Visual Debugger And Terrain Problem

asvsfs

22-08-2009 13:11:45

hi,
I used Visual Debugger (newest version) but when i use terrain fps is <1.0
what should i do? is there any way to use terrain and debugger at same time!!? :?:

spacegaier

22-08-2009 13:21:13

is there any way to use terrain and debugger at same time!!?
Yes, but no fast one ;) . Guess that this is a problem of nVidia's VisualDebugger implementation...

Perhaps, use the RemoteDeubugger for terrain stuff.

asvsfs

22-08-2009 13:26:32

mmm,! :shock:
whats different between visual debugger and Remote debugger?
could Remote debugger gives me all of the things Visual Debugger gives?

spacegaier

22-08-2009 13:40:06

The RemoteDebugger comes with the PhysX SDK (bin > win32 > RemoteDebugger.exe) and is similar to the VisualDebugger..

Put these two lines in your code:
NxOgre::RemoteDebugger *rd = m_pWorld->getRemoteDebugger();
rd->connect();


Start up the RemoteDebugger before your application, run your application and afterwards have a look at the RemoteDebugger.

KyleKatarn

02-09-2009 14:34:42

This is just an FYI thing, but it seems to slow down really bad when you're in a triangle mesh environment, I'm seriously only chugging along at 4fps lol.