Mass and collisions

wraith

11-06-2009 01:58:06

I'm using BloodyMess, and I'm having trouble with collisions, and how mass effects them. Given two objects, one with a mass hundreds or thousands of times greater than the other, a collision with the two shouldn't really affect the heavier object. This seems to hold true for the linear velocity, but the larger object rotates as if it's the same mass as the smaller object when they collide. Is there a way to fix this? The only thing I've found that works is setting a maximum angular velocity, but seeing as I use torque to rotate my objects this causes problems.

Thank you for any help!

almondega

11-06-2009 03:54:17

i guess u need to change the angular velocity of the large object
set a high value to it

betajaen

11-06-2009 10:17:45

I'm using BloodyMess, and I'm having trouble with collisions, and how mass effects them. Given two objects, one with a mass hundreds or thousands of times greater than the other, a collision with the two shouldn't really affect the heavier object. This seems to hold true for the linear velocity, but the larger object rotates as if it's the same mass as the smaller object when they collide. Is there a way to fix this? The only thing I've found that works is setting a maximum angular velocity, but seeing as I use torque to rotate my objects this causes problems.

That is a little peculiar. How about increasing the angular damping of the more heavier object? Or if that doesn't work and your really desperate you could switch to Bleeding and play with dominance groups.