havokentity
28-08-2009 06:42:30
Hey there,
I have been searching high and low for Bleeding docs for creating a character / character controller,
I've managed to get the character running in the application, but it doesn't collide with static bodies in my world.
I can't find any way to put a physx callback for the kinematic controller.
Any help would be greatly appreciated. I've already looked in the forums, and seen the Physx character + nxogre post.
I'd preferably like to use the bleeding character and add the callback for it with as little physx code as possible.
Thanks.
I have been searching high and low for Bleeding docs for creating a character / character controller,
I've managed to get the character running in the application, but it doesn't collide with static bodies in my world.
I can't find any way to put a physx callback for the kinematic controller.
Any help would be greatly appreciated. I've already looked in the forums, and seen the Physx character + nxogre post.
I'd preferably like to use the bleeding character and add the callback for it with as little physx code as possible.
Thanks.