgreNewt or Newton? 7 sebastieng 19-04-2006 04:16:53
[SOLVED]collision and materials 3 smirnof.pl 18-04-2006 16:55:03
Hovercraft Part II 20 Robomaniac 18-04-2006 07:24:22
FastDelegate v Boost 6 Project5 17-04-2006 21:42:31
ChamferCylinder 8 maxwave 17-04-2006 17:49:33
Problems compiling OgreNewt_Main! 12 sebastieng 17-04-2006 17:37:14
No update after moving mesh? 5 SONB 17-04-2006 16:18:34
How can I track the newest position of the body 3 kjs335 17-04-2006 12:39:25
i am still getting tht error! 9 danharibo 16-04-2006 13:00:06
[SOLVED]Unresolved external symbol ? 3 SONB 16-04-2006 12:18:30
BSP Collision Detection 1 Ikarus777 16-04-2006 10:27:04
New Version Update Thread 169 walaber 16-04-2006 05:18:37
Level Rotation 5 Princess_Conecloon 15-04-2006 22:19:43
problem creating a collision shape 7 danharibo 15-04-2006 16:40:41
vehicle brakes... 1 me_go_fast 14-04-2006 06:33:48
joints 10 yan007 13-04-2006 19:50:21
project problems 5 misterface 13-04-2006 19:23:48
vehicle again !! help 2 yan007 13-04-2006 13:44:46
Pls HELP! How to compile the demo in OgreNewt toolkit ? 2 chanfc2004 13-04-2006 01:35:51
where the !"£$%^& are the sdl includes? 15 danharibo 12-04-2006 22:44:26
Stumped 7 batonrye 12-04-2006 22:00:21
Moment Of Inertia 18 yan007 12-04-2006 19:56:45
Unknow error while using Newton with Ogre 2 konradb2 12-04-2006 16:48:58
problem with forces in slopes 3 l34ndr4 12-04-2006 05:23:11
vehicle 1 yan007 12-04-2006 01:46:46
Problems with tree collisions & NewtonCollisionPointDist 4 Kencho 11-04-2006 22:06:15
position of collision object 5 yan007 11-04-2006 15:16:01
Compound collision with TreeCollision 2 Pirate Tobey 10-04-2006 19:48:23
Linking Problems 7 Princess_Conecloon 10-04-2006 19:31:24
I need help error C2664: 'OgreNewt::Body::setPositionOrienta 4 czechow 10-04-2006 17:52:03
Tutorial Request... 1 me_go_fast 09-04-2006 06:13:27
Character rotating by itself. 18 Y2K 07-04-2006 07:16:13
Some more questions 4 nathanwilliams6 06-04-2006 11:23:03
basic raycast question 7 sdragou 06-04-2006 09:06:07
[SOLVED] Collision body incomplete 13 abhinavxrai 05-04-2006 12:31:29
Collision won't wok if I use Body::setPositionOrientation 3 lance 05-04-2006 11:29:59
Errors when building with ogrenewt 7 danharibo 04-04-2006 19:13:35
OgreNewt plus oFusion 5 kintaro 03-04-2006 19:18:54
OgreNewt and Visual C++ 2005 express Edition 3 spline 03-04-2006 11:16:07
Two questions - freezing the physics world / rewinding 2 nathanwilliams6 03-04-2006 10:54:27
[SOLVED]Collision box "glued" to one another? 3 lance 03-04-2006 08:13:44
Force Callback not being called... 17 OvermindDL1 02-04-2006 13:43:30
Are there any sample for use OgreNewt with DotScene? 1 lance 02-04-2006 04:23:58
Set/Add Torque/Force Have no effect. 3 AntonyCoder 02-04-2006 00:02:09
Help with a OgreNewt Drifting Game 2 uragai 01-04-2006 15:15:42
Physics feel too slow, how do I speed them up? 6 AntonyCoder 31-03-2006 17:46:00
[Solved]Body locks up when appling a constant impulse to it? 2 AntonyCoder 31-03-2006 17:03:02
Vehicle Physics - Collision Problem 3 aravindh007 31-03-2006 14:05:07
Api Docs?? 2 AntonyCoder 31-03-2006 07:34:39
Camera collision 8 greyWiz 31-03-2006 03:33:08
cegui/ogrenew 2 misterface 29-03-2006 20:19:46
problem calling box collision 16 danharibo 29-03-2006 19:40:39
Two Questions, one being a crash inside newton. 1 OvermindDL1 29-03-2006 14:06:52
Can't find cvs to download. 2 AntonyCoder 27-03-2006 20:47:27
Fluid Simulation 2 grizzley90 27-03-2006 19:29:18
Simple Example/Tutorial 3 AntonyCoder 27-03-2006 16:51:57
Even with setVelocity there is no movement. 9 sdragou 27-03-2006 10:41:30
OgreNewt::body problem 2 danharibo 26-03-2006 16:20:08
Collision Body not moving with object 4 abhinavxrai 26-03-2006 07:53:52
[SOLVED] Is OgreNewt (or Newton) framerate-dependent? 10 greyWiz 26-03-2006 03:36:35
[SOLVED] OgreNewt's standard metric system 6 greyWiz 26-03-2006 03:14:50
OgreNewt hovercraft 21 batonrye 25-03-2006 23:32:02
Dam thing won't complie 5 danharibo 24-03-2006 19:38:09
Materials - Realistic values for softness/elasticity? 1 atsakir 24-03-2006 16:41:21
Collision primitives - Oriented Circle 3 atsakir 24-03-2006 12:22:21
tinyxml.h notfound 2 danharibo 23-03-2006 23:25:01
Problems, again 3 danharibo 23-03-2006 22:14:21
Collision questions 1 Naicigam 23-03-2006 18:06:35
Collision detection question (OgreNewton Features actually) 6 sdragou 23-03-2006 11:57:26
getting started with OgreNewt 1 steve7946 23-03-2006 10:59:08
Overriding material callback userProcess 4 atsakir 22-03-2006 16:52:37
[SOLVED]Extending/Making a world bigger! 3 abhinavxrai 21-03-2006 11:38:25
[SOLVED]Help - Need Camera to stick to terrain! 4 abhinavxrai 21-03-2006 11:34:19
Feature Request: asleep / awake callback 5 Project5 18-03-2006 18:34:24
Better controll when using the mouse 6 Epimetheus 18-03-2006 17:54:03
Collision problem: Piercing through solid body 3 atsakir 17-03-2006 09:10:35
[SOLVED] Problems in moving character with gravity 3 kintaro 16-03-2006 17:58:06
Link error with 1st example 4 goutbouyo 16-03-2006 14:44:27
start and stop forces 1 Epimetheus 15-03-2006 15:35:29
Detect point of intersection with raycast 6 l34ndr4 14-03-2006 20:53:47
CVS times out, how should I get the latest version? 7 Project5 14-03-2006 15:41:48
problem with fast moving objects dont collide 3 l34ndr4 14-03-2006 03:29:03
how to destroy Body? 3 l34ndr4 13-03-2006 17:38:41
Joints going ape-sh*t 2 Epimetheus 13-03-2006 16:45:45
Asertion failed, numverts>0 3 chan 12-03-2006 19:26:32
Problem with many bodies 2 Sinjaph 12-03-2006 13:24:43
fps problem 9 misterface 11-03-2006 17:54:45
[solved]Disabling objects 9 luffy 11-03-2006 13:14:57
strange behaviour of demo5 1 misterface 10-03-2006 19:17:53
Key release problem 8 kintaro 10-03-2006 18:42:38
All Demo have problems after update spree. 6 grizzley90 09-03-2006 21:09:15
Falling through mesh 6 Ablomis 09-03-2006 19:35:27
exporting game 2 misterface 09-03-2006 18:17:42
Big problem, Character Movement 12 l34ndr4 09-03-2006 12:22:04
Collision only in the center of the object 5 luffy 07-03-2006 21:28:54
Applying 2 forces at a time? 3 Ablomis 07-03-2006 20:04:09
Mulitple Worlds 3 OvermindDL1 07-03-2006 03:32:05
Rotation to desired angle 8 HexiDave 07-03-2006 00:37:24
Moving character around 6 Ablomis 05-03-2006 12:35:44
OgreNewt and OS X 14 jones 05-03-2006 09:49:01
Automatic ConvexHull-generation in a RagDoll :D 9 walaber 05-03-2006 07:15:41
[Solved]OgreNewt and Newton 1.51 question?!? 5 DarkCoder 04-03-2006 13:37:45
Destroying TreeCollision 4 HexiDave 03-03-2006 18:51:08
Callback function 26 OvermindDL1 03-03-2006 10:20:26
Joint callback 6 Epimetheus 02-03-2006 19:58:55
Buoyancy rotation control 3 atsakir 02-03-2006 11:15:25
OgreNewt::Body::attachToNode(SceneNode*) 4 Tora-Bora 02-03-2006 07:14:02
friction request 10 misterface 02-03-2006 02:36:54
Serialization failure? (kind of strange bug) 3 HexiDave 02-03-2006 00:58:01
debug problem 6 misterface 01-03-2006 19:00:44
Problem with compiling RagDoll Demo 32 kintaro 01-03-2006 18:54:46
addImpulse question 3 Epimetheus 01-03-2006 16:07:36
Problem with setting up Newton!! 8 HansWurst 01-03-2006 12:08:34
moving bodys of treecollisison 2 l34ndr4 28-02-2006 21:04:13
gravity problem 11 misterface 28-02-2006 20:54:59
Downloading OGRE Newt 4 abhinavxrai 27-02-2006 05:55:09
Simple configuration files? 6 macdarwin 26-02-2006 19:55:37
Simple vehicile configuration 4 misterface 26-02-2006 13:42:42
Curious about an observasion 3 Epimetheus 25-02-2006 20:08:16
linking error 7 dynamyt 25-02-2006 12:57:10
Simple collision detection with Ogrenewt 13 l34ndr4 25-02-2006 03:04:24
Dagon, Morph animation and OgreNewt 5 Dr_Amr 24-02-2006 17:55:32
Trouble with body creation class. 8 Epimetheus 23-02-2006 21:17:00
A problem in using setVelocity 6 darkdragon 23-02-2006 06:05:41
just 2 errors when i try to compile the demo01 8 Bilbob 23-02-2006 00:34:14
My body rotate too fast, how can I rotate it more slowly ? 5 aneuryzma 20-02-2006 16:02:47
OgreNewt::World::update 10 icounter 20-02-2006 13:50:19
Stupid code that not works :S 13 vilgeits 20-02-2006 10:27:16
Screen Goes Black with FPS counter still on 3 Zach Griffin 20-02-2006 05:46:03
World size? 3 HexiDave 19-02-2006 01:40:04
Problems compiling examples 5 Cassius 18-02-2006 06:08:05
Vehicle Velocity Problem 5 gosgomik 17-02-2006 21:02:09
Two questions: 5 Epimetheus 17-02-2006 16:53:56
Linking error: tinyxmld_STL.lib 2 aneuryzma 17-02-2006 15:02:35
moving object with forces 4 aneuryzma 17-02-2006 14:49:37
simple collision problem 27 misterface 16-02-2006 20:56:24
Ogre 1.0.7 en OgreNewt demo problem 7 misterface 15-02-2006 21:58:23
[SOLVED] Problems building OgreNewt 42 kintaro 15-02-2006 18:30:02
Initial Compile Error 13 Zach Griffin 15-02-2006 03:30:32
Problem while compiling with codeblocks 4 dedesite 14-02-2006 16:45:50
Problem with callback 4 luffy 13-02-2006 12:03:53
setting up newt with ogre 4 Bilbob 09-02-2006 23:13:57
Multiple entities within a scenenode.... 3 CWilly 09-02-2006 23:05:07
OgreNewt newbie question... 8 Hokuto 09-02-2006 17:17:34
Problems compiling SOME of the ogrenewt demos 9 CWilly 08-02-2006 21:08:57
OgreNewt+OgreSDK 1 slugonamission 08-02-2006 15:21:33
error when run the program with newton after good compiled 2 alejandro_lopez 07-02-2006 03:21:44
Omega? 2 ricardo_arango 07-02-2006 01:53:52
Walk through walls 8 ricardo_arango 06-02-2006 19:50:11
Help for interaction 2 ricardo_arango 05-02-2006 16:50:44
How to simulate physics like many other games? 2 kjs335 05-02-2006 07:42:40
Show collision 13 ricardo_arango 05-02-2006 06:51:04
Camera Orientation? 2 grizzley90 04-02-2006 14:50:35
Lin3d Linking error 3 ricardo_arango 04-02-2006 00:42:44
Great job with stuntplaygound 4 grizzley90 03-02-2006 16:52:02
Scene Manager 3 automatictie 03-02-2006 14:00:12
Problem linking Newton in my project. 32 Darkness 03-02-2006 02:07:36
Particles? 7 grizzley90 02-02-2006 00:23:31
Licence Issues? 5 rwaprogrammers 01-02-2006 21:50:19
Spaces 2 charlie 01-02-2006 19:03:39
Buoyancy Demo 13 Horizon 01-02-2006 13:53:35
Water, and Ships flipping over 8 OvermindDL1 30-01-2006 01:24:19
Collisions and size 5 charlie 29-01-2006 20:49:36
Error in the tutorial? 2 charlie 29-01-2006 14:42:03
Newton World Limit.. is there a solution? 2 kjs335 29-01-2006 00:02:38
Again a stupid linker problem 9 charlie 28-01-2006 17:06:46
How can I make a collision primitive stop rotating? 3 kjs335 28-01-2006 09:42:17
Simple Compatibility Question 2 charlie 27-01-2006 23:18:50
I tried adding ogreNewt to a project of mine 7 grizzley90 27-01-2006 01:05:18
TreeCollision serialization 17 MrCarbohydrate 26-01-2006 22:51:34
Usage with Dagon ManualObject not working? 3 nikki 26-01-2006 12:03:19
OgreNewt Demo Problems 5 NovaScotiaPaul 25-01-2006 00:10:14